SuDokuL Wii U

From GameBrew
Revision as of 01:58, 6 May 2024 by HydeWing (talk | contribs) (Created page with "{{Infobox WiiU Homebrews |title=SuDokuL |image=sudokulwiiu.png |description=A multiplatform Sudoku game made with C++/SDL2. |author=Mips96 |lastupdated=2022/04/12 |format=rpx |type=Puzzle |version=1.2 |license=MIT |download=https://dlhb.gamebrew.org/wiiuhomebrews/sudokulwiiu.7z |website=https://github.com/Mips96/SuDokuL |source=https://github.com/Mips96/SuDokuL |donation= }} <!--bin: github--> <!--date: github--> This is a Sudoku game...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
SuDokuL
File:Sudokulwiiu.png
General
AuthorMips96
TypePuzzle
Version1.2
LicenseMIT License
Last Updated2022/04/12
Links
Download
Website
Source

This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Wii U, Switch, Vita, and PSP.

Features

  • Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty.
    • These puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
  • Compatibility with mouse, keyboard, controller, and touch screen.
  • Various resolution options from 320x240 to 5120x2160.
  • Customizable scrolling background settings (size, scroll speed, angle).
  • Calm and envigorating MOD music to suit your mood.
  • Shaded text for a nice, 3D look.
  • Lightweight and runs on low-end devices.
  • Optional auto-fill cheat for assistance when stuck.

Installation

Copy the wiiu folder to the root of the SD card.

Controls

D-Pad/Left Stick or Touchscreen - Navigate

A or Tap - Confirm

B - Back

L/R - Previous/Next song

Start - Pause

Select - Quit to menu (while pause)

X/Y - Quick toggle mini-grid

Screenshots

sudokulwiiu2.pngsudokulwiiu3.png

Compatibility

Compatible with:

Tiramisu Environment
Aroma Environment

Changelog

v1.2 2022/04/12

  • Ported to PSP!
    • I'm not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
  • Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution.
    • This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F).
    • This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar.
  • When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions.
    • This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly.
    • (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld! Widescreen 240p also looks great on these systems).
  • Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded.
  • Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita).
  • Added a few more resolution options.
  • Adjusted grid number positions on Vita so they don't bleed into the grid.
  • Fixed a bug involving mouse/touch controls when used alongside button controls.
  • Fixed the background randomly jumping around upon loading a puzzle.
  • Pressing L/R to change songs now saves the current song setting.
  • The controls screen now properly reflects swapped Confirm/Back buttons.
  • Reduced number of button presses required for the cheat from 10 to 8.
  • A LOT of other polish/minor bug fixes.

v1.12 2022/03/21

New additions:

  • Ported to Android!
  • Added analog input.
  • Assorted polish + code refactoring.

Two notes about the Android version:

  • Even though this game can be played with only a touch screen, button controls are strongly recommended.
  • I assume this works fine on many different devices and Android versions, but the only real Android device this has been tested on is a Retroid Pocket 2+ running Android 9.

v1.1 2021/10/04

  • [Hotfix 10/5/21 - fixed Switch icon.]
  • Ported to Switch and Vita!
  • Added controls menu.
    • Swap A and B button functionality.
    • Enable/disable touch input.
  • Added max timeout to puzzle generation; if this timeout is met, a pre-generated puzzle is loaded instead.
  • Added version number to title screen.
  • Added an icon for the PC version.
  • Minor polish/bug fixes.

v1.0 2021/10/03

  • First release.

External links

Advertising: