Z2 Vita: Difference between revisions

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(Created page with "{{Infobox Vita Homebrews |title=Z2 |image=z2vita.png |description=A game inspired by Geometry Dash wave gamemode. |author=Kaon |lastupdated=2023/12/29 |type=Puzzle |version=1.2.0 |license=Mixed |download=https://dlhb.gamebrew.org/vitahomebrews/z2vita.7z |website=https://www.reddit.com/r/vitahacks/comments/18susoj/z2_made_a_game_for_vita/ |source=https://github.com/kaonkaon/ztwo |donation= }} {{#seo: |title=Vita Homebrew Games (Puzzle) - GameBrew |title_mode=append |image...")
 
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A game inspired by Geometry Dash wave gamemode. All you need to do is get the yellow and avoid the red. Green will heal you. The highscore will be saved.
A PS Vita game inspired by Geometry Dash wave gamemode made within 2 days.  


'''Used:'''
==Features==
* GameMaker Studio 1.4.9999 by Yoyo Games
* Inspired by Geometry Dash wave gamemode.
* [https://github.com/LiEnby/GayMaker GayMaker 1.7.7 by LiEnby]
* Will destroy your eye.
* [https://freesound.org/ freesound.org] [https://pixabay.com/ja/ pixabay.com] for sound effects
* Will destroy your button.
* music credits are in game...
* Too hard for no reason.
 
==User guide==
All you need to do is get the yellow and avoid the red. Green will heal you.  
 
The highscore will be saved.


==Screenshots==
==Screenshots==
Line 36: Line 41:
==Changelog==  
==Changelog==  
'''v1.2.0'''
'''v1.2.0'''
* Make the density of red gradualy increase. (so it doesnt go all out on the begining)
* Make the density of red gradualy increase. (so it doesnt go all out on the begining).
* Make hit red hit screen more "milder" decreasing its max opacity
* Make hit red hit screen more "milder" decreasing its max opacity.
* Rank system. Player color will change depends on your high score (so dont reset your highscore if you want to flex them color)
* Rank system. Player color will change depends on your high score (so dont reset your highscore if you want to flex them color).
* Added vita image on "how to play" page
* Added vita image on "how to play" page.
* Changed one of bgm: Shockwave - Xifien to: Emotional Catharsis - Private Manbou
* Changed one of bgm: Shockwave - Xifien to: Emotional Catharsis - Private Manbou.
* Added new bgm: Memento - MoGura
* Added new bgm: Memento - MoGura.
* Getting damaged on "Hurt Me Plenty" difficuly will earn score! idk if its worth taking damage tho
* Getting damaged on "Hurt Me Plenty" difficuly will earn score! idk if its worth taking damage tho.
* Added sound effect when you get into high score
* Added sound effect when you get into high score.
'''V1.1.0'''
'''V1.1.0'''
* Make game more playable (By decreasing its difficulty)
* Make game more playable (By decreasing its difficulty).
* Added SFX for select and game start
* Added SFX for select and game start.
* Made some adjustment here and there
* Made some adjustment here and there.
'''V1.0.1'''
'''V1.0.1'''
* initial release
* Initial release.
* where tf is 1.0.0?????
* Where tf is 1.0.0?????
 
==Credits==
Used:
* GameMaker Studio 1.4.9999 by Yoyo Games.
* [https://github.com/LiEnby/GayMaker GayMaker 1.7.7 by LiEnby].
* [https://freesound.org/ freesound.org] [https://pixabay.com/ja/ pixabay.com] for sound effects.
* Music credits are in game.


== External links ==
== External links ==
* Github - https://github.com/kaonkaon/ztwo
* GitHub - https://github.com/kaonkaon/ztwo
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1170
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1170
* Reddit - https://www.reddit.com/r/vitahacks/comments/18susoj/z2_made_a_game_for_vita/
* Reddit - https://www.reddit.com/r/vitahacks/comments/18susoj/z2_made_a_game_for_vita/

Latest revision as of 15:53, 30 January 2024

Z2
Z2vita.png
General
AuthorKaon
TypePuzzle
Version1.2.0
LicenseMixed
Last Updated2023/12/29
Links
Download
Website
Source

A PS Vita game inspired by Geometry Dash wave gamemode made within 2 days.

Features

  • Inspired by Geometry Dash wave gamemode.
  • Will destroy your eye.
  • Will destroy your button.
  • Too hard for no reason.

User guide

All you need to do is get the yellow and avoid the red. Green will heal you.

The highscore will be saved.

Screenshots

z2vita-01.png

z2vita-02.png

z2vita-03.png

Changelog

v1.2.0

  • Make the density of red gradualy increase. (so it doesnt go all out on the begining).
  • Make hit red hit screen more "milder" decreasing its max opacity.
  • Rank system. Player color will change depends on your high score (so dont reset your highscore if you want to flex them color).
  • Added vita image on "how to play" page.
  • Changed one of bgm: Shockwave - Xifien to: Emotional Catharsis - Private Manbou.
  • Added new bgm: Memento - MoGura.
  • Getting damaged on "Hurt Me Plenty" difficuly will earn score! idk if its worth taking damage tho.
  • Added sound effect when you get into high score.

V1.1.0

  • Make game more playable (By decreasing its difficulty).
  • Added SFX for select and game start.
  • Made some adjustment here and there.

V1.0.1

  • Initial release.
  • Where tf is 1.0.0?????

Credits

Used:

External links

Advertising: