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Ustrat is an unnamed real time strategy DS project in its early stage. ==Installation== Download and extract file. Copy the files either (a) to the CF/SD-cards root or (b) to the folder /ustrat. ==Controls== Select - Switch to map and build-mode Start - Pause switch L+Stylus - Drag the view port around (play mode) Stylus - Select and command units (play mode), Move view port on the map or build new units (map mode) ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/ustrat2.png https://dlhb.gamebrew.org/dshomebrew/ustrat3.png https://dlhb.gamebrew.org/dshomebrew/ustrat4.png https://dlhb.gamebrew.org/dshomebrew/ustrat5.png ==Compatibility== Require a FAT-device. Tested by the author on Dualis. ==Changelog== '''2006/05/21''' * Fixed a tree sorting bug introduced with the 20.05.06 version. * Modified guilayer->Close() to actually remove the layer from the gui (mem save). * Fixed GE_TIMER not passing GUI on event. * Fixed: wrong stack & link register shown on crashdbg. '''2006/05/20''' * Speeded unit enumerating functions and reduced stackload. * Added first gui implementation for menu's. * Ip settings are no longer hardcoded. * Ip settings are now loaded from & saved to "net.conf". '''2006/05/19''' * Fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel. '''2006/05/18''' * New map option VIEWPORT=(x,y) to set the starting viewport. * Added internal volume control for soundstreams (for upcoming options menu). * Added internal volume modifier for all effects (max effect volume). * Added custom gametimers (in preparation for time caused events). * New map option MAPNAME= to name a map (will be shown in multiplayer or saves). * Started to work on the hosting list. '''2006/05/17''' * Fixed all compile warnings (no more compiling spam). * Fixed a long searched error in the sorted tree (possible invalid return of GetBrother()). * Added more test functions to multiplayer test (atm IP & Such are hardcoded according to my test environment). '''2006/05/16''' * Fixed timing issues with streamed sound/increased the rinbuffer size. * Added more failure checks to streaming, new control functions (Stop,IsPlaying). * Fixed a mode wrong wifi mode while scanning for APs. * If the game finishes, the current sound stream is stopped (it endlessly looped the last cache before). * The multiplayer test should now be able to associate to any not wep-protected AP. '''2006/05/15''' * Each building unit can now only invest in one build at a given time. * If a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry. * Sound streaming added. Any 11025Hz 16bit PCM mono WAV file named sfx/stream.wav will be played once on gamestart. '''2006/05/14''' * Fixed exception stack. * Fixed crash when IRQ appears walking through a sorted tree (increased stacksize). '''2006/05/13''' * Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops). * Added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location (for detecting not terminating loops). * Added diagonal directions to moving animations. * Found new restrictions to the routing algorithm, guess have to change it later. * Added tank. * Buildings can now attack too. All buildings with a noticeRange set will attack. * Units will drop its target, when a dropRange is set, and the distance to its target exceeds this range. '''2006/05/12''' * Speeded up the no-route-to-target recognizing. * Fixed units using the wrong animation. Units allways faced the target, now they face the next steps location. '''2006/05/11''' * Updated some of the ingame gfx with the rendered versions. * Reduced the stack-load of .lst parsing functions. * Speeded the routing function a bit. * Fixed a routing crash. * Fixed a rout-failure when target or startpoint is marked as non-passable. * Buildings are not selected in multiselectings anymore. '''2006/05/09''' * Added unit-routing (yet releatively cpu intense). * Fixed another mem leak (24Bytes per Frame). * Added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc). '''2006/05/06''' * Resource producing units. * Fixed a bug placing buildings with id bit0 = unset. * Modified gameTimer to allow it to be fastened/slowed-down at any time. * Added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY). '''2005/05/04''' * Changed movement command. The units keep their formation. '''2005/05/03''' * Added system independed unique numbers to units, allowing them to be addressed in multiplayer mode. * Made party colors flexible. '''2006/05/02''' * Added TERRAIN command to map for adding a single terrain image. * Fixed the (hopefully) last crash situation on dying units. * Created basic menu. * Fixed several problems on restarting a map. * Fixed several memleaks on a map cycle. * Restart of a map still hangs. * Added first network code (init & find AP). '''2006/05/01''' * New events: MAP_COMPLETE, PARTY_UNITS_KILLED, PARTY_BILDINGS_DESTROYED. * It is possible to build building now. * Fixed an issue preventing a unit beeing able to build itself. * Added the building placement. ==External links== * Author's website - [https://web.archive.org/web/20070516173318/http://mightymax.org/unnamed_strat.html http://mightymax.org/unnamed_strat.html] (archived)
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