The Time Machine: Difference between revisions

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Brian Howarth's Mysterious Adventure #2, one of the 'Nintendo DS Classic Adventures series' port to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.
The Time Machine is a text and graphic classic adventure game/interactive fiction from the Brian Howarth's Mysterious Adventure #2, ported to the Nintendo DS, as part of the Nintendo DS Classic Adventures series.


It contains Level 9's adventures as well as Scott Adams and Brian Howarth adventures, with Atari 8 bits graphics or brand new NDS illustrations.
The Nintendo DS Classic Adventures series contains a range of text and graphic classic adventure games and interactive fictions ported to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.
 
This homebrew is under the category of Classic Graphic Adventures, which you can find Level 9's adventures as well as Scott Adams and Brian Howarth adventures, with Atari 8 bits graphics or brand new NDS illustrations.


==User guide==
==User guide==
Trapped in a thick fog on the moors whilst searching for the house of Dr Potter, you begin to wonder just what sort of a story will unfold for your newspaper about the strange goings on that have been witnessed at this home... that's if you ever find it.
Trapped in a thick fog on the moors whilst searching for the house of Dr Potter, you begin to wonder just what sort of a story will unfold for your newspaper about the strange goings on that have been witnessed at this home...that's if you ever find it.


Walkthrough can be found [http://gugusse.central.free.fr/papafuji/adventures/solutions/TheTimeMachine.html here].
Walkthrough can be found [http://gugusse.central.free.fr/papafuji/adventures/solutions/TheTimeMachine.html here].


===Text input===
===Input text===
There are two ways to type words with stylus of Nintendo DS:
* There are two ways to type words with the stylus of your Nintendo DS.
:'''Grafiti mode''': directly draw the letters on the screen, according to the PA-Grafiti alphabet (cf grafiti.jpg)
** By default, you can directly draw the letters on the screen, according to the PA-Grafiti alphabet.
:'''Keyboard mode''': use mini keyboard (cf keyboard.jpg), choose input mode by pressing 'X' button
** Second way is to use the mini keyboard or the numerical keyboard.


To avoid typing always the same things, the most used orders can be called via the icons - each icon has two or three states, for example, the 'hand' icon means "GET ", "DROP " and "GIVE ", and the 'N' button means "GO NORTH" and "GO UP" - just pick an icon twice or more to select the good order.
===Icons===
* To avoid typing always the same things, the most used orders can be called via the icons.
* Each icon has two or three states, for example:
** The hand means GET, DROP and GIVE.
** The N button means GO NORTH and GO UP.
* Just pick an icon twice or more to select the good order.


===Vocabulary===
===Vocabulary===
A sentence in these games is defined by a verb + a noun, for example, "OPEN DOOR", "GO NORTH"... some sentences can have only one word, for example "INVENTORY" (to see what you're carrying), or "SCORE"
* A sentence in these games is defined by a verb + a noun, such as OPEN DOOR, GO NORTH, etc.  
   
* Some sentences can have only one word, e.g. INVENTORY (to see what you're carrying) or SCORE (to see your score).
Each game has his own vocabulary, but a lot a verbs are common to all the games - here's a list of the most common words :
* Each game has its own vocabulary, but a lot a verbs are common to all the games.
   
* In many cases, you don't have to write the entire word, only the first letters are necessary. For example:  
GO, ENTER, CLIMB, SWIM, LOOK, EXAMINE, GET, DROP, THROW, CAST, WEAR, REMOVE, OPEN, CLOSE, LOCK, UNLOCK, BREAK, CUT, CHOP, SAY, KILL, HELP...
** G HELM is esquivalent to GET HELMET.
   
** CLIM DRAWB is equivalent to CLIMB DRAWBRIDGE.
In many cases, you don't have to write the entire word to be understand, only the first letters are necessary:


For example, "G HELM" is equivalent to "GET HELMET", or "CLIM DRAWB" is equivalent to "CLIMB DRAWBRIDGE"
'''List of the most common words:'''
   
GO - ENTER - CLIMB - SWIM - HELP
===Shortcuts===
LOOK - EXAMINE - GET - DROP
As many words come often in the same game, some shortcuts have been defined:
THROW - ​CAST - WEAR - REMOVE
:N S E W - equivalent to "GO NORTH", "GO SOUTH", "GO EAST" and "GO WEST"
OPEN - CLOSE - LOCK - UNLOCK
:NE NW SE SW - in Level9 and Frotz games, this letters are equivalent to "NORTH-EAST", "NORTH-WEST".
BREAK - CUT - CHOP - SAY - KILL
:L - look
 
:I - inventory
'''Shortcuts:'''
:X - examine (classic games), exit (in Level 9 games)
N S E W - Equivalent to GO NORTH, GO SOUTH, GO EAST and GO WEST.
:H - help
NE NW SE SW - In Level9 and Frotz games, this letters are equivalent to NORTH-EAST, NORTH-WEST, etc.
:G - get
H - HELP.
:SC - score
I - INVENTORY.
:SV or SAV - save
X - EXAMINE (in classic games), EXITS (in Level 9 games).
:RS or RST - restore
G - GET (or AGAIN for Inform/Frotz games).
:LD or LOA - load (in Level 9 games)
L - LOOK.
SV - SAVE.
LD - LOAD.
R - RESTORE.
   
   
==Controls==
==Controls==
X  - swap 'keyboard' and 'grafiti' input modes
X  - Swap keyboard and grafiti input modes


Y/A  - means 'YES'
Y/A  - YES


B - means 'NO'
B - NO


L/R - in Level 9 games, size up/down the images
L/R - Change image size (Level 9 and Magnetic games only)


Start/Select - save, restore, pause, exit the game
Start/Select - Save, Restore, Pause, Exit the game
   
   
==Credits==
==Credits==
Line 72: Line 81:
Game engine - Scottfree
Game engine - Scottfree


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew adventure games on DS]]

Revision as of 13:54, 4 June 2021

The Time Machine
File:Timemachineds.jpg
General
Author(s)papafuji
TypeAdventure
Version1.0 beta
LicenceMixed
Links
[Media:Thetimemachine10betads.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


The Time Machine is a text and graphic classic adventure game/interactive fiction from the Brian Howarth's Mysterious Adventure #2, ported to the Nintendo DS, as part of the Nintendo DS Classic Adventures series.

The Nintendo DS Classic Adventures series contains a range of text and graphic classic adventure games and interactive fictions ported to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.

This homebrew is under the category of Classic Graphic Adventures, which you can find Level 9's adventures as well as Scott Adams and Brian Howarth adventures, with Atari 8 bits graphics or brand new NDS illustrations.

User guide

Trapped in a thick fog on the moors whilst searching for the house of Dr Potter, you begin to wonder just what sort of a story will unfold for your newspaper about the strange goings on that have been witnessed at this home...that's if you ever find it.

Walkthrough can be found here.

Input text

  • There are two ways to type words with the stylus of your Nintendo DS.
    • By default, you can directly draw the letters on the screen, according to the PA-Grafiti alphabet.
    • Second way is to use the mini keyboard or the numerical keyboard.

Icons

  • To avoid typing always the same things, the most used orders can be called via the icons.
  • Each icon has two or three states, for example:
    • The hand means GET, DROP and GIVE.
    • The N button means GO NORTH and GO UP.
  • Just pick an icon twice or more to select the good order.

Vocabulary

  • A sentence in these games is defined by a verb + a noun, such as OPEN DOOR, GO NORTH, etc.
  • Some sentences can have only one word, e.g. INVENTORY (to see what you're carrying) or SCORE (to see your score).
  • Each game has its own vocabulary, but a lot a verbs are common to all the games.
  • In many cases, you don't have to write the entire word, only the first letters are necessary. For example:
    • G HELM is esquivalent to GET HELMET.
    • CLIM DRAWB is equivalent to CLIMB DRAWBRIDGE.

List of the most common words:

GO - ENTER - CLIMB - SWIM - HELP
LOOK - EXAMINE - GET - DROP
THROW - ​CAST - WEAR - REMOVE
OPEN - CLOSE - LOCK - UNLOCK
BREAK - CUT - CHOP - SAY - KILL
 

Shortcuts:

N S E W - Equivalent to GO NORTH, GO SOUTH, GO EAST and GO WEST.
NE NW SE SW - In Level9 and Frotz games, this letters are equivalent to NORTH-EAST, NORTH-WEST, etc.
H - HELP.
I - INVENTORY.
X - EXAMINE (in classic games), EXITS (in Level 9 games).
G - GET (or AGAIN for Inform/Frotz games).
L - LOOK.
SV - SAVE.
LD - LOAD.
R - RESTORE.

Controls

X - Swap keyboard and grafiti input modes

Y/A - YES

B - NO

L/R - Change image size (Level 9 and Magnetic games only)

Start/Select - Save, Restore, Pause, Exit the game

Credits

Author - Brian Howarth

Editor - Digital Fantasia

1st release - 1983

Game engine - Scottfree


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