SUPER Goomba GBA: Difference between revisions

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|title_mode=append
|title_mode=append
|image=sgoomba2.png
|image=sgoomba2.png
|image_alt=SUPPER Goomba
|image_alt=Super Goomba
}}
}}
{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=SUPPER Goomba
|title=Super Goomba
|image=sgoomba2.png
|image=sgoomba02.png
|description=Game Boy emulator. Fork of Goomba.
|description=Game Boy emulator. Fork of Goomba.
|author=Asaki
|author=Asaki
|lastupdated=2009/04/18
|lastupdated=2023/04/20
|type=Handheld
|type=Handheld
|version=2.32
|version=2.41
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbahomebrews/sgoomba.7z
|download=https://dlhb.gamebrew.org/gbahomebrews/sgoomba.7z?k33p0fil35
|website=http://www.pocketheaven.com/boards/viewtopic.php?t=6910
|website=https://gbatemp.net/threads/super-goomba-2-0.645547/
|source=sgoomba.7z
|source=https://gbatemp.net/threads/super-goomba-2-0.645547/
}}
}}
SUPER Goomba is a Game Boy emulator for the GBA. It is a modified version of [[Goomba Paletted]] v2.32, which itself was based on [[Goomba]].
SUPER Goomba is a Game Boy emulator for the GBA. It is a modified version of [[Goomba Paletted GBA|Goomba Paletted]] v2.32, which itself was based on [[Goomba GBA|Goomba]]. This custom build features support for all 32 Super Game Boy palettes and a palette switch hotkey, which was later integrated into Goomba Paletted and [[Goomba Color GBA|Goomba Color]].


This custom build features support for all 32 Super Game Boy palettes and a palette switch hotkey, it was later integrated into [[Goomba Paletted]] and [[Goomba Color]].
Version 2.41 brings updated default borders, improved the 3DS Virtual Console palette, and introduces three new palettes.


==User guide==
==Installation==
You'll need to already have a copy of Goomba, doesn't matter which one, as long as it has Goomba Front.
Two versions are provided, goomba_raw.gba (barebones) and goomba_with_all_palettes.gba (includes SGB and GBC palettes).


Extract this into the same folder and load up sgoomba232.gba where it says Select Emulator File in the front-end.
You can also implement custom borders/palettes yourself:


Add your game, compile and enjoy as you normally would.
<pre>copy /b goomba_raw.gba+BORDER_FILENAME.bin+PALETTE_FILENAME.pal goomba_NEW_FILENAME.gba</pre>
 
To build the ROM, you can run Goomba Front or use the [[GBA Emulator Compilation Build Scripts|Python build scripts by patters]].


==Controls==
==Controls==
L+Right/Left - Palette switch
'''Menu:'''
 
A - Choose
 
B or L+R - Cancel
 
'''In game:'''
 
L+R - Menu
 
L+Start - Speed modes (throttled/unthrottled/slomo)
 
R+Start - Quick load (the last savestate of the current rom)
 
R+Select - Quick save (the last savestate of the current rom, or makes a new one if none exist)
 
L+Left/Right - Quick palette change (move left/right in the palette list)
 
L+Up/Down - Quick border change (move up/down in the border list)
 
Start+Select - Wake up from sleep mode (activated from menu or 5/10/30 minutes of inactivity)


==Screenshots==
==Screenshots==
sgoomba3.png
<tabber>
sgoomba4.png
|-|v2.3=
sgoomba5.png
https://dlhb.gamebrew.org/gbahomebrews/sgoomba3.png
https://dlhb.gamebrew.org/gbahomebrews/sgoomba4.png
https://dlhb.gamebrew.org/gbahomebrews/sgoomba5.png
 
|-|v2.41=
{| style="width: 750px;"
|
https://dlhb.gamebrew.org/gbahomebrews/sgoombagba6.png
https://dlhb.gamebrew.org/gbahomebrews/sgoombagba7.png
https://dlhb.gamebrew.org/gbahomebrews/sgoombagba8.png
https://dlhb.gamebrew.org/gbahomebrews/sgoombagba9.png
|}
 
</tabber>


==Changelog==
==Changelog==
'''v2.41 2023/04/20'''
* Revamped the default borders:
** Black - pure '0 0 0' black border.
** bg0, bg1, bg2, bg3 - set to match background layer palette.
** gap - bg3 colored border with a four-pixel margin around the screen.
* Adjusted/added palettes:
** Nintendo Dev - from the official dev kit, courtesey of Frank Cifaldi.
** 3DS VC - dumped the real color values from internal files, before they are dimmed.
** 3DS VC (alt) - the (ugly) alternate green palette.
** Game &amp; Watch - sourced from official JPG screenshots of G&amp;W Link's Awakening. (If anyone could supply the actual internal values, that would be great)
'''v2.3 2009/04/17'''
'''v2.3 2009/04/17'''
*All 16 palettes replaced.
*All 16 palettes replaced.
Line 47: Line 93:


Ugetab for the Pro Action Replay codes to get SGB to run in ZSNES:
Ugetab for the Pro Action Replay codes to get SGB to run in ZSNES:
00BE4300
*00BE4300
00B8C101
*00B8C101
00B11400
*00B11400
00B0AA13
*00B0AA13
00B0ABAF
*00B0ABAF


Nensondubois for the SGB2 codes:
Nensondubois for the SGB2 codes:
00BE4300
*00BE4300
00B8C101
*00B8C101
00B11400
*00B11400
00B0FF05
*00B0FF05


FluBBa of the original Goomba.
FluBBa of the original Goomba.
Line 68: Line 114:


==External links==
==External links==
* Pocket Heaven - [https://web.archive.org/web/20091121025733/http://www.pocketheaven.com/boards/viewtopic.php?t=6910http://www.pocketheaven.com/boards/viewtopic.php?t=6910] (archived)
* GBAtemp - https://gbatemp.net/threads/super-goomba-2-0.645547/
 
* Pocket Heaven - [https://web.archive.org/web/20091121025733/http://www.pocketheaven.com/boards/viewtopic.php?t=6910 http://www.pocketheaven.com/boards/viewtopic.php?t=6910] (archived)
[[Category:GBA homebrew emulators]]
[[Category:Homebrew handheld emulators on GBA]]
 
==Screenshots==
==Media==
<youtube></youtube>

Latest revision as of 03:21, 10 May 2024

Super Goomba
Sgoomba02.png
General
AuthorAsaki
TypeHandheld
Version2.41
LicenseMixed
Last Updated2023/04/20
Links
Download
Website
Source

SUPER Goomba is a Game Boy emulator for the GBA. It is a modified version of Goomba Paletted v2.32, which itself was based on Goomba. This custom build features support for all 32 Super Game Boy palettes and a palette switch hotkey, which was later integrated into Goomba Paletted and Goomba Color.

Version 2.41 brings updated default borders, improved the 3DS Virtual Console palette, and introduces three new palettes.

Installation

Two versions are provided, goomba_raw.gba (barebones) and goomba_with_all_palettes.gba (includes SGB and GBC palettes).

You can also implement custom borders/palettes yourself:

copy /b goomba_raw.gba+BORDER_FILENAME.bin+PALETTE_FILENAME.pal goomba_NEW_FILENAME.gba

To build the ROM, you can run Goomba Front or use the Python build scripts by patters.

Controls

Menu:

A - Choose

B or L+R - Cancel

In game:

L+R - Menu

L+Start - Speed modes (throttled/unthrottled/slomo)

R+Start - Quick load (the last savestate of the current rom)

R+Select - Quick save (the last savestate of the current rom, or makes a new one if none exist)

L+Left/Right - Quick palette change (move left/right in the palette list)

L+Up/Down - Quick border change (move up/down in the border list)

Start+Select - Wake up from sleep mode (activated from menu or 5/10/30 minutes of inactivity)

Screenshots

sgoomba3.pngsgoomba4.pngsgoomba5.png

sgoombagba6.pngsgoombagba7.pngsgoombagba8.pngsgoombagba9.png

Changelog

v2.41 2023/04/20

  • Revamped the default borders:
    • Black - pure '0 0 0' black border.
    • bg0, bg1, bg2, bg3 - set to match background layer palette.
    • gap - bg3 colored border with a four-pixel margin around the screen.
  • Adjusted/added palettes:
    • Nintendo Dev - from the official dev kit, courtesey of Frank Cifaldi.
    • 3DS VC - dumped the real color values from internal files, before they are dimmed.
    • 3DS VC (alt) - the (ugly) alternate green palette.
    • Game & Watch - sourced from official JPG screenshots of G&W Link's Awakening. (If anyone could supply the actual internal values, that would be great)

v2.3 2009/04/17

  • All 16 palettes replaced.
  • 16 additional palettes added, totalling 32.
  • Palette switch hotkey added (L + right/left).

Credits

Special thanks:

Ugetab for the Pro Action Replay codes to get SGB to run in ZSNES:

  • 00BE4300
  • 00B8C101
  • 00B11400
  • 00B0AA13
  • 00B0ABAF

Nensondubois for the SGB2 codes:

  • 00BE4300
  • 00B8C101
  • 00B11400
  • 00B0FF05

FluBBa of the original Goomba.

Kuwanger for his "unofficial" build

Dwedit for updating Goomba Color.

Nintendo.

External links

Advertising: