Animanatee: Difference between revisions

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|version=1.5b
|version=1.5b
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/animanatee.7z?k33p0fil35 1.5a & 1.5b
|download=https://dlhb.gamebrew.org/dshomebrew/animanatee.7z?k33p0fil35c 1.5b + Converter
|website=http://deku.rydia.net
|website=http://deku.rydia.net
|source=https://dlhb.gamebrew.org/dshomebrew/animanatee.7z
}}
}}
Animanatee v1.5b Flipbook animation program for your DS. Create your own animations.
A flipbook animation program for your DS. Create your own animations.


It was voted the 15th Top DS homebrew in the 2009 best DS homebrew contest.  
It was voted as one of the Top 20 DS Homebrew in 2009.


==Features==
==Features==
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https://dlhb.gamebrew.org/dshomebrew/animanatee2.gif
https://dlhb.gamebrew.org/dshomebrew/animanatee2.gif


'''File Converter''' - [http://deku.rydia.net/program/animanateeconverter.zip Animanatee converter.]
Animanatee files (Animation00-Animation99.anm) can be turned into .avi files either internally (Start/Save As/Export AVI), or externally through a small command-line executable (AnimanateeConverter.exe) that takes the Animationxx.anm file as input and outputs an Animationxx.avi file. This .avi file can be uploaded to eg YouTube without any issues.
 
Animanatee files (Animation00-Animation99.anm) can be turned into .avi files either internally (Start/Save As/Export AVI) or externally through a small command-line executable that takes the Animationxx.anm file as input and outputs an Animationxx.avi file. This .avi file can be uploaded to eg YouTube without any issues.


Animanatee produces an uncompressed AVI file. Open it with Microsoft GIF Animator and save as .gif. Alternatively use SUPER.
Animanatee produces an uncompressed AVI file. Open it with Microsoft GIF Animator and save as .gif. Alternatively use SUPER.
Convert .anm files to .avi from windows.


==Controls==
==Controls==
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'''1.5b'''
'''1.5b'''
* Preview is now loaded one frame at a time, to reduce memory usage (this was effectively cutting the maximum animation size in half).
* Preview is now loaded one frame at a time, to reduce memory usage (this was effectively cutting the maximum animation size in half).
'''v1.5a'''
* Fixed a silly palette window bug.
'''v1.4'''
New:
* Full undo system rewrite to fix bugs.
* Zoom (1x, 2x, 4x, 8x).
* Copy/paste.
* Brush size up to 16 pixels, plus pressure sensitivity.
* Calibration tweak, if the draw position feels a couple pixels off.
* 1 and 2 pixel gap tolerance for fill, because tiny gaps are annoying.
* Layer visibility controls.
* Scroll (offsets a layer, handy for moving backgrounds over time).
* Top screen preview for load/save menus.
* Mask/remask (mask=don't draw on a specific color, remask=don't draw on any other).
* Fix for Save As not setting the selected save slot unless exporting an AVI.
* Frames before/frames after, to loop a small portion of the animation near the current frame. Much quicker to check movement when working on a long animation.
Changes:
* Fixed crash when trying to preview an empty slot.
* Added an OK button to load/save menu, so you click a slot to preview, then OK to actually load/save.
* Fixed frame corruption when drawing at the bottom of the BG layer with a large brush.
'''v1.4'''
* Crash fixes.
* Updates to drawing tools.
'''v1.3b'''
* Another incremental release, this time to fix a sneaky little memory corruption bug, which happened if you drew within 2 pixels of the bottom, and then hit undo. This should fix the crashes people were getting when opening the save menu.
'''v1.3'''
* Error checking on file access.
* Changed export format to .avi instead of .flc.
* Added a button so you can save without exporting, since it takes a while.
* Added a progress bar when saving.


==External links==
==External links==
* Author's website - http://deku.rydia.net
* Author's website - http://deku.rydia.net
* Animanatee Guide by UglyMike - [https://web.archive.org/web/20091005025918/http://users.telenet.be/UglyMike/Animanatee/animanatee.html http://users.telenet.be/UglyMike/Animanatee/animanatee.html] (archived)


[[Category:DS homebrew applications]]
[[Category:Other Applications on DS]]
[[Category:Other DS applications]]
[[Category:R4 DS Homebrew Contest]]

Latest revision as of 16:49, 31 May 2024

Animanatee
Animanatee.png
General
AuthorDekuTree64
TypeOther Apps
Version1.5b
LicenseMixed
Last Updated2009/09/13
Links
1.5b + Converter Download
Website
Source

A flipbook animation program for your DS. Create your own animations.

It was voted as one of the Top 20 DS Homebrew in 2009.

Features

  • 2D Animation Tool for the DS.
  • Tools: Brush (1-16 pixels), Eraser, Fill, Color Picker, Pointer locator.
  • Half-tone: Brush paints solid, halftone (checkerboard) or quartertone.
  • Pressure sensitivity setting for the Brush.
  • 59 color slots (plus an alpha color).
  • Fill tool sensitivity (bridge 1 or 2 pixel gaps).
  • Canvas: 2-layered (Background & Foreground).
  • Merge both layers into the active one.
  • Copy an entire layer (BG or FG) and paste this in the active layer (whether BG or FG).
  • Scroll active layer (virtual torus).
  • Onion skinning: show previous, next or both frames of the Foreground grayed-out style.
  • Zoom in 2x, 4x, 8x or 16x.
  • Mask and Reverse Mask a color.
  • Adjustable framerate.
  • Exports animation as .avi.

User guide

animanatee2.gif

Animanatee files (Animation00-Animation99.anm) can be turned into .avi files either internally (Start/Save As/Export AVI), or externally through a small command-line executable (AnimanateeConverter.exe) that takes the Animationxx.anm file as input and outputs an Animationxx.avi file. This .avi file can be uploaded to eg YouTube without any issues.

Animanatee produces an uncompressed AVI file. Open it with Microsoft GIF Animator and save as .gif. Alternatively use SUPER.

Controls

START - File menu

L/R - Tools menu

Left/Y - Previous Frame

Right/A - Next Frame

Hold Up/X - Fill/Erase/ColorPicker

Hold Down/B - Cursor/Grab

Media

Animanatee Apple Tree Growth (nullkill)

L.E.D. Zeppelin Animanatee (Russell Moore)

Known issues

Animation show won't save, the error message says Device Not Found.

Changelog

1.5b

  • Preview is now loaded one frame at a time, to reduce memory usage (this was effectively cutting the maximum animation size in half).

v1.5a

  • Fixed a silly palette window bug.

v1.4

New:

  • Full undo system rewrite to fix bugs.
  • Zoom (1x, 2x, 4x, 8x).
  • Copy/paste.
  • Brush size up to 16 pixels, plus pressure sensitivity.
  • Calibration tweak, if the draw position feels a couple pixels off.
  • 1 and 2 pixel gap tolerance for fill, because tiny gaps are annoying.
  • Layer visibility controls.
  • Scroll (offsets a layer, handy for moving backgrounds over time).
  • Top screen preview for load/save menus.
  • Mask/remask (mask=don't draw on a specific color, remask=don't draw on any other).
  • Fix for Save As not setting the selected save slot unless exporting an AVI.
  • Frames before/frames after, to loop a small portion of the animation near the current frame. Much quicker to check movement when working on a long animation.

Changes:

  • Fixed crash when trying to preview an empty slot.
  • Added an OK button to load/save menu, so you click a slot to preview, then OK to actually load/save.
  • Fixed frame corruption when drawing at the bottom of the BG layer with a large brush.

v1.4

  • Crash fixes.
  • Updates to drawing tools.

v1.3b

  • Another incremental release, this time to fix a sneaky little memory corruption bug, which happened if you drew within 2 pixels of the bottom, and then hit undo. This should fix the crashes people were getting when opening the save menu.

v1.3

  • Error checking on file access.
  • Changed export format to .avi instead of .flc.
  • Added a button so you can save without exporting, since it takes a while.
  • Added a progress bar when saving.

External links

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