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{{#seo: |title= (Music) - GameBrew |title_mode=append |image=piugba2.png |image_alt=piuGBA }} <!--piugba2.7z--> piuGBA is a Pump It Up (PIU) emulator specifically designed for the Game Boy Advance (GBA). Created by [r]labs, this emulator allows you to experience the rhythm and excitement ([https://github.com/stepmania/stepmania StepMania] SSC charts) of PIU on your GBA handheld device. ==Features== * Full .ssc files support, including: ** Normal, hold and fake notes. ** BPM changes. ** Scroll speed changes. ** Stops/Delays and async-stops. ** Warps and fast-BPM warps. * Multiple game modes:. ** Campaign: Play, unlock songs and defeat bosses. ** Arcade: Play songs in any numerical difficulty level. *** Single: 1 player, either Single (5-panel) or Double (10-panel) charts. *** Multi VS: VS battles via Link Cable or Wireless Adapter. *** Multi COOP: Double (10-panel) charts via Link Cable or Wireless Adapter. ** Impossible: Faster songs with insane mods. * Speed multipliers can be changed in-game. * Mods support:. ** Stage break: On, Off or SuddenDeath. ** Pixelate: Mosaic effect. ** Jump/Reduce: Moves game area. ** Bounce: Makes the arrows bounce. ** Color filter: Alters colors. ** Speed hack: AutoVelocity, FixedVelocity or RandomSpeed. ** Mirror and random steps. ** Training mode: Rate, Fast-forward, Rewind. ** AutoMod: Swaps mods randomly. * Background videos "(uncompressed 240x160)" can be displayed using a flash cart. * HQ audio "(uncompressed s8 PCM)" can be played using a flash cart. * Two themes: "Classic" and "Modern". * BGA DARK background with blink effect. * Song selector with names, backgrounds and sound previews. * Hardware integrations:. ** Rumble. ** I/O LED Sync. ** SRAM LED Sync. ** PS/2 input. * Optimized to support ~70 songs per ROM file. ==User guide== ===How does it work=== A node.js script (the importer) converts a list of SSC/MP3/PNG files into binary files which the GBA can understand. For audio, it uses GSM audio files which are very small in size. Charts are converted into a format created for this project called PIUS. Then everything is bundled in a GBFS file (a filesystem created by the GBA scene) and appended to the final ROM. [https://github.com/rodri042/piugba/wiki Read the wiki] for more details and guide of how to build a ROM. You can also join the official [https://discord.com/invite/JE33cc2 Discord] server to find pre-built ROMs and user-created content. ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/piugba3.gif https://dlhb.gamebrew.org/gbahomebrews/piugba4.gif https://dlhb.gamebrew.org/gbahomebrews/piugba5.gif https://dlhb.gamebrew.org/gbahomebrews/piugba6.gif https://dlhb.gamebrew.org/gbahomebrews/piugba7.gif https://dlhb.gamebrew.org/gbahomebrews/piugba8.gif https://dlhb.gamebrew.org/gbahomebrews/piugba9.gif https://dlhb.gamebrew.org/gbahomebrews/piugba10.gif https://dlhb.gamebrew.org/gbahomebrews/piugba11.gif https://dlhb.gamebrew.org/gbahomebrews/piugba12.gif https://dlhb.gamebrew.org/gbahomebrews/piugba13.gif https://dlhb.gamebrew.org/gbahomebrews/piugba14.gif ==Media== '''piuGBA - Impossible Mode w/ Rumble''' ([https://www.youtube.com/watch?v=H7OOU1AE1Tw Rodrigo Alfonso])<br> <youtube>H7OOU1AE1Tw</youtube> ==Compatibility== Tested and works on mGBA, VBA-M, and NO$GBA. ==Changelog== '''v1.10.*''' * New features: ** The game can now play [https://github.com/afska/piugba/wiki/Admin#hq-audio--video High-quality audio] by reading uncompressed PCM files from the flash cart's SD card. ** Added support for "EZ Flash Omega" flash carts when using Background videos and High-quality audio. ** Added support for SD cards formatted in exFAT. ** Added "Modern" theme. ** Added "Rewind" functionality to "Training mode", useful to practice difficult parts. ** Added [https://github.com/afska/piugba/wiki/Admin#rumble-options Rumble options]. ** Added [https://github.com/afska/piugba/wiki/Admin#configuring-song-offsets-in-arcade-modes Global offset] option. * Graphical improvements: ** Important sprite rework, supporting multiple themes. ** Added scaling effect to in-game score. ** Added scaling effect to Stage Break animation. ** Added scaling effect to S grades. * Misc. changes: ** Improved handling of SELECT key to quit multiplayer sessions. ** Adjusted fade time when confirming songs. ** "Background blink" can now be disabled in multiplayer. ** Multiplayer battles can now be tied. * Build process updates: ** Added OPUS and JPEG support to the importer. *Bugfixes: ** Fixed pending audio glitches (e.g. when navigating to the next page after confirming a song). '''v1.9.*''' *New features: **The game can now display Background videos by reading them from the flash cart's SD card! (EverDrive exclusive feature). **Added PS/2 keyboard support via Link Port. **Added Rumble support via Link Port, for cartridges without Rumble. **Added a FixedVelocity speed hack that ignores mid-game multiplier changes. Grade saving is disabled while this mod is active. **Added more post-game content after completing challenges. *Optimizations: **Rearranged game loop for better usage of VDraw time. **Moved lots of functions to IWRAM. **Added optional EWRAM overclock. **Removed unused features from gba-sprite-engine. *Graphical improvements. **You can now move the instructor's body when pressing keys in the Controls screen. **Manually improved Home screen and Selection screen color conversion. *Misc. changes: **Challenge mode now uses FixedVelocity. **Rumble is now enabled by default. **The Settings screen now shows the trigger buttons and teaches users how to enter the Admin menu. **The NIGHT color filter was replaced with a new ETHEREAL filter, which looks nicer. **Pixelate = FIXED will now use one less mosaic level so the life bar content is readable. **The A+B+START+SELECT combo is now ignored in multiplayer sessions (except for cancelling the song) to prevent involuntary disconnects. **The Link Cable multiplayer has now a slightly higher timeout to handle the case where one console has background videos and the other doesn't. *Build process updates: **Added a --fast option to the importer to use async I/O (~2x faster). **Adding global offset support. **Added configuration options to the portable song importer. **The importer now forces the expected node version. **Improved build error messages. *Bugfixes: **Reduced life bar's blink speed to once every 2 frames to make it more visible on some GBA displays. **Fixed occasional audio clicks during multiplayer sessions by enabling nested interrupts for VBlank. **Fixed occasional audio glitches during screen transitions. **(v1.9.1) Improved SD card reading error messages. **(v1.9.1) Fixed a glitch where Rumble would remain enabled after failing a song on a new beat. '''v1.8.*''' *New features: **Added a new challenge mode when completing the campaign mode. **Arcade modes now store Dance Grades by index instead of by level. This allows saving different scores for charts that have the same numeric level (e.g. s19-a, s19-b). *Misc. changes: **Stage Break = DEATH will now display the life bar at minimum level and ignore BADs in the judgement phase. **Now the game remembers the page/song when switching between campaign and the challenge (e.g. impossible) modes. **Bubbles in the Home Screen will 'regenerate' when leaving a submenu. **Removed pixel blinking effect from the Home Screen. *Optimizations. **Now charts use static EWRAM to prevent crashes due to allocation failures. **Updated gba-link-connection to v6.0.3, which fixes potential autopairing issues (e.g. two couples trying to create two separate sessions via Wireless Adapter). *Bugfixes: **Fixed a small memory leak after playing a song. **Fixed a bug with the random number generator that was causing the last value of a range to be ignored. **Fixed a glitch where the user could enter the "Audio lag" option and navigate to the previous/next option during the transition. **(v1.8.1) Added small fixes and adjustments to the new challenge mode. **(v1.8.2) The Wireless Adapter is now put in low consumption mode when not in use. **(v1.8.3) General system stability improvements to enhance the user's experience. **(v1.8.3) Fixed Rate = +1 mod in Impossible mode (v1.8.0 regression). **(v1.8.3) Fixed 'mark as defective' combo being enabled during challenge mode. **(v1.8.3) The challenge mode now displays the current song. **(v1.8.3) If the Arcade library matches the selected difficulty level of the Campaign mode (most common case), the game now remembers the selected song when switching between modes. **(v1.8.3) The importer is now provided as a portable Windows executable. **(v1.8.4) Huh. all this time prefetch was disabled. Well, free performance boost. **(v1.8.4) The sprite limit was increased from 50 to 90. **(v1.8.4) The Bounce mod now uses a slightly less aggressive curve. **(v1.8.4) Fixed an importer bug which could cause subindexes to appear in situations where they shouldn't (e.g. deleting level-99 charts via offsets.pofs). '''v1.7.*''' *New features: **Menu controls. **Menus can now be navigated using two key layouts: GBA style (new), and PIU style. **GBA style feels more natural, as it's how most GBA games work (navigate with arrows and confirm with A). **The default layout was changed to GBA style, but it can be changed using the Admin menu. **Single-player Arcade mode. **Double charts can now be selected directly using the level change buttons. **Added AutoVelocity, under the Speed hacks mod (replaces Random speeds). AutoVelocity ignores the multiplier and sets a regular scroll BPM for all songs. **Added Color filter mod (replaces Decolorize), with 16 different filters to alter game's background and sprites. **Added Bounce mod, which makes the arrows (and/or its receptors) bounce. **Added AutoMod mod, which randomly combines all mods every 1~4 beats. **Modified LINEAR and MICRO variants of Jump/Reduce mods to move the game area rhythmically. **Consecutive charts with the same numeric level now have a subindex to differentiate them. **Enabled mods are now highlighted to easily identify which ones are in use. **Added a warning to let users know when the current mods won't let them save their Dance Grades. **Multiplayer Arcade mode. **VS mode now makes the winner's life bar bounce during gameplay to enhance competitiveness. **Now players don't have to set the difficulty level after each song; the game remembers. **Impossible mode. **It now uses the AutoMod/INSANE, +1 rate, and mirror steps mods. **Admin menu. **offsets. **Added a menu to set up custom offsets for each song/level. This feature is useful if you're playing a non-tested song pack and encounter an out-of-sync song. Now, you can add +/- 8ms offsets, which will be recorded in the save file and applied when playing. *Engine fixes. **This build fixes ~32768 corner cases related to chart reading, increasing overall compatibility (specially with gimmick charts). **Added mid-note BPM changes support. This fixes a lot of out-of-sync charts. **Important ASYNC_STOP (aka setting #SCROLLS to 0) rewrite. This fixes multiple bugs where ASYNC_STOPs caused the chart to end up completely out of sync, with a broken metronome, or with infinite holds. **BPM changes and arrow predictions are now executed even if the chart has stopped. **The importer now ensures that every HOLD_START will have a subsequent HOLD_END. Now most of the start events have their duration pre-assigned, so no chart should show broken holds again. **Events inside WARP sections are no longer ignored by the importer, as they are important for gimmick charts. Instead, these are ignored during the judgement phase, to avoid unfair MISSes. **Unsupported #SCROLLS segments are now emulated as regular speed changes. It doesn't have the same effect, but it works better than ignoring them. This fixes songs with a broken multiplier. **MISSes are now judged by timing instead of by their Y coordinate. This is important when using low multiplier / speed values. **Using a lower FAST_BPM_WARP constant also fixed some songs. **Fixed a corner case with fake segments events which caused some fake notes to appear as regular notes. **Removed frame skip in chart reading code, which fixes some glitches in gimmick charts. **Fixed a corner case where a Scroll BPM change could be ignored until the player manually adjusts the multiplier. **Equivalent keys (like RIGHT and B for CENTER) now trigger new keypress events even when the other key is already pressed. This makes single-note trills easier. **Precision of hold arrow judging was adjusted. **The default scroll BPM change speed was adjusted (100 => 150) and a lower arrow speed limit was set (1px/frame). *Engine improvements: **Added co-op chart support: pump-couple and pump-routine. **SSC parsing is now more robust, ignoring comments and finding charts using #NOTEDATA:; tags. **Unsupported S, V and H events are now individually ignored instead of ignoring the whole chart. **Unsupported negative #SPEEDS are now individually ignored instead of ignoring the whole chart. *Optimizations: **Optimized IWRAM code, making everything faster and preventing slowdowns in complex charts. **Reduced memory access and CPU usage during gameplay. **Updated gba-link-connection to v6. **Significantly reduced latency in multiplayer sessions (both wired and wireless). **Significantly reduced CPU consumption in multiplayer sessions. **Reduced base ROM size by removing dead gba-sprite-engine code. **Reduced final ROM size by optimizing space in the PIUS format. *Misc. changes: **Pressing L and R in menus now lets the player change the option in any direction. **You can now exit any menu using either START or SELECT. **Finishing the game now takes user to the updated Home screen. **Rumble is now disabled during fast-forward (Training Mode). **SUDDEN_DEATH was renamed to DEATH. **The FAST Background blink mode was removed. **The keys tutorial was moved from song 1 to song 0. **Holding START before entering a multiplayer mode will now set the communication mode to Wireless Host. **Wireless multiplayer will now use a slightly higher timeout value. **Library autoscroll can now be used in multiplayer. **Added save file validation code. *Build process updates: **Support for double/multiplayer chart offsets, subindex, and delete keyword in offset.pofs files. **The importer can now automatically add BOSS levels when creating Campaign builds. **Fixed some errors with the parsing of chart vs global properties. **Fixed an error that caused complexity to be zero if the charts didn't have a #LASTSECONDHINT. **Using a Campaign build with an Arcade library will now show a proper error when running the ROM (instead of crashing). **Reusing romid.u32 while changing the song count will now throw a proper error instead of building an incorrect ROM file. **Fixed make package silently failing when the output ROM file was in use. **All errors thrown by the importer now have more details. *Graphical improvements. **Song screen. ***Fake HOLD_FILL notes now look fake (dedicated sprite). **Home screen. ***Increased demo chart complexity when some of the campaign modes are completed. **Multiplayer/Connecting screen. ***Added a 'transmitting' animated icon. **Selection screen. ***DOUBLE mode now has its own color palette, to easily identify what type of charts we're seeing. ***Added 'transmitting' animated icons. On the host side, it will show two 'sending' icons over the lights. On the client side, a 'receiving' icon at the corner. **Dance Grade screen. ***Updated winner message in VS multiplayer mode for clarity. *Bugfixes: **Fixed a random DMA lockup on hardware. **Fixed a glitch where changing the multiplier before the first SET_TEMPO event would cause the Scroll BPM to be set to 0, making initial arrows appear from nowhere. **Fixed a glitch where correctly judged arrows would pass through receptors when using the Reduce mod. **Fixed a glitch during transitions where the Selection screen could show garbage for one frame. **Fixed a bug where I/O SD blink time was tied to the value of the -now deprecated- Background blink speed setting. **Fixed a bug related to numeric level synchronization (again) in multiplayer sessions. **Fixed a bug where SRAM LED blink/ON HIT was also blinking with other player's arrows. **Fixed a bug where other player's WARPs were causing the local screen to blink using the pixel effect. **Fixed a bug where multiplier changes were not synchronized correctly in multiplayer sessions. **Fixed a bug where pixel blinks in level selection were not synchronized correctly during multiplayer sessions. **Fixed a bug where using fast-forward in training mode would cause a subsequent multiplier change to be ignored. **(v1.7.1) Fixed a bug in the importer which caused a few songs (with redundant #WARPS and #BPMS.=1000000) to warp twice. **(v1.7.1) Fixed a glitch where the life bar could blink at max level when returning from negative to positive value. **(v1.7.1) Fixed a glitch where the controls screen was animating one of the center buttons at double speed. **(v1.7.1) Adjusted the orientation of the R button sprite, which previously had its corner pointing to the left. **(v1.7.1) Adjusted the contrast of the center idle sprite, which appeared too bright on some consoles compared to other sprites. '''v1.6.*''' * Graphical improvements: ** Added black outline to sprites. ** Added bounce animation on note hit. ** Added a SLOW background blink mode. * Bugfixes: ** Decolorize mod now also mutates life bars. ** Fixed arrow holders blinking one frame late. ** (v1.6.1) Fixed small glitch where fake taps were displaying the wrong tile. '''v1.5.*''' * New features: ** [https://github.com/rodri042/piugba/wiki/Multiplayer Wireless Adapter support]. ** Wireless adapter support. * Bugfixes: ** Now multiplayer scores will always be in sync after a game (fixed Link Connection's packet loss). ** Fixed errors where individual difficulty levels could get out of sync in multiplayer sessions. ** Fixed glitch when confirming a song selection while crossing a page. ** Fixed admin menu key combo handling. * (v1.5.1) Fixed random crash in wireless multiplayer sessions due to audio DMA conflicts with serial IRQs. * (v1.5.1) Fixed wireless multiplayer slowdowns by moving time-critical code to IWRAM. * (v1.5.2) Fixed graphical glitch when the initial multiplier is set to 6x. * (v1.5.3) Fixed invalid memory read that affects SRAM LED Blink, but might cause other crashes. * (v1.5.3) Fixed vsync method (changed in v1.5.0) for better battery life. '''v1.4''' New features: *Hardware integrations. **[https://github.com/rodri042/piugba/wiki/Admin#rumble Rumble]. **[https://github.com/rodri042/piugba/wiki/Admin#io-sd-blink I/O SD Blink]. **[https://github.com/rodri042/piugba/wiki/Admin#sram-led-blink SRAM LED Blink]. *Arcade improvements. **Added [https://github.com/rodri042/piugba/wiki/Admin#arcade-charts Double charts] support inside Single player mode. **Added [https://github.com/rodri042/piugba/wiki/Admin#mark-a-song-as-defective-in-arcade-modes mark as deffective] option for broken charts. **Added Reduce Mod variant: MICRO. **Added save file reset options. Impossible mode changes: *Removed decolorize. *Added reduce=micro. Engine improvements: *Added fake notes support through the {1|v|1|0} SSC syntax. Graphical improvements: *Improved screen transitions. *Now the selection screen background looks cleaner (less dithering below the lights). Bugfixes: *Fixed random crash due to invalid read after winning a song. *Fixed random crash due to a memory leak during screen transitions. *Fixed metronome. It was sometimes blinking on weak beats. *Now the random is more random. *Now "random steps" is more humanly usable, since it tries to avoid repeated notes. [https://github.com/rodri042/piugba/wiki/Changelog Release notes.] ==Credits== Open-source projects involved: * [https://github.com/wgroeneveld/gba-sprite-engine wgroeneveld/gba-sprite-engine]: Dec 18, 2019 ** Forked at: [https://github.com/afska/gba-sprite-engine afska/gba-sprite-engine] * [https://github.com/pinobatch/gsmplayer-gba pinobatch/gsmplayer-gba]: Feb 9, 2020 * [https://github.com/AntonioND/libugba AntonioND/libugba]: May 20, 2022 * [https://github.com/afska/gba-link-connection afska/gba-link-connection]: v6.0.3 * [https://github.com/afska/gba-flashcartio afska/gba-flashcartio]: v1.0.5 * [http://elm-chan.org/fsw/ff/ FatFS]: R0.15 ==External links== * GitHub - https://github.com/rodri042/piugba * Discord - https://discord.com/invite/JE33cc2
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