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{{#seo: |title=Vita Homebrew Games (Game engine) - GameBrew |title_mode=append |image=xsystem35vita2.png |image_alt=xsystem35-vita }} This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine. ==Installation== Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it. In order to get BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM [https://haniwa.website/games/preparing-a-game-directory.html here]). xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file. ==Known issues== Startup time for some games (especially KR) is really bad. This is caused by the game rendering a bunch of invisible text at startup (TTF font rendering on Vita is pretty slow). I have a plan to fix this (use system font rendering API). The game looks ugly/blurry. The Vita has a vertical resolution of 544 pixels, whereas System 3.x games usually run at a slightly lower resolution (400 or 480). Slight upscaling like this inherently produces a lousy result. You can run games at their original resolution if your eyes start bleeding: just hit the Start button to open the menu and switch fullscreen off. ==External links== * GitHub - https://github.com/nunuhara/xsystem35-vita
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