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{{#seo: |title=Vita Homebrew Apps (Plugins) - GameBrew |title_mode=append |image=triglvita02.png |image_alt=TriGL }} WebGL implementation for SCE Trilithium Javascript engine. Develop Javascript WebGL applications for PS Vita. ==Features== * liext.suprx plugin: ** Extends some features of Trilithium and adds simple TypedArray implementation. ** Currently provides: [https://github.com/GrapheneCt/TriGL/blob/main/plugin/liext/liext/functions.c Functions], [https://github.com/GrapheneCt/TriGL/blob/main/plugin/liext/liext/constants.c Constants]. * webgl.suprx plugin: ** Provides full subset of WebGL functions. Extensions are not supported in the current version. ** Currently provides: [https://github.com/GrapheneCt/TriGL/blob/main/plugin/webgl/webgl/functions.c Functions], [https://github.com/GrapheneCt/TriGL/blob/main/plugin/webgl/webgl/constants.c Constants]. * Replacement: Replacement modules to disable builtin Trilithium renderer. * Samples: Various usage samples. ==Installation== Prepackaged: *Download and install TriGL.vpk. Manual: *Download Crunchyroll app from PS Store. *Decrypt all modules of the application with [https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/FAGDec/build FAGDec] to .elf. *Make fselfs from decrypted .elf modules with any fself creation tools, for example from vitasdk. *Replace psp2/prx/graphics.suprx and psp2/prx/fwDialog.suprx modules with replacement ones from replacement.zip. *Copy [https://github.com/GrapheneCt/PVR_PSP2/releases PVR_PSP2 modules] to module folder. *Copy modules from plugin.zip to psp2/prx/. *Repackage app as .vpk. Usage: *Place your code in js/app/. Entry point file is main.js. *Refer to samples for extention loading. == External links == * GitHub - https://github.com/GrapheneCt/TriGL * Reddit - https://www.reddit.com/r/vitahacks/comments/u7bpmm/release_trigl_webgl_extention_for_trilithium/
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