Quake3 Xbox: Difference between revisions

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{{Infobox XBOX Homebrews
{{Infobox XBOX Homebrews
| title      = Quake3
| title      = Quake 3: Arena
| image      = https://www.gamebrew.org/images/xboxhomebrew/Quake3.png|250px
| image      = quake3car2.png/quake3car.7z(nosrc)
| type        = Action
| type        = Shooter
| version    = v1.0  
| version    = 1.0  
| description = Quake 3: Arena Xbox Port.
| lastupdated = 2005/11/05
| format      = XBE
| license    = Mixed
| license    = Mixed
| author      = carcharius
| author      = carcharius
| website    =  
| website    = https://forums.xboxscene.org/index.php/topic,99664.0.html
| download    = https://www.gamebrew.org/images/xboxhomebrew/Quake3.rar
| download    = https://www.gamebrew.org/images/xboxhomebrew/Quake3.rar
| source      = https://www.gamebrew.org/images/xboxhomebrew/Quake3.rar
| source      = https://www.gamebrew.org/images/xboxhomebrew/Quake3.rar
}}
}}
<youtube>vaVhcnBiob0</youtube>
This is the Quake 3: Arena game engine ported to run on the Xbox. As it stands now it will let you play the single player game portion of Quake 3: Arena. You should also be able to play on a network and over the internet, against other Xbox players as well as people running Quake 3 for the pc. For internet play you will require a valid CD key from the pc version of Quake 3.


'''Quake 3: Arena''' Xbox Port
It also has the ability to load and run some of the many mods available for Quake 3. But please be aware, there are some mods that will run fine whilst others won't run at all. Unfortunately this is due to limitations in the Xbox hardware (basically it's a very tight squeeze trying to get Quake 3 to run at all using 64MB).


 ''''** WARNING **'''''
If you intend to try running any mods it is strongly suggested to use a usb keyboard and/or mouse be attached to the Xbox. Without them it may prove very difficult, even impossible, to navigate through the mod's interface and get a game running. This is because none of the mods available will be setup to work properly with the Xbox controller.


''This should be considered early stage beta software, and as such is run at your own risk.''
'''Note:''' This should be considered early stage beta software, and as such is run at your own risk.


=== Introduction ===
==Installation==
In order to run Quake 3: Arena for the Xbox you need to have access to the data files from a copy of Quake 3 for the PC.


This is the Quake 3: Arena game engine ported to run on the Xbox.
You will also need to have the v1.32 point release update of Quake 3 (which is available at the Id Software website). Here is a setup guide:


So what does it do?
* Install the windows version of Q3 on your PC.
* Update your PC install using the v1.32 point release.
* Copy the contents of this package to your Xbox (including the media and baseq3 folders) e.g. to F:/Games/Quake3/
* Now copy the contents of your pc Quake3/baseq3 (now updated to v1.32) into the baseq3 folder on your Xbox (so in the example F:/Games/Quake3/baseq3)
* Now you can run the game.


As it stands now it will let you play the single player game portion of Quake 3: Arena. You should also be able to play on a network and over the internet, against other Xbox players as well as people running Quake 3 for the pc. For internet play you will require a valid CD key from the pc version of Quake 3.
When installed correctly the directory structure should be
 
F:/Games/Quake3/ (for example)
It also has the ability to load and run some of the many mods available for Quake 3.
            |-baseq3/
 
            |  |-pak0.pk3
But please be aware, there are some mods that will run fine whilst others won't run at all. Unfortunately this is due to limitations in the Xbox hardware (basically it's a very tight squeeze trying to get Quake 3 to run at all using 64MB). I have not tested many mods, really I've done nothing more than try a couple to make sure that the mod loading process is working properly.
            |  |-pak1.pk3
 
            |  |-pak2.pk3
If you intend to try running any mods I strongly suggest a usb keyboard and/or mouse be attached to the xbox. Without them it may prove very difficult, even impossible, to navigate through the mod's interface and get a game running. This is because none of the mods available will be setup to work properly with the xbox controller.
            |  |-pak3.pk3
 
            |  |-pak4.pk3
If any mod authors do wish to make their mods compatible with this port then please drop me a line and I can let you know what (simple) changes are needed.
            |  |-pak5.pk3
 
            |  |-pak6.pk3
===Installation===
            |  |-pak7.pk3
 
            |  |-pak8.pk3
In order to run Quake 3: Arena for the Xbox you need to have access to the data files from a copy of Quake 3 for the pc.
            |  |-q3config.cfg
 
            |  |-xbox.pk3
You will also need to have the v1.32 point release update of Quake 3 (which is available at the Id Software website).
            |-Media/
 
            |  |-arial.ttf
Once you have all of the files installation is fairly straightforward.
            |-default.xbe
 
This is how I did it - it can probably be done easier than this....
 
* Install the windows version of Q3 on your pc.
* Update your pc install using the v1.32 point release.
* Copy the contents of this package to your xbox (including the media and baseq3 folders) e.g. to F:\Games\Quake3
* Now copy the contents of your pc Quake3\baseq3 (now updated to v1.32) into the baseq3 folder on your xbox (so in the example F:\Games\Quake3\baseq3)
* Now you can run the game!
 
When installed correctly the directory structure should be...
 
* '''F:\Games\Quake3''' (for example)
** '''baseq3'''
*** pak0.pk3
*** pak1.pk3
*** pak2.pk3
*** pak3.pk3
*** pak4.pk3
*** pak5.pk3
*** pak6.pk3
*** pak7.pk3
*** pak8.pk3
*** q3config.cfg
*** xbox.pk3
***
** '''Media'''
*** arial.ttf
** default.xbe
 
 


==User guide==
===Running Quake 3: Arena===
===Running Quake 3: Arena===
When you start Quake 3: Arena on the Xbox you will first see the Xbox representation of the Quake 3 startup console. This will be a screen of yellow text, on a blue background, giving information about various stages of initialization.
When you start Quake 3: Arena on the Xbox you will first see the Xbox representation of the Quake 3 startup console. This will be a screen of yellow text, on a blue background, giving information about various stages of initialization.


After a few seconds the message ''Client Initialization Complete'' will be shown at the bottom of the screen.
After a few seconds the message Client Initialization Complete will be shown at the bottom of the screen.  


From here it takes a while to load, so please be patient - it (probably) hasn't crashed.
From here it takes a while to load, so please be patient - it (probably) hasn't crashed.  


After about 30 seconds you should see the Quake 3 intro movies, hit a controller button if you want to skip them.
After about 30 seconds you should see the Quake 3 intro movies, hit a controller button if you want to skip them.
Line 84: Line 62:
The CD key entry screen will probably be shown next. If you don't want to enter a key at this time just hit the A button twice.
The CD key entry screen will probably be shown next. If you don't want to enter a key at this time just hit the A button twice.


If you do want to enter a CD key then either use a keyboard connected via a USB adapter, or hold the Back button and press Black to bring up an on screen keyboard.
If you do want to enter a CD key then either use a keyboard connected via a USB adapter, or hold the Back+Black to bring up an on screen keyboard.
 
Controls for the on screen keyboard are very simple, use the Dpad to change the selection, A to select, X for backspace, B for Space, Y for shift and Back + Black to hide it again.


Once at the main menu, use the Dpad to move the highlight up or down and A to select.
If you want to you can switch mouse cursor control to the left stick by using the Xbox settings menu which can be found under Setup - System.


You can also use the right thumbstick to control the mouse cursor, and use A or the Right Trigger to select. If you want to you can switch mouse cursor control to the left stick by using the XBOX settings menu which can be found under 'Setup' - 'System'
If you have a USB keyboard and/mouse attached then you can also use those to navigate the interface, just as you would on a PC.


If you have a USB keyboard and/mouse attached then you can also use those to navigate the interface, just as you would on a pc.
Any time you need to (e.g. for entering values for certain options) you can hit the Back+Black combination to toggle the on screen keyboard.
 
Any time you need to (e.g. for entering values for certain options) you can hit the Back + Black combination to toggle the on screen keyboard.


From here you should be able to find your way round the interface (it works the same as on the pc) and get a game started.
From here you should be able to find your way round the interface (it works the same as on the pc) and get a game started.


 
===Controls and settings====
All of the controls can be re-configured from the Setup menu.


===Playing A Game===
The stick actions depend on what stick is chosen as the mouse emulator in the Xbox settings menu. If the left stick is chosen then the above settings will be reversed. If no mouse emulation is selected you'll have to go and reconfigure some of the controls for look up, look down, turn left and turn right.


Once in-game the controls are:
On Screen Keyboard can only be activated In-Game if the console is visible.


* Left Thumb Stick*
When defining controls you should be aware that the Back button has no function on it's own. It is meant to be used in conjunction with some of the other buttons - as with the toggles for the console and on screen keyboard.


* Forward, Back, Step Left, Step Right
The Back button can be used in conjunction with the A, B, X and Y buttons to effectively extend the number of available buttons by 4.


* Right Thumb Stick*
You should also be aware that any of the shifted combinations (using Back) probably won't be recognised by any mods (see later section), but all of the normal button operations should work.


* Look Around
===Mods===
Mods can be selected using the option on the main menu, some will work, some will cause the Xbox to lock up because it will run out of memory.


* Right Trigger
If you get a mod loaded you might find you can't control it properly as the mod won't necessarily respond to the Xbox controller buttons.


* Fire
You might be able to get through it by using a combination of the mouse emulation to select options and the on screen keyboard Enter option to select them, but you'll probably find it better to run mods using a USB keyboard and/or mouse.


* Left Trigger
It is also unlikely that any mods (for the time being at least) will respond to the extended Xbox controls.


* Run / Walk
===Command line support===
Quake 3: Arena does support launching with parameters passed on a command line. To be able to do this you will need to use the upcoming version of JbOne's Xbox Shortcut Maker.


* A - Jump
JbOne very kindly added this feature to make things like this possible so big props to him. When you have the shortcut maker :


* B - Next Weapon
* Simply set the path to the Quake 3 xbe file (e.g. F:/Games/Quake3/default.xbe).
* Give the shortcut a name, for example, Quake 3: Team Arena (this isn't a very good example, as it doesn't run).
* Enter the Title ID for Quake 3 - which is FFF3FAAD.
* Enter the command line parameters you want to use in the relevant text box.
* Now click the create shortcut button and then copy the resulting xbe file to wherever, on your Xbox, you want to launch it from.


* X - Previous Weapon
Now all you have to do is launch the shortcut (instead of the regular Quake 3 xbe) and Quake 3 will start and use the parameters you specified in the shortcut.


* Y - ''No Default Action''
==Controls==
'''Keyboard:'''


*Left Thumb Button - Crouch
D-Pad - Change selection


*Right Thumb Button - Centre View
A - Select


* Start
X - Backspace


* Pause / In-Game Menu
B - Space


* Back + Y
Y - Shift


* Show Scores
Back+Black - Show/Hide keyboard


* Back + White
'''Menu:'''


* Toggle Console
D-Pad - Move the highlight up/down


* Back + Black
A/R - Select


* Toggle On Screen Keyboard**
Right-Stick - Cursor


*The stick actions depend on what stick is chosen as the mouse emulator in the xbox settings menu. If the left stick is chosen then the above settings will be reversed. If no mouse emulation is selected you'll have to go and reconfigure some of the controls for look up, look down, turn left and turn right.
'''In game:'''


**On Screen Keyboard can only be activated In-Game if the console is visible.
Left-Stick - Forward, Backward, Strafe


This is the layout I've come up with when testing, all of the controls can be re-configured from the Setup menu.
Right-Stick - Look around


When defining controls you should be aware that the Back button has no function on it's own. It is meant to be used in conjunction with some of the other buttons - as with the toggles for the console and on screen keyboard.
R - Fire


The Back button can be used in conjunction with the A, B, X and Y buttons to effectively extend the number of available buttons by 4.
L - Run/Walk


You should also be aware that any of the 'shifted' combinations (using Back) probably won't be recognised by any mods (see later section), but all of the 'normal' button operations should work.
A - Jump


===Mods===
B/X - Next/Previous weapon


Mods can be selected using the option on the main menu, some will work, some will cause the xbox to lock up because it will run out of memory.
Y - No Default Action


If you get a mod loaded you might find you can't control it properly as the mod won't necessarily respond to the xbox controller buttons.
Left-Stick Thumb - Crouch


You might be able to get through it by using a combination of the mouse emulation to select options and the on screen keyboard 'Enter' option to select them, but you'll probably find it better to run mods using a USB keyboard and/or mouse.
Right-Stick Thumb - Centre view


It is also unlikely that any mods (for the time being at least) will respond to the extended Xbox controls.
Start - Pause menu


Again if the authors/contributors of any Quake 3 mods wish to make them Xbox compatible, please feel free to get in touch with me (details below).
Back+Y - Show Scores


===Command Line Support===
Back+White - Toggle Console


Quake 3: Arena does support launching with parameters passed on a command line. To be able to do this you will need to use the upcoming version of JbOne's Xbox Shortcut Maker.
Back+Black - Toggle On Screen Keyboard


JbOne very kindly added this feature to make things like this possible so big props to him.
==Credits==
This project wouldn't have been possible without the source code release by the guys at Id Software, so massive thanks to them.


When you have the shortcut maker :-
Thanks also to XanTium and the rest of the staff at [http://www.xbox-scene.com Xbox-Scene].
 
* Simply set the path to the Quake 3 xbe file (e.g. F:\Games\Quake3\default.xbe)
* Give the shortcut a name (e.g. Quake 3: Team Arena)*
* Enter the Title ID for Quake 3 - which is FFF3FAAD
* Enter the command line parameters you want to use in the relevant text box.
* Now click the create shortcut button and then copy the resulting xbe file to wherever, on your xbox, you want to launch it from.
 
Now all you have to do is launch the shortcut (instead of the regular Quake 3 xbe) and Quake 3 will start and use the parameters you specified in the shortcut.
 
*Quake 3: Team Arena isn't a very good example, as it doesn't run. But I couldn't think of anything else for the purposes of an example.
 
===eedback/Comments/Questions===
 
Please feel free to contact me with your feedback, comments and questions.
 
I can often be found on Efnet in #xbox-scene as Carch.
 
Drop me an e-mail to [mailto:[email protected] [email protected]]
 
Or leave a post on the forums at [http://www.xbox-scene.com www.xbox-scene.com]
 
===Thanks===
 
Last but not least I have to say a big word of thanks to several people who helped make this project work.
 
This project wouldn't have been possible without the source code release by the guys at Id Software, so massive thanks to them.


Thanks also to XanTium and the rest of the staff at [http://www.xbox-scene.com www.xbox-scene.com]
Also big thanks to XPort, Likklebaer, TMaul, the_joker, JbOne.


Also big thanks to XPort, Likklebaer, TMaul, the_joker, JbOne
==External links==
*Xbox-Scene - https://forums.xboxscene.org/index.php/topic,99664.0.html

Revision as of 11:49, 20 November 2022

Quake 3: Arena
File:Quake3car2.png/quake3car.7z(nosrc)
General
Authorcarcharius
TypeShooter
Version1.0
LicenseMixed
Last Updated2005/11/05
Links
Download
Website
Source

This is the Quake 3: Arena game engine ported to run on the Xbox. As it stands now it will let you play the single player game portion of Quake 3: Arena. You should also be able to play on a network and over the internet, against other Xbox players as well as people running Quake 3 for the pc. For internet play you will require a valid CD key from the pc version of Quake 3.

It also has the ability to load and run some of the many mods available for Quake 3. But please be aware, there are some mods that will run fine whilst others won't run at all. Unfortunately this is due to limitations in the Xbox hardware (basically it's a very tight squeeze trying to get Quake 3 to run at all using 64MB).

If you intend to try running any mods it is strongly suggested to use a usb keyboard and/or mouse be attached to the Xbox. Without them it may prove very difficult, even impossible, to navigate through the mod's interface and get a game running. This is because none of the mods available will be setup to work properly with the Xbox controller.

Note: This should be considered early stage beta software, and as such is run at your own risk.

Installation

In order to run Quake 3: Arena for the Xbox you need to have access to the data files from a copy of Quake 3 for the PC.

You will also need to have the v1.32 point release update of Quake 3 (which is available at the Id Software website). Here is a setup guide:

  • Install the windows version of Q3 on your PC.
  • Update your PC install using the v1.32 point release.
  • Copy the contents of this package to your Xbox (including the media and baseq3 folders) e.g. to F:/Games/Quake3/
  • Now copy the contents of your pc Quake3/baseq3 (now updated to v1.32) into the baseq3 folder on your Xbox (so in the example F:/Games/Quake3/baseq3)
  • Now you can run the game.

When installed correctly the directory structure should be

F:/Games/Quake3/ (for example)
           |-baseq3/
           |  |-pak0.pk3
           |  |-pak1.pk3
           |  |-pak2.pk3
           |  |-pak3.pk3
           |  |-pak4.pk3
           |  |-pak5.pk3
           |  |-pak6.pk3
           |  |-pak7.pk3
           |  |-pak8.pk3
           |  |-q3config.cfg
           |  |-xbox.pk3
           |-Media/
           |  |-arial.ttf
           |-default.xbe

User guide

Running Quake 3: Arena

When you start Quake 3: Arena on the Xbox you will first see the Xbox representation of the Quake 3 startup console. This will be a screen of yellow text, on a blue background, giving information about various stages of initialization.

After a few seconds the message Client Initialization Complete will be shown at the bottom of the screen.

From here it takes a while to load, so please be patient - it (probably) hasn't crashed.

After about 30 seconds you should see the Quake 3 intro movies, hit a controller button if you want to skip them.

The CD key entry screen will probably be shown next. If you don't want to enter a key at this time just hit the A button twice.

If you do want to enter a CD key then either use a keyboard connected via a USB adapter, or hold the Back+Black to bring up an on screen keyboard.

If you want to you can switch mouse cursor control to the left stick by using the Xbox settings menu which can be found under Setup - System.

If you have a USB keyboard and/mouse attached then you can also use those to navigate the interface, just as you would on a PC.

Any time you need to (e.g. for entering values for certain options) you can hit the Back+Black combination to toggle the on screen keyboard.

From here you should be able to find your way round the interface (it works the same as on the pc) and get a game started.

Controls and settings=

All of the controls can be re-configured from the Setup menu.

The stick actions depend on what stick is chosen as the mouse emulator in the Xbox settings menu. If the left stick is chosen then the above settings will be reversed. If no mouse emulation is selected you'll have to go and reconfigure some of the controls for look up, look down, turn left and turn right.

On Screen Keyboard can only be activated In-Game if the console is visible.

When defining controls you should be aware that the Back button has no function on it's own. It is meant to be used in conjunction with some of the other buttons - as with the toggles for the console and on screen keyboard.

The Back button can be used in conjunction with the A, B, X and Y buttons to effectively extend the number of available buttons by 4.

You should also be aware that any of the shifted combinations (using Back) probably won't be recognised by any mods (see later section), but all of the normal button operations should work.

Mods

Mods can be selected using the option on the main menu, some will work, some will cause the Xbox to lock up because it will run out of memory.

If you get a mod loaded you might find you can't control it properly as the mod won't necessarily respond to the Xbox controller buttons.

You might be able to get through it by using a combination of the mouse emulation to select options and the on screen keyboard Enter option to select them, but you'll probably find it better to run mods using a USB keyboard and/or mouse.

It is also unlikely that any mods (for the time being at least) will respond to the extended Xbox controls.

Command line support

Quake 3: Arena does support launching with parameters passed on a command line. To be able to do this you will need to use the upcoming version of JbOne's Xbox Shortcut Maker.

JbOne very kindly added this feature to make things like this possible so big props to him. When you have the shortcut maker :

  • Simply set the path to the Quake 3 xbe file (e.g. F:/Games/Quake3/default.xbe).
  • Give the shortcut a name, for example, Quake 3: Team Arena (this isn't a very good example, as it doesn't run).
  • Enter the Title ID for Quake 3 - which is FFF3FAAD.
  • Enter the command line parameters you want to use in the relevant text box.
  • Now click the create shortcut button and then copy the resulting xbe file to wherever, on your Xbox, you want to launch it from.

Now all you have to do is launch the shortcut (instead of the regular Quake 3 xbe) and Quake 3 will start and use the parameters you specified in the shortcut.

Controls

Keyboard:

D-Pad - Change selection

A - Select

X - Backspace

B - Space

Y - Shift

Back+Black - Show/Hide keyboard

Menu:

D-Pad - Move the highlight up/down

A/R - Select

Right-Stick - Cursor

In game:

Left-Stick - Forward, Backward, Strafe

Right-Stick - Look around

R - Fire

L - Run/Walk

A - Jump

B/X - Next/Previous weapon

Y - No Default Action

Left-Stick Thumb - Crouch

Right-Stick Thumb - Centre view

Start - Pause menu

Back+Y - Show Scores

Back+White - Toggle Console

Back+Black - Toggle On Screen Keyboard

Credits

This project wouldn't have been possible without the source code release by the guys at Id Software, so massive thanks to them.

Thanks also to XanTium and the rest of the staff at Xbox-Scene.

Also big thanks to XPort, Likklebaer, TMaul, the_joker, JbOne.

External links

Advertising: