RRootageX Xbox: Difference between revisions

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rRootage readme_e.txt
Defeat autocreated huge battleships. Shootem up game, 'rRootage'.
for xbox
ver. 0.23
xbox-port(v1.0) done by questor/fused
(C) Kenta Cho


 
===  How to play. ===
Defeat autocreated huge battleships.
Shootem up game, 'rRootage'.
 
 
 
- How to play.


  - Movement  AnalogStick / Digital Pad
  - Movement  AnalogStick / Digital Pad
Line 32: Line 22:


Notice: Button "X" locks/unlocks slow-mode.
Notice: Button "X" locks/unlocks slow-mode.


Select the stage by a keyboard or a joystick.
Select the stage by a keyboard or a joystick.
Line 41: Line 30:


. Normal mode
. Normal mode
  This is the standard game mode.
  This is the standard game mode.
  Your ship becomes slow while holding the laser key.
  Your ship becomes slow while holding the laser key.
  - Special -> Bomb
  - Special -> Bomb
  The bomb wipes enemyies bullets.
  The bomb wipes enemyies bullets.
  The number of bombs are displayed at the right-down corner.
  The number of bombs are displayed at the right-down corner.


. PSY mode
. PSY mode
  As your ship grazes a bullet,
  As your ship grazes a bullet,
  the graze meter(displayed at the right-down corner) increases.
  the graze meter(displayed at the right-down corner) increases.
  When the graze meter becomes full, the ship becomes invincible for a while.
  When the graze meter becomes full, the ship becomes invincible for a while.
  - Special -> Rolling
  - Special -> Rolling
  This movement widen the range that the ship can graze.
  This movement widen the range that the ship can graze.
  While holding this key, the ship becomes slow.
  While holding this key, the ship becomes slow.
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. IKA mode
. IKA mode
  Your ship has two attributes, white and black.
  Your ship has two attributes, white and black.
  All bullets also have these attributes,  
  All bullets also have these attributes,  
  and your ship can absorb bullets that has the same attribute.
  and your ship can absorb bullets that has the same attribute.
  Absorbed bullets are changed into lasers automatically.
  Absorbed bullets are changed into lasers automatically.
  - Special -> Attribution change
  - Special -> Attribution change
  Change your ships attribute.
  Change your ships attribute.


. GW mode
. GW mode
  Your ship can use the reflector.
  Your ship can use the reflector.
  The reflector reflects bullets around your ship.
  The reflector reflects bullets around your ship.
  - Special -> Reflector
  - Special -> Reflector
  To use the reflector,
  To use the reflector,
  you have to hold this key until  
  you have to hold this key until  
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Control your ship and avoid the barrage.
Control your ship and avoid the barrage.
Use the laser to destroy the battleship of the enemy.
Use the laser to destroy the battleship of the enemy.
You can cause more damage if you fire the laser close to the enemy.
You can cause more damage if you fire the laser close to the enemy.


When all ships are destroyed, the game is over.
When all ships are destroyed, the game is over.
The ship extends 200,000 and every 500,000 points.
The ship extends 200,000 and every 500,000 points.


These options are available:
These options are available:
  -lowres        Use the low resolution mode.
  -lowres        Use the low resolution mode.
  -nosound      Stop the sound.
  -nosound      Stop the sound.
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- Comments
=== Comments ===


If you have any comments, please mail to [email protected]
If you have any comments, please mail to [email protected]




- Webpage
=== Webpage ===


rRootage webpage:
rRootage webpage:
Line 98: Line 102:




- Acknowledgement
=== Acknowledgement ===


libBulletML is used to parse BulletML files.
libBulletML is used to parse BulletML files.
  libBulletML
  libBulletML
  http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/
  http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/
   
   
Simple DirectMedia Layer is used for the display handling.  
Simple DirectMedia Layer is used for the display handling.  
  Simple DirectMedia Layer
  Simple DirectMedia Layer
  http://www.libsdl.org/
  http://www.libsdl.org/


SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.  
SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.  
  SDL_mixer 1.2
  SDL_mixer 1.2
  http://www.libsdl.org/projects/SDL_mixer/
  http://www.libsdl.org/projects/SDL_mixer/
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-- License
=== License ===
 
License
-------
-------



Revision as of 13:01, 21 February 2018

rRootageX
RrootageX-V1.0.png
General
Author(s)questor/fused
TypeShooter
Versionv1.0
LicenceMixed
Links
Download
Source
Advertisements

<htmlet>adsense</htmlet>

Defeat autocreated huge battleships. Shootem up game, 'rRootage'.

How to play.

- Movement  AnalogStick / Digital Pad
- Laser     Button "A"
- Special   Button "B"
- Pause     StartButton

Notice: Button "X" locks/unlocks slow-mode.

Select the stage by a keyboard or a joystick. Press a laser key to start the game.

You can also select the game mode from 4 types. Press a special key to change the game mode.

. Normal mode

This is the standard game mode.
Your ship becomes slow while holding the laser key.
- Special -> Bomb
The bomb wipes enemyies bullets.
The number of bombs are displayed at the right-down corner.

. PSY mode

As your ship grazes a bullet,
the graze meter(displayed at the right-down corner) increases.
When the graze meter becomes full, the ship becomes invincible for a while.
- Special -> Rolling
This movement widen the range that the ship can graze.
While holding this key, the ship becomes slow.
If you want to move faster, tap this key.

. IKA mode

Your ship has two attributes, white and black.
All bullets also have these attributes, 
and your ship can absorb bullets that has the same attribute.
Absorbed bullets are changed into lasers automatically.
- Special -> Attribution change
Change your ships attribute.

. GW mode

Your ship can use the reflector.
The reflector reflects bullets around your ship.
- Special -> Reflector
To use the reflector,
you have to hold this key until 
the reflector meter(displayed at the right-down corner) becomes empty.
You can use the reflector only if the reflector meter displays 'OK'.

Control your ship and avoid the barrage.

Use the laser to destroy the battleship of the enemy. You can cause more damage if you fire the laser close to the enemy.

When all ships are destroyed, the game is over.

The ship extends 200,000 and every 500,000 points.

These options are available:

-lowres        Use the low resolution mode.
-nosound       Stop the sound.
-window        Launch the game in the window, not use the full-screen.
-reverse       Reverse the laser key and the bomb key.


Comments

If you have any comments, please mail to [email protected]


Webpage

rRootage webpage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html


Acknowledgement

libBulletML is used to parse BulletML files.

libBulletML
http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/

Simple DirectMedia Layer is used for the display handling.

Simple DirectMedia Layer
http://www.libsdl.org/

SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.

SDL_mixer 1.2
http://www.libsdl.org/projects/SDL_mixer/
Vorbis.com
http://www.vorbis.com/

Mersenne Twister to create the random number.

http://www.math.keio.ac.jp/matumoto/emt.html


- History 2004 6/20 xbox v1.0 2003 8/15 ver. 0.23

           Adjust barrages.
           Update libBulletML.
           Fix memory handling bugs.

2003 4/26 ver. 0.22

           Adjust barrages.

2003 4/ 4 ver. 0.21

           Add new barrages.
           Adjust barrages.

2003 3/21 ver. 0.2

           Add new game modes.
           Timer stops while the battleship changing the shape.
           Adjust bullets.

2003 3/16 ver. 0.1


License


Copyright 2003 Kenta Cho. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, 
   this list of conditions and the following disclaimer. 
2. Redistributions in binary form must reproduce the above copyright notice, 
   this list of conditions and the following disclaimer in the documentation 
   and/or other materials provided with the distribution. 

THIS SOFTWARE IS PROVIDED ``AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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