Sudoku Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=sudokuwii.jpg
|image_alt=Sudoku
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Sudoku
|title=Sudoku
|image=sudokuwii.jpg
|image=sudokuwii2.png
|description=Put the numbers in the squares
|description=Put the numbers in the squares,
|author=dlkj
|author=dlkj
|lastupdated=2008/06/20
|lastupdated=2008/06/20
Line 15: Line 9:
|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/sudokuwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/sudokuwii.7z
|website=
|website=https://code.google.com/archive/p/wiisudoku/
|source=https://code.google.com/archive/p/wiisudoku/
|source=https://code.google.com/archive/p/wiisudoku/
}}
}}
Figure out the correct placement of all the numbers.
A simple Sudoku game for the Wii. Wiimote supported.


This project implements a simple sudoku game on the Wii. The recommended way to launch this is via the homebrew channel. Control is via the standard wiimmote (1 player only) held sideways.
The recommended way to launch this is via the [[Homebrew Channel Wii|Homebrew Channel]].  


The project is open source with plans for as open a license as possible. However, certain subcomponents may have licensing restrictions which affect the license of the project as a whole. Further study on this item required before license terms are finalized.
==Features==
*Generation of classic 9x9 sudoku puzzle (no difficulty control).
*Save and continue of puzzle.
*Auto checking of the puzzle for incorrect cells.
*Screenshot capability.
*Menu system.


https://dlhb.gamebrew.org/wiihomebrews/sudokuwii-01.png
==User guide==
 
Figure out the correct placement of all the numbers.
==How to play==
* Red tint on incorrect tiles.
* hold the wiimote sideways
* Gray tint on uncertain tiles.
* [+ : 00]
* digital pad : move cursor
* 1: decrement
* 2: increment
* A: mark uncertain
* +: screenshot (if enabled)
* -: save game to SD card
* home : menu


* red tint on incorrect tiles.
Control is via the standard Wiimmote (1 player only) held sideways.
* gray tint on uncertain tiles.


== Details ==
==Controls==
Presently at version 0.1b of the game, the following has been implemented.
Hold the Wiimote sideways.
*generation of classic 9x9 sudoku puzzle (no difficulty control)
*save and continue of puzzle
*auto checking of the puzzle for incorrect cells
*capability
*menu system


The puzzle is controlled by moving an on screen cursor. The cursor will wraparound the edges of the puzzle if you try to move past the edge.
D-Pad - Move cursor


The value under the cursor is incremented/decremented to the desired value. Value '0' is shown as a blank cell. Values are wraparound from 0 to 9 as well.
1/2 - Decrement/Increment


If desired, the user may mark a cell as 'uncertain' by pressing the 'A' button. This can be toggled off if desired via the same button. 'uncertain' cells are marked with a gray background.
A - Mark uncertain


The game will check for any incorrect cells (i.e. duplicate numbers in any row, column or 3x3 cell). Any incorrect cells will be highlighted with a red tint.
Plus - Screenshot (if enabled)


==Media==
Minus - Save game to SD card
<youtube>ipxxoQ6_1Gs</youtube>


==ChangeLog==
Home - menu
'''0.1b:'''
* Menu support
* Screenshot support
* change over to use pngu instead of directly using libpng
* power off console via menu


'''0.1a:'''
==Changelog==
* initial version.
'''0.1b'''
* supports wiimote
* Menu support.
* auto checking for validity
* Screenshot support.
* single save game feature
* Change over to use pngu instead of directly using libpng.
* possible to mark 'uncertain' cells
* Power off console via menu.


==TODO==
'''0.1a'''
* various difficulty levels
* Initial version.
* hint system
* Supports wiimote.
* alternate tileset
* Auto checking for validity.
* Single save game feature.
* Possible to mark 'uncertain' cells.


==Thanks to==
==Credits==
* wiidev, libogc/libfat, pngu/libpng, freetype2, homebrew channel, ssudg
Thanks to wiidev, libogc/libfat, pngu/libpng, freetype2, homebrew channel, ssudg.


== External links ==
== External links ==
* Wiibrew - https://wiibrew.org/wiki/Sudoku
* Google Code - https://code.google.com/archive/p/wiisudoku/
* Google Code - https://code.google.com/archive/p/wiisudoku/
* WiiBrew - https://wiibrew.org/wiki/Sudoku

Latest revision as of 02:05, 4 March 2023

Sudoku
Sudokuwii2.png
General
Authordlkj
TypePuzzle
Version0.1b
LicenseGPL-2.0
Last Updated2008/06/20
Links
Download
Website
Source

A simple Sudoku game for the Wii. Wiimote supported.

The recommended way to launch this is via the Homebrew Channel.

Features

  • Generation of classic 9x9 sudoku puzzle (no difficulty control).
  • Save and continue of puzzle.
  • Auto checking of the puzzle for incorrect cells.
  • Screenshot capability.
  • Menu system.

User guide

Figure out the correct placement of all the numbers.

  • Red tint on incorrect tiles.
  • Gray tint on uncertain tiles.

Control is via the standard Wiimmote (1 player only) held sideways.

Controls

Hold the Wiimote sideways.

D-Pad - Move cursor

1/2 - Decrement/Increment

A - Mark uncertain

Plus - Screenshot (if enabled)

Minus - Save game to SD card

Home - menu

Changelog

0.1b

  • Menu support.
  • Screenshot support.
  • Change over to use pngu instead of directly using libpng.
  • Power off console via menu.

0.1a

  • Initial version.
  • Supports wiimote.
  • Auto checking for validity.
  • Single save game feature.
  • Possible to mark 'uncertain' cells.

Credits

Thanks to wiidev, libogc/libfat, pngu/libpng, freetype2, homebrew channel, ssudg.

External links

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