PhysicsME: Difference between revisions

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{{Infobox DS Homebrews
{{Infobox DS Homebrews
| title       = 2DBallPhysics  
|title=2DBallPhysics
| image       = physicsengine.png
|image=physicsengine.png
| lastupdated = 2011/01/28
|description=2D sprite physics engine.
| type       = Demo
|author=Discover
| version     = 2011
|lastupdated=2011/01/28
| license     = Mixed
|type=Demos
| author      = Discover
|version=2011
| website     = http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795
|license=Mixed
| download    = https://dlhb.gamebrew.org/dshomebrew/physicsengine.7z
|download=https://dlhb.gamebrew.org/dshomebrew/physicsengine.7z
| source      =
|website=http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795
}}  
}}
 
PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games.
PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games.


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==External links==
==External links==
* GBAtemp - http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795
* GBAtemp - http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795
[[Category:DS homebrew applications]]
[[Category:DS homebrew demos]]

Latest revision as of 14:53, 8 June 2024

2DBallPhysics
Physicsengine.png
General
AuthorDiscover
TypeDemos
Version2011
LicenseMixed
Last Updated2011/01/28
Links
Download
Website

PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games.

User guide

Simply applying the physicsme(screen,sprite,dragging (bool)) to it, it allows sprites to move with physics.

Controls

Operate with Stylus.

External links

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