LumiDS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = LumiDS
|title=LumiDS
| image       = [[File:Lumids.jpg]]
|image=lumids.png
| type       = Puzzle
|description=Similar to Lumines for the PSP.
| version     = 0.2a
|author=Christopher 'FireSlash' Kadar
| licence    = Mixed
|lastupdated=2006/01/11
| author      = FireSlash (Christopher 'FireSlash' Kadar)
|type=Puzzle
| website     = http://www.fireslash.net/index/pages/lumids
|version=0.2a
| download    = Media:Lumi02ads.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/lumids.7z 0.2a Binary
}}  
|website=http://www.fireslash.net/index/pages/lumids
}}
LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.


LumiDS is a game similar to the PSP puzzle game "Lumines".  
==Installation==
'''Note:''' Download contains binary only, in order to play you will also need the data files (original link no longer available).


This game only works on GBAMP and M3 CF.  
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.


==Installation==
==User guide==
#Download and extract file
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar.  
#Copy the "data" folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file


==User guide==
Arrange more blocks next to each other that are marked to get a higher sweep bonus.
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. Arrange more blocks next to each other that are marked to get a higher sweep bonus.


The level will progress with each sweep of 7 or more blocks.
The level will progress with each sweep of 7 or more blocks.
==Compatibility==
It currently runs on the following carts:
GBA MP CF <br>
M3 CF <br>
Supercard CF <br>
==Known issues==
The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).


==Changelog==
==Changelog==
'''0.2A'''
'''0.2A'''
*Added music. The song will automagically cycle itself during game play.
* Added music. The song will automagically cycle itself during game play.
*Added sound effects.
* Added sound effects.
*Replaced default arm7 lib with custom one.
* Replaced default arm7 lib with custom one.
*Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
* Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
*Loading screen now unloads itself.
* Loading screen now unloads itself.
*Added block queue on the top screen
* Added block queue on the top screen
*Blocks marked but not swept now properly un-mark after the sweep has finished.
* Blocks marked but not swept now properly un-mark after the sweep has finished.
*Numerous gameplay bug fixes.
* Numerous gameplay bug fixes.


'''0.1A'''
'''0.1A'''
*Initial release.
* Initial release.


==Credits==
==Credits==
Line 42: Line 53:


Everyone in #dsdev on EFNet.
Everyone in #dsdev on EFNet.
==External links==
* Author's website - [https://web.archive.org/web/20071028120032/http://www.fireslash.net/index/pages/lumids http://www.fireslash.net/index/pages/lumids] (archived)




[[Category:Homebrew applications]]
[[Category:Puzzle Games on DS]]

Latest revision as of 04:43, 4 May 2024

LumiDS
Lumids.png
General
AuthorChristopher 'FireSlash' Kadar
TypePuzzle
Version0.2a
LicenseMixed
Last Updated2006/01/11
Links
0.2a Binary Download
Website

LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.

Installation

Note: Download contains binary only, in order to play you will also need the data files (original link no longer available).

Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.

User guide

Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar.

Arrange more blocks next to each other that are marked to get a higher sweep bonus.

The level will progress with each sweep of 7 or more blocks.

Compatibility

It currently runs on the following carts:

GBA MP CF
M3 CF
Supercard CF

Known issues

The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).

Changelog

0.2A

  • Added music. The song will automagically cycle itself during game play.
  • Added sound effects.
  • Replaced default arm7 lib with custom one.
  • Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
  • Loading screen now unloads itself.
  • Added block queue on the top screen
  • Blocks marked but not swept now properly un-mark after the sweep has finished.
  • Numerous gameplay bug fixes.

0.1A

  • Initial release.

Credits

Special thanks to Chishm (FAT driver code).

Everyone in #dsdev on EFNet.

External links

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