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{{Infobox-3DS-Homebrews
{{Infobox 3DS Homebrews
| title = Ultimate GB VC Injector
|title=Ultimate GB VC Injector
| image = https://dlhb.gamebrew.org/3dshomebrew/UltimateGBVCInjectorfor3DS.jpg|250px
|image=Ultimategbvcinjector2.png
| type = PC Utilities
|description=A Gameboy (non color) backup file and converts it to an installable CIA for your 3DS with CFW.
| version=v1.2
|author=Asdolo
| lastupdated = 2017/01/30
|lastupdated=2017/01/30
| licence = Mixed
|type=Forwarders and Virtual Console Injectors
| author = Asdolo
|version=1.2
| website = https://gbatemp.net/threads/release-ultimate-gb-vc-injector-for-3ds.437118/
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/UltimateGBVCInjectorfor3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/ultimategbvcinjector.7z?k33p0fil35
| source =
|website=https://gbatemp.net/threads/release-ultimate-gb-vc-injector-for-3ds.437118
}}
}}
<youtube>vzY1vhI2mW0</youtube>
{{Obsolete}}


Hello everyone. Today I'm releasing a Windows tool that will make the GB injection process much easier and customizable. I'm introducing '''Ultimate GB VC Injector for 3DS'''.
Ultimate GB VC Injector for 3DS is a Windows tools that can take a Gameboy (non color) backup file and converts it to an installable CIA for your 3DS with CFW.  


==What does it do?:==
'''Note:''' This utility has been integrated into [[New Super Ultimate Injector 3DS|New Super Ultimate Injector]].
It takes a Gameboy (non color) backup file and converts it to an installable CIA for your 3DS with CFW. It does all in a one single program.


==Features:==
==Features==
* VC GB injection into a CIA
* VC GB injection into a CIA.
* Easy made custom 3D banner
* Easy made custom 3D banner.
* Easy made custom text/footer banner
* Easy made custom text/footer banner.
* Easy made custom ingame palletes!
* Easy made custom ingame palletes.
* Easy made whole process!
* Easy made whole process.


==User guide==
Requires Microsoft .NET framework 4.5 to run.


'''Requirements:''' Microsoft .NET framework 4.5
To use, follow these steps in program:
* Rom file selection - Pick a .gb file.
* VC game icon and name - Complete the fields for the info boxes.
* VC GB 3D banners - The program will load some default values based on previous step, but you can replace those default values if you want.
* VC parameters - You can make the game full screen and edit the ingame pattates for both normal and green modes.
** Normal mode pallete - The one you'll see by default.
** Green effect mode pallete - The one you'll see when you change mode by pressing L+R+Y.


==Tutorial:==
Press the Finish button to generate the CIA file. Then you can install it using any CIA manager.
You'll just follow the steps in program. But just in case:


===Step 1: Rom file selection===
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/ultimategbvcinjector3.png


Open the program. You'll see this screen:
https://dlhb.gamebrew.org/3dshomebrews/ultimategbvcinjector4.png


https://dlhb.gamebrew.org/3dshomebrew/54OzckM.png
https://dlhb.gamebrew.org/3dshomebrews/ultimategbvcinjector5.png


Press '''Open GB File''' button. It'll prompt you to pick a .gb file.
https://dlhb.gamebrew.org/3dshomebrews/ultimategbvcinjector6.png


https://dlhb.gamebrew.org/3dshomebrew/sOLjSEr.png
https://dlhb.gamebrew.org/3dshomebrews/ultimategbvcinjector7.png


For this tutorial I'll pick the game [https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Link%27s_Awakening The Legend of Zelda: Link's Awakening] (not DX version).
==Changelog==
 
'''v1.2'''
When you pick a rom you'll be able to go to '''Step 2 (icon and name)'''.
* Added: Now when you change the palletes ingame the pallete swapping splash icon will have the properly pallete color. (see this)
 
* Added: Option to make an injection with the new Virtual Console (that one which has no savestates and supports Link Cable if you have the correct game patches for that). Thanks to @Traiver.
===Step 2: VC game icon and name===
 
This is the '''Step 2''' main screen:
 
https://dlhb.gamebrew.org/3dshomebrew/M15JL1g.png
 
All the fields are explained in the info boxes, but let me know if something doesn't understand.
 
Complete the fields making the most legit as possible (if you want to). ''For example'':
 
https://dlhb.gamebrew.org/3dshomebrew/7NI1V9l.png
 
I used a title screen screenshot in it's original size as icon (the program will automatically stretch it).
 
To get that &quot;old pallete&quot; style in my screenshot, I took it with [http://bgb.bircd.org/ BGB Emulator], doing '''right click&gt; Options...&gt; GB Colors''', and setting like this:
 
https://dlhb.gamebrew.org/3dshomebrew/3sFybB1.png
 
https://dlhb.gamebrew.org/3dshomebrew/4r5DeJc.png
 
https://dlhb.gamebrew.org/3dshomebrew/JCWzQTc.png
 
https://dlhb.gamebrew.org/3dshomebrew/ilKyMJE.png
 
When you complete all the fields you'll able to go to '''Step 3 (3d banner)'''.
 
===Step 3: VC GB 3D banners===
 
This is the '''Step 3''' main screen:
 
https://dlhb.gamebrew.org/3dshomebrew/q6bAh2z.png
 
''Note:'' The program will load some default values (based on those in '''Step 2'''), but you can anyway replace these default values with ohter ones.
Example: if you want the icon and 3D banner to have different images, then first complete '''Step 2''' with the icon image that you want and then complete '''Step 3''' with the banner image that you want. Otherwise if you are too lazy or you want the same standard as legit VC CIA, leave it as is.
 
For this example, I'll let the same image as the icon, but <span style="color: rgb(0, 0, 0)">I'll edit the bottom banner, importing a custom one I made with GIMP (using the '''import and use custom footer image''' option):
 
https://dlhb.gamebrew.org/3dshomebrew/UEc6Xie.png
 
You can also make your own text banner without leaving the application, as a quick and easy solution. You can change the font type, size, and brightness. Also there's a preview of that text banner (ignore the red borders, they won't be there in the console).
 
Doing my changes for this example:
 
https://dlhb.gamebrew.org/3dshomebrew/55ltoU3.png
 
When you complete or modify all the fields you'll able to go to '''Step 4 (VC parameters)'''.
 
===Step 4: VC parameters===
 
This is the '''Step 4''' main screen:
 
https://dlhb.gamebrew.org/3dshomebrew/uFbRvEZ.png
 
In this screen you can make the game full screen (as long as you launch the game without holding START or SELECT button).
 
You can also edit the ingame palletes for both ''normal'' and ''&quot;green effect&quot;'' modes.
 
The ''normal mode'' pallete is the one you'll see by default.
The ''&quot;green effect&quot;'' mode pallete is the one you'll see when you change mode by pressing L+R+Y.
 
'''It doesn't support custom ingame frame borders right now.'''
 
For this example I'll pick the Super Gameboy pallete for the ''normal'' mode. To do this I press the '''Edit normal pallete''' button, which summon a pallete selector form.
 
https://dlhb.gamebrew.org/3dshomebrew/hTgZUjP.png
 
The pallete selector form supports exporting a pallete to a file, so they can be shared between you.
 
For this example want the full screen mod, and the Super Gameboy pallete as normal pallete. For the ''&quot;green effect&quot;'' pallete I'll let the green original one. This is the result:
 
https://dlhb.gamebrew.org/3dshomebrew/mTLz0ZA.png
 
There's some things I didn't say, but I think they're self-explanatory (If not, let me know!).
 
Once we have everything ready, press '''Finish''' button.
 
That's it! The application will ask you where do you want to save the CIA file and It took some seconds to create it.
When the CIA is ready, the application will let you know it.
 
https://dlhb.gamebrew.org/3dshomebrew/WeSqtjy.png
 
Then you can install the CIA in sdcard using any CIA manager (actually I use the new FBI).
 
==Console screenshots:==
https://dlhb.gamebrew.org/3dshomebrew/18rO6a5.png
 
https://dlhb.gamebrew.org/3dshomebrew/x78nPfF.png
 
https://dlhb.gamebrew.org/3dshomebrew/DiJc32L.png
 
'''TODO, petitions, etc:''' For now I'll just read this thread and make changes acording to the best for all. The code will be released much later; I'm planing to do a series of VC injectors... If a new version comes, I'll post here and I'll edit the OP.
 
==Changelog:==
 
'''v1.2:'''
* Added: Now when you change the palletes ingame the pallete swapping splash icon will have the properly pallete color. ([https://gbatemp.net/threads/release-ultimate-gb-vc-injector-for-3ds.437118/page-3#post-7056526 see this])
* Added: Option to make an injection with the new Virtual Console (that one which has no savestates and supports Link Cable if you have the correct game patches for that). '''<span style="color: #00b300">Thanks to [https://gbatemp.net/members/352209/ @Traiver].</span>'''
* Fixed: Override the imported icon.bin flags with another ones, so the game will show on the activity log, and the parental controls won't be a problem.
* Fixed: Override the imported icon.bin flags with another ones, so the game will show on the activity log, and the parental controls won't be a problem.
* Fixed: Now everytime you open a new gbc rom, the program will auto-generate a new random Title ID and product code.
* Fixed: Now everytime you open a new gbc rom, the program will auto-generate a new random Title ID and product code.
* Added: Option to make 160x144 (GBC pixel perfect original) screen without pressing START or SELECT (but with black borders).
* Added: Option to make 160x144 (GBC pixel perfect original) screen without pressing START or SELECT (but with black borders).
* Added: Game recognition. Most of official roms (non hacks/translated roms) now will be recognized and it'll auto-complete game name and publisher.
* Added: Game recognition. Most of official roms (non hacks/translated roms) now will be recognized and it'll auto-complete game name and publisher.
* Added: Automatic title screen and/or box cover download! '''<span style="color: #00b300">Thanks to [https://gbatemp.net/members/318768/ @natinusala]!</span>'''
* Added: Automatic title screen and/or box cover download. Thanks to @natinusala.
* Added: Now the random Title ID's won't match an eShop app Title ID.
* Added: Now the random Title ID's won't match an eShop app Title ID.
* Added: Progress bar on step 4.
* Added: Progress bar on step 4.
* Added: Now you can write two separate lines in the banner text with custom font and size for each one. '''<span style="color: #00b300">Asked by [https://gbatemp.net/members/347173/ @dbzkamehameha].</span>'''
* Added: Now you can write two separate lines in the banner text with custom font and size for each one. Asked by @dbzkamehameha.
* Added: VC SoundMultiSample option. With this you can enhance the VC audio quality. Useful if your inject makes bad sounds. '''<span style="color: #ff0000">Reported issue by [https://gbatemp.net/members/347173/ @dbzkamehameha] &amp; [https://gbatemp.net/members/357112/ @angelhp]</span> and <span style="color: #00b300">solved by [https://gbatemp.net/members/357112/ @angelhp].</span>'''
* Added: VC SoundMultiSample option. With this you can enhance the VC audio quality. Useful if your inject makes bad sounds. Reported issue by @dbzkamehameha & @angelhp and solved by @angelhp.
* Added: Now you can choose the message that we will see in the Home Menu when closing the game after suspending. '''<span style="color: #00b300">Asked by [https://gbatemp.net/members/342324/ @noctis90210].</span>'''
* Added: Now you can choose the message that we will see in the Home Menu when closing the game after suspending. Asked by @noctis90210.
* Added: Native IPS patching. Now you can apply an IPS patch directly before making the CIA. Useful for use with GBA enhanced patches (just an example, any IPS patch will work).
* Added: Native IPS patching. Now you can apply an IPS patch directly before making the CIA. Useful for use with GBA enhanced patches (just an example, any IPS patch will work).
* Fixed: Support for Windows XP (Now it uses Framework 4.0).
* Fixed: Support for Windows XP (Now it uses Framework 4.0).
Line 158: Line 68:
* Fixed the ampersands missing on the game name.
* Fixed the ampersands missing on the game name.
* Fixed the bug that causes line breaks on the Title name and publisher to become question marks.
* Fixed the bug that causes line breaks on the Title name and publisher to become question marks.
'''
 
v1.1:'''
'''v1.1'''
* Added: Now you can specify a short game name when making the icon of the CIA.
* Added: Now you can specify a short game name when making the icon of the CIA.
* Fixed: Now the injections should be region-free (not tested).
* Fixed: Now the injections should be region-free (not tested).
Line 165: Line 75:
* Fixed: Support for 32 bits operative systems.
* Fixed: Support for 32 bits operative systems.


'''v1.0:'''  
'''v1.0'''
*Initial release
* Initial release.


Enjoy!
==External links==
* GBAtemp - https://gbatemp.net/threads/release-ultimate-gb-vc-injector-for-3ds.437118

Latest revision as of 11:09, 6 May 2024

Ultimate GB VC Injector
Ultimategbvcinjector2.png
General
AuthorAsdolo
TypeForwarders and Virtual Console Injectors
Version1.2
LicenseMixed
Last Updated2017/01/30
Links
Download
Website

Ultimate GB VC Injector for 3DS is a Windows tools that can take a Gameboy (non color) backup file and converts it to an installable CIA for your 3DS with CFW.

Note: This utility has been integrated into New Super Ultimate Injector.

Features

  • VC GB injection into a CIA.
  • Easy made custom 3D banner.
  • Easy made custom text/footer banner.
  • Easy made custom ingame palletes.
  • Easy made whole process.

User guide

Requires Microsoft .NET framework 4.5 to run.

To use, follow these steps in program:

  • Rom file selection - Pick a .gb file.
  • VC game icon and name - Complete the fields for the info boxes.
  • VC GB 3D banners - The program will load some default values based on previous step, but you can replace those default values if you want.
  • VC parameters - You can make the game full screen and edit the ingame pattates for both normal and green modes.
    • Normal mode pallete - The one you'll see by default.
    • Green effect mode pallete - The one you'll see when you change mode by pressing L+R+Y.

Press the Finish button to generate the CIA file. Then you can install it using any CIA manager.

Screenshots

ultimategbvcinjector3.png

ultimategbvcinjector4.png

ultimategbvcinjector5.png

ultimategbvcinjector6.png

ultimategbvcinjector7.png

Changelog

v1.2

  • Added: Now when you change the palletes ingame the pallete swapping splash icon will have the properly pallete color. (see this)
  • Added: Option to make an injection with the new Virtual Console (that one which has no savestates and supports Link Cable if you have the correct game patches for that). Thanks to @Traiver.
  • Fixed: Override the imported icon.bin flags with another ones, so the game will show on the activity log, and the parental controls won't be a problem.
  • Fixed: Now everytime you open a new gbc rom, the program will auto-generate a new random Title ID and product code.
  • Added: Option to make 160x144 (GBC pixel perfect original) screen without pressing START or SELECT (but with black borders).
  • Added: Game recognition. Most of official roms (non hacks/translated roms) now will be recognized and it'll auto-complete game name and publisher.
  • Added: Automatic title screen and/or box cover download. Thanks to @natinusala.
  • Added: Now the random Title ID's won't match an eShop app Title ID.
  • Added: Progress bar on step 4.
  • Added: Now you can write two separate lines in the banner text with custom font and size for each one. Asked by @dbzkamehameha.
  • Added: VC SoundMultiSample option. With this you can enhance the VC audio quality. Useful if your inject makes bad sounds. Reported issue by @dbzkamehameha & @angelhp and solved by @angelhp.
  • Added: Now you can choose the message that we will see in the Home Menu when closing the game after suspending. Asked by @noctis90210.
  • Added: Native IPS patching. Now you can apply an IPS patch directly before making the CIA. Useful for use with GBA enhanced patches (just an example, any IPS patch will work).
  • Fixed: Support for Windows XP (Now it uses Framework 4.0).
  • Got rid of the interpolation mode selection.
  • Better quality icon and banner resizing.
  • Fixed the ampersands missing on the game name.
  • Fixed the bug that causes line breaks on the Title name and publisher to become question marks.

v1.1

  • Added: Now you can specify a short game name when making the icon of the CIA.
  • Fixed: Now the injections should be region-free (not tested).
  • Fixed: Now the parental control won't be a trouble.
  • Fixed: Support for 32 bits operative systems.

v1.0

  • Initial release.

External links

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