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TouhouDS is a homebrew space shooter based on Touhou, which is a series of danmaku shooting games made by Team Shanghai Alice. From v0.9 onwards it's possible to write scripts in LUA (manual). ==Installation== Put the TouhouDS folder on the root of your flashcard. Run TouhouDS.nds. ==User guide== In TouhouDS all stages are packaged in bundles (games). A game contains a number of routes, and these routes contain the stages. Routes can be used to create difficulty settings, but also to create (unlockable) extra stages. ==Controls== D-Pad - Move Y - Fire B - Focus R - Bomb ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/touhouds6.png https://dlhb.gamebrew.org/dshomebrew/touhouds2.png https://dlhb.gamebrew.org/dshomebrew/touhouds.png https://dlhb.gamebrew.org/dshomebrew/touhouds3.png https://dlhb.gamebrew.org/dshomebrew/touhouds4.png https://dlhb.gamebrew.org/dshomebrew/touhouds5.png ==Compatibility== Tested and works on: DeSmuME emulator<br> Supercard DSTwo<br> Acekard 2i with AKAIO 1.6 RC2<br> TWiLight Menu++<br> ==Changelog== '''v0.9 2009/12/27 (compiled on 2010/01/07)''' Bugfixes: * On-screen keyboard was broken. Improvements: * Added support for writing scripts in LUA. * Update to tools (new TextureConverter & repository creation tool). * Improved collision system which lifts the maxsize=64x64 restriction and gives a choice between line-segment and circle collision shapes. * Added sixth stage + new playable character. * Added the option to change starting lives. '''v0.8.2 2009/05/21''' Bugfixes: * Game crashed after a certain number of spellcards. Improvements: * Decreased memory usage and memory fragmentation * References to spellbooks cache their results for better performance. '''v0.8.1 2009/05/14''' Bugfixes: * The score screen's scrollpane didn't start out showing the highest score. * The game selection on the score screen didn't work properly. * Fixed a memory leak in the sound manager. * Objects with hitbox=0 would still cause collisions. Improvements: * Support for multiple/selfmade download repositories * Deathbombing no longer requires 2 bombs and after dying there's a small period where bombing is disabled to avoid losing a bomb because you were too late trying to deathbomb. * Nicer character select screen. * Added a fifth stage + small improvements to older stages. * Added Sanae as a character. Scripting language: * Added _for, size, drawAngle commands. '''v0.8 2009/03/20''' Bugfixes: * The installation checker was broken andcaused a red screen of death in case of an invalid installation. * Fixed an rare case where the collision detection would fail. * After losing your lives, selecting restart but cancelling the confirmation would erroneously give the option to continue playing. * Graphical glitches occurred when using master spark. Improvements: * Improved sound effects. * Background plane tilted in 3D. * Added deathbombing. * Added Youmu & Yuka as playable characters. * Gave Sakuya a proper bomb. * Added a wifi config screen. * Added a fourth level. * 10~20% performance increase. Scripting language: * Animation support (boss, object, shot). * Support for playing sound effects. * Commands added to allow for character conversations. You can specify a default conversation and/or specific conversations depending on the selected player character. * Stricter type-checking in the script compiler, better error reporting. ''' v0.7 2008/11/17''' Bugfixes: * Shows an error message instead of silently crashing in the case of a broken installation. * The current score was added to the list of high-scores twice if you used restart or quit after losing all your lives. * Pausing the game stopped the music, it now only stops sound effects. * After completing all stages, the game sometimes crashed. * Script errors in stages other than the first weren't shown to the user. * After a boss' spellcard finishes, -all- enemy projectiles are now destroyed, not just those of the ENEMY_SHOT type. * Instead of overwriting the default textures, user-specified textures were added -after- the existing textures. This limited the max. texture memory to 32KB. Improvements: * Internal script compiler now does basic type-checking. * Meaningful error messages in the script compiler. * Added (beta) support for downloading additional characters from within the game using wifi. * Rewrote a large portion of the scripting manual. * Support for multiple routes per game. Routes are commonly used to create a selectable difficulty setting. * The score overview shown at the end of every stage works now. * Both stages and routes can now be locked/unlocked. Read the manual for more info. * Added a third stage. '''v0.6 2008/09/29''' Bugfixes: * Fixed a memory leak in the parser. Some temporary memory wasn't released correctly which caused the program to run out of memory prematurely. * Using the restart button several times caused the game to hang. This doesn't happen anymore now the memory leak in the parser has been resolved. * After exiting a level using the quit option, sprites would get bugged. For example, transparent areas would turn white or certain images would be flipped. * Fixed a text-positioning bug in the text renderer. * Calling a spell or object from another script file didn't work. Improvements: * Replaced the player and enemy graphics by larger and better looking ones. * Improved hitbox-center-indicator visibility. * Better antialiasing for the DS buttons on the options screen. * Added scores and hi-scores. Hi-Scores are saved per game, difficulty, character. * The game now shows a Restart/Quit selection when you lose all your lives instead of just continuing. * You can now have more than one level. * The default textures can be overridden on a per-level basis. * Added a command to the scripting language that can change the background music. * Reimu now has homing bullets. ==External links== * weeaboo.nl - http://www.weeaboo.nl/2010/01/touhou-ds-v0-9
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