3D GDS PSP: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 3: Line 3:
| image = https://dlhb.gamebrew.org/psphomebrew/3DGDS.jpg|250px
| image = https://dlhb.gamebrew.org/psphomebrew/3DGDS.jpg|250px
| type = Game engine
| type = Game engine
| version = 17 Aug 2006
| version = 18 Mar 2008
| licence = Mixed
| licence = Mixed
| author = saulotmalo, SG57
| author = saulotmalo, SG57

Revision as of 06:54, 21 August 2021

3D GDS
3DGDS.jpg
General
Author(s)saulotmalo, SG57
TypeGame engine
Version18 Mar 2008
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>


3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.

It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.

It was submitted to the Neo Spring Coding Compo 2008 (PSP Applications).

User guide

3D GDS consists of 5 libraries:

  • Vectors.
  • Texture related (PCX and TGA).
  • MD2 Models.
  • Bitmap Fonts.
  • MP3 Sound.

The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.

Credits

Credit goes to the information on models found via google, saulotmalo, and SG57.

External links

Advertising: