Trogdor - Reburninated Switch: Difference between revisions

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==Features==
==Features==
*A faithful recreation of the original Flash game, including intermissions.
* Recreated the original Flash game faithfully, complete with intermissions.
*Change gameplay settings such as enemy speed and points needed for extra lives, or use one of the new difficulty presets.
* Easily tweak gameplay settings like enemy speed and extra life points or choose from new difficulty options.
*Support for any frame rate up to 144 FPS (or 30/60, depending on console).
* Supports any frame rate, up to 144 FPS (or 30/60 on consoles).
*Save data support, including mid-game progress and high score.
* Save your game anytime, including mid-play, and keep track of your high scores.
*Level select and shuffle.
* Convenient level selection and shuffle options.
*New cheats, in addition to the original game's Konami code.
* Discover new cheats in addition to the classic Konami code.
*Optional soundtrack from the Homestar Runner game Stinkoman 20X6.
* Opt for the optional soundtrack from the Homestar Runner game Stinkoman 20X6.
*Screen scaling options for both full-screen and integer scaling/"pixel-perfect".
* Choose screen scaling options for both full-screen and pixel-perfect views.
*Bugs from the original game have been fixed.
* Fixed bugs from the original game.
*Big head mode.
* Big head mode.


==Screenshots==
==Screenshots==

Revision as of 08:14, 25 February 2024

Trogdor: Reburninated
Trogdorreburninatednx.png
General
AuthorMips96
TypeAction
Version2.1
LicenseMIT License
Last Updated2024/02/20
Links
Download
Website
Source

This is an enhanced recreation of the Homestar Runner Flash game, Trogdor. It is currently available for PC, Switch, Wii U, Wii, 3DS, Vita, and PSP.

While the original game is still playable on modern devices through its HTML5 port, this project aims to expand on the original release with new features and multiplatform libraries that allow for porting to a wide variety of systems.

Features

  • Recreated the original Flash game faithfully, complete with intermissions.
  • Easily tweak gameplay settings like enemy speed and extra life points or choose from new difficulty options.
  • Supports any frame rate, up to 144 FPS (or 30/60 on consoles).
  • Save your game anytime, including mid-play, and keep track of your high scores.
  • Convenient level selection and shuffle options.
  • Discover new cheats in addition to the classic Konami code.
  • Opt for the optional soundtrack from the Homestar Runner game Stinkoman 20X6.
  • Choose screen scaling options for both full-screen and pixel-perfect views.
  • Fixed bugs from the original game.
  • Big head mode.

Screenshots

trogdorreburninatednx2.pngtrogdorreburninatednx3.png

Changelog

v2.1

  • New Features:
    • Added Knight Movement option: "Original" retains the Flash version's behavior, while "New" (default) is similar to how knights move in the HTML5 version (reworked some code from Trogba for this one).
    • Added Chance preset: Enemy speeds and behaviors are shuffled at the start of each level, and level order is also shuffled! Do you feel lucky?
    • Added Sound Test: Listen to songs, sound effects, and Strong Bad whenever you want!
  • Bug Fixes:
    • Fixed level 31 being unbeatable due to the player spawning inside a cottage.
    • Fixed a bug where high scores wouldn't always save.
    • Fixed autosave not happening under specific circumstances.
    • Fixed the Level Beaten smoke animation replaying for a single frame.
    • Fonts and graphics are now packaged into the executable for neatness (audio is still separate). More importantly, startup load times are greatly improved on consoles.
    • [PSP] Fixed console crash, meaning the game now works on real PSP hardware again (sorry for the wait on this one).
    • Other minor bug fixes.
  • Other:
    • [GAMECUBE] Added beta Gamecube build (file I/O is still not implemented, so no audio or save data).
    • Updated SDL2 libraries on most, if not all, systems.
    • Renamed "Mips's Choice" preset to "Mode 8" to reflect my new username.
    • Renamed "Knight Behavior" option to "Respawn Behavior".
    • Other minor text changes.

v2.0

  • Added Frame Rate setting; you can now play at higher frame rates instead of being limited to the original game's 16 FPS.
    • PC goes up to 144 FPS, consoles go up to 60, and 3DS goes up to 30.
  • Added save data support for settings, high scores, unlocked cheats, and mid-game progress (the idea for that last one is inspired by Trogba).
  • Added the following options:
    • Arrow Speed: Self-explanatory.
    • Knight Speed: Self-explanatory.
    • Knight Behavior: Makes knights continue moving in a constant pattern after you lose a life, similar to the HTML5 port.
    • Shuffle Levels: Shuffles the level order so it's different every time you play.
    • Level Transition: Lets you leave the Level Beaten screen by pressing the Confirm button instead of waiting for it to happen automatically (thanks again, Trogba!)
    • Speedy Mode (cheat): Lets you move up to 2x as fast.
  • Difficulty Presets: Too many settings to dig through? Just choose one of the five new presets! Your high score is saved for each preset.
  • Restructured menu into multiple sub-menus instead of everything being lumped together.
  • Added "Reset to Default" menu button that resets all settings to default except screen scaling.
  • Added Doom-style Quit confirmation screen.
  • You can now press Start at the title screen to skip it.
  • Big Head Mode is now a normal setting instead of a cheat.
  • Changed several menu text strings.
  • Assorted polish, optimizations, and minor bug fixes.
  • Hotfix 3/10/23: Removed unused graphics from downloads (it's only ~200KB when zipped, but still).

v1.1

  • Added Treasure Hut Behavior settings.
  • Changed Archer Frequency settings.
  • Changed Commentary Frequency settings.
  • Fixed sprite bugs that occurred when changing scaling mid-game.
  • Polished cutscenes.
  • Adjusted opening screen text.
  • [PSP] Fixed crashes related to audio.
  • [PSP] Changed default screen scaling option.
  • [UPDATE 11/18/22: I finally managed to test the Gamecube version, and it currently doesn't work. It will be fixed at a later date. Every other console port works fine, though.]

v1.0

  • Just in time for Halloween, v1.0 is here! Enjoy!
  • HOTFIX 11/1/22: Removed error handling from Wii and Gamecube because they were breaking Dolphin.

Release notes.

External links

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