Leveltool Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Apps (Utilities) - GameBrew
|title_mode=append
|image=leveltoolwii.jpg
|image_alt=Leveltool
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Leveltool
|title=Leveltool
|image=leveltoolwii.jpg
|image=leveltoolwii2.png
|description=A spirit-level using your wiimote
|description=A spirit-level using your Wiimote.
|author=Alanceil
|author=Alanceil
|lastupdated=2009/01/21
|lastupdated=2009/01/21
|type=Utilities
|type=Other Apps
|version=0.5
|version=0.5
|license=GPL
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/leveltoolwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/leveltoolwii.7z
|website=http://tom-f.org/code/leveltool/
|website=http://tom-f.org/code/leveltool
|source=http://tom-f.org/code/leveltool/leveltool-0.5-source.zip
|source=https://dlhb.gamebrew.org/wiihomebrews/leveltoolwii.7z
}}
}}
https://wiibrew.org/wiki/Leveltool
Leveltool is a basic leveling tool for the Wii. The idea for this tool came from needing a spirit level at home, but not having one. It initially started as a simple replacement, but over time it developed into something more akin to a protractor.
 
'''Note:''' If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h).
 
==Installation==
Download and extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.
 
==User guide==
Put the Wiimote on a surface you want to use as a reference and press A.
 
This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.
 
== Changelog ==
'''v0.5'''
* Chg: Slightly adjusted maximum value to reduce flickering near 90 degrees.
* Chg: GRRlib is now responsible for all drawing needs. (Which means: more eye-candy)
* Add: Raw acceleration values in the debug info text.
* Add: Freeze function on pressing Plus to freeze current values - this is interesting if you cannot see your screen.
 
'''v0.4'''
* Chg: Median instead of arithmetic mean is now used to get calibration values, this should increase accuracy.
* Chg: Message class now handles text drawing.
* Add: Internal info on pressing B in the slider box screen.
* Add: Arc graph showing current tilt.
 
'''v0.3'''
* Fix: Leftover cursor pixel from previous tests removed.
* Chg: Measuring is done in degrees.
* Chg: Verbosity of calibration screen decreased.
* Add: Detection if Wiimote #1 is up and running.
* Add: Pictures.
* Add: Calibration for maximum value on the Wiimote when standing upright. These things are so unprecise.
 
'''v0.2'''
* First public release.
 
== Credits ==
* suw for the [http://www.gnome-look.org/content/show.php/?content=96640 background image].
* Marcan for the Wiimote axis drawing.
* [http://frontier-dev.net/ frontier] for PNGU.
* Crayon for [[WiiBuilder]].
* Teknecal for his tutorials.
* The devkitPro developers.
* The GRRLIB developers.


==Screenshots==
==External links==
==Media==
* Author's website - [https://web.archive.org/web/20090227040751/http://tom-f.org/code/leveltool http://tom-f.org/code/leveltool] (archived)
<youtube></youtube>
* GBAtemp - https://gbatemp.net/threads/leveltool-wii.129879/
* WiiBrew - https://wiibrew.org/wiki/Leveltool

Latest revision as of 11:19, 25 February 2023

Leveltool
Leveltoolwii2.png
General
AuthorAlanceil
TypeOther Apps
Version0.5
LicenseGPL-3.0
Last Updated2009/01/21
Links
Download
Website
Source

Leveltool is a basic leveling tool for the Wii. The idea for this tool came from needing a spirit level at home, but not having one. It initially started as a simple replacement, but over time it developed into something more akin to a protractor.

Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h).

Installation

Download and extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.

User guide

Put the Wiimote on a surface you want to use as a reference and press A.

This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.

Changelog

v0.5

  • Chg: Slightly adjusted maximum value to reduce flickering near 90 degrees.
  • Chg: GRRlib is now responsible for all drawing needs. (Which means: more eye-candy)
  • Add: Raw acceleration values in the debug info text.
  • Add: Freeze function on pressing Plus to freeze current values - this is interesting if you cannot see your screen.

v0.4

  • Chg: Median instead of arithmetic mean is now used to get calibration values, this should increase accuracy.
  • Chg: Message class now handles text drawing.
  • Add: Internal info on pressing B in the slider box screen.
  • Add: Arc graph showing current tilt.

v0.3

  • Fix: Leftover cursor pixel from previous tests removed.
  • Chg: Measuring is done in degrees.
  • Chg: Verbosity of calibration screen decreased.
  • Add: Detection if Wiimote #1 is up and running.
  • Add: Pictures.
  • Add: Calibration for maximum value on the Wiimote when standing upright. These things are so unprecise.

v0.2

  • First public release.

Credits

  • suw for the background image.
  • Marcan for the Wiimote axis drawing.
  • frontier for PNGU.
  • Crayon for WiiBuilder.
  • Teknecal for his tutorials.
  • The devkitPro developers.
  • The GRRLIB developers.

External links

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