SEDS(sprite editor): Difference between revisions

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| image      = [[File:Spiriteditordscover.png]]
| image      = [[File:Spiriteditordscover.png]]
| type        = Other
| type        = Other
| version    = 0.4
| version    = 0.4 2011
| licence    = Mixed
| licence    = Mixed
| author      = PypeBros
| author      = PypeBros
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SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode. You draw directly with the stylus on a 16x16 or 32x32 "grid" canvas that you can save in a "sprite table" shown on the right of the screen.
SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode.


==User guide==
==User guide==
You can escape the 32x32 (or 16x16) limitation through the "cursor" that appears when you press R. you can then move to any square region of your spritesheet and load/store the content of the grid from that position. The program offers the ability to edit "horse" in two blocks with the all-new mode "slider" that you appear with the R button.  
You draw directly with the stylus on a 16x16 or 32x32 grid canvas that you can save in a sprite table shown on the right of the screen.


A small "tutorial mode" is built-in and available by pressing L and R buttons simultaneously (though only ~50% of the most frequent actions are covered so far). There is also a built-in palette editor (press SELECT), a drafty animation test mode (press L-SELECT).
The whole user interface uses the concept of aLt-click, which is touching the screen while holding the L shoulder button. That's how you can pick a color in the grid rather than painting a pixel, or save your work in the spritetable.
 
It also works by copying information. You don't directly edit the spritetable: you copy a sprite from the table on the grid, where you can edit it, and then copy it again back on the table (L+click), either where it comes from or on another slot.


[[File:Seds.png]]
[[File:Seds.png]]


===Saving===
===Saving/resuming your work===
SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR, which lets you quickly save your work by pressing START-R-(ABXY) and load it back with START-L-(ABXY). An additional backup level let you "archive" a spriteset in the /data/seds directory when you overwrite it with some new data.  
* SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR.
* Quick save your work with START-R-(ABXY) and load it back with START-L-(ABXY).  
* An additional backup level will archive a spriteset in the /data/seds directory when you overwrite it with new data.


.SPR files is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving, but is unknown by most PC-based software. It is, however, directly compatible with another homebrew Level Editor created by PypeBros.  
===SPR file format===
* .spr file is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving (unknown by most PC-based software but compatible with [http://sylvainhb.blogspot.com/search/label/level%20editor level/game editor]).
* For regular user you can convert your art into .png file using with the [http://dsgametools.sourceforge.net/seds-spr.html online conversion tool].


===.SPR convertor===
===SPR convertor===
[http://dsgametools.sourceforge.net/seds-spr.html An online conversion tool] is available to convert .spr into a regular .png file.  
An online convertion tool is availble from [http://dsgametools.sourceforge.net/seds-spr.html this page] for converting .spr into .png file.


#Select the picture with the "browse ..." button  
Simply select the picture with the Browse... button, then click Post and wait a couple of seconds for the conversion to complete.
#Click "post" and wait a couple of seconds to have the script doing the conversion
#Replying with the picture


==Controls==
==Controls==
Touching grid - draw
Touching grid - Draw
 
Touching palette - select new color


A - pencil tool,
Touching palette - Select new color


L+B - "horizontal flood fill"
A - pencil tool (L+B - Horizontal flood fill)


X/Y - automated "darken/lighten" brushes
X/Y - Automated darken/lighten brushes


B - block tool (clik the two corners separately to fill it)
B - Block tool (click the two corners separately to fill it)


L+B - horizontal bucket fill tool.
L+B - Horizontal bucket fill tool


L+R held together - show some more help
L+R - Show some more help


START - file management
Start - File management


SELECT - palette edition
Select - Palette edition


[[File:Seds2.png]]
[[File:Seds2.png]]
Line 75: Line 77:
*it pixelise to save it.
*it pixelise to save it.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew applications]]
[[Category:Other DS applications]]

Revision as of 05:52, 23 May 2021

SEDS(Sprite Editor)
File:Spiriteditordscover.png
General
Author(s)PypeBros
TypeOther
Version0.4 2011
LicenceMixed
Links
[Media:SpriteEditor4ds.zip Download]
Website
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<htmlet>adsense</htmlet>


SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode.

User guide

You draw directly with the stylus on a 16x16 or 32x32 grid canvas that you can save in a sprite table shown on the right of the screen.

The whole user interface uses the concept of aLt-click, which is touching the screen while holding the L shoulder button. That's how you can pick a color in the grid rather than painting a pixel, or save your work in the spritetable.

It also works by copying information. You don't directly edit the spritetable: you copy a sprite from the table on the grid, where you can edit it, and then copy it again back on the table (L+click), either where it comes from or on another slot.

File:Seds.png

Saving/resuming your work

  • SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR.
  • Quick save your work with START-R-(ABXY) and load it back with START-L-(ABXY).
  • An additional backup level will archive a spriteset in the /data/seds directory when you overwrite it with new data.

SPR file format

  • .spr file is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving (unknown by most PC-based software but compatible with level/game editor).
  • For regular user you can convert your art into .png file using with the online conversion tool.

SPR convertor

An online convertion tool is availble from this page for converting .spr into .png file.

Simply select the picture with the Browse... button, then click Post and wait a couple of seconds for the conversion to complete.

Controls

Touching grid - Draw

Touching palette - Select new color

A - pencil tool (L+B - Horizontal flood fill)

X/Y - Automated darken/lighten brushes

B - Block tool (click the two corners separately to fill it)

L+B - Horizontal bucket fill tool

L+R - Show some more help

Start - File management

Select - Palette edition

Seds2.png

Changelog

History: Version 0.4

  • Full palette editor and more ergonomic
  • Mirror functions, superimposed images and rapid filling (L + B)
  • Reorganization and color reduction (undocumented)
  • Compatibility with animations produced by Animed
  • 32x32 or 16x16 edition, anywhere on the sheet of sprites
  • Mini-integrated animation editor
  • Integrated Help (L + R)

Version 0.3.2

  • "cursor mode" that can be enabled with R-shoulder button to load/save anywhere in the grid.
  • "quick palette" widget below the grid that automatically fills when you L-click the grid to pick some color and which can be used to reorganize your palette after a messy conversion

Version 0.2

  • WiFi integration support and updates to the software, support the planks multiple sprites

Version 0.1

  • support for basic animations, a small palette editor any beast

Version 0.0

  • it pixelise to save it.


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