Paddle Puffle 3DS: Difference between revisions

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Theme The theme for this challenge is "One Way Trip." So there.
Hi
Coordination Face-to-face: we will kick this off on Sunday, 2012-09-09 around 5pm at the Metalab. The time is only tentative, so watch this page for last-minute updates. Another get-together will probably follow on Monday.
 
Email: we are going to hijack the PyUGAT discuss mailing list for the duration.
This game is a port for an already made game (Paddle Puffle). The game is playable, but it still needs some work with texts and intro/finish screens.
Chat: come to our IRC channel on freenode.
 
Code: https://bitbucket.org/pyugat/pyweek1209/
==Gameplay:==
Idea Something like Jump'n'Roll, Skyroads, the Bit.Trip games or even "Guitar Hero." Something that scrolls back to front, gameplay consists mainly of learning long sequences of moves, the rhythm of the soundtrack may influence the gameplay or may depend on it. (kirill, hop)
Move the paddle with the touch screen to hit the ""puffles"" and prevent them from falling.
Design: Whales Whales, ocean, submarines, petunias!, under water
 
Gameplay After the first meeting we are trending towards the "underwater" theme due to it's novelty.
==Controls:==
The gameplay consists of the world advancing onto the player front-to-back (as in Skyroads, Desert Bus). Occasional Goodies that the player has to collect and Baddies that the player has to avoid advance on the player as the level progresses. Due to perspective, as objects get closer they get bigger.
Touch: Moves the Paddle
Top 10% of screen is above water - for deco. Bottom 30% - sea ground. The middle - the playable area. The 20% on either side are not accessible to the player.
Start: Exit
Some possible entities (deco or game-affecting): starfish, divers, whales, sharks, dolphins, mermaids, seahorses, shells, bubbles, seaweed, ...
 
Story Something about the love of a Whale and a Submarine? Maybe a robotic-whale-submarine-villain kidnapped the whale's girlfriend? :)
==Thanks:==
Prerequisits PyGame (before 2016) Installing PyGame on OS X with SDL from homebrew takes some fiddling. Follow this guide: http://www.daskrachen.com/2011/03/installing-pygame-using-homebrew.html
- smea for Ninjhax.
SDL2/SDL2_mixer/OpenGL (2016) The current default branch on our Mercurial repository doesn't depend on PyGame anymore. Instead, it has a self-contained "core" module that builds against SDL2, SDL2_mixer and OpenGL. On OS X, install the dependencies using:
 
brew install sdl2 sdl2_mixer then build it using
==Original Game:==
make -C core Features Feature
Paddle Puffle in Club Penguin, (Linux, Windows port)
Priority
 
Scenes
http://puffles.gatuno.mx/
High
 
Text skipping in scenes
https://github.com/gatuno/PaddlePuffle3DS
High
Darker further enemies
Medium
Pearl counter (score)
High
Life indicator
High
Level Design
High !!
Enemies should disappear earlier
Low
Random Level
Low
Enemies size problem when close
Medium

Revision as of 05:51, 12 April 2020

Template:Infobox 3DS homebrew

Hi

This game is a port for an already made game (Paddle Puffle). The game is playable, but it still needs some work with texts and intro/finish screens.

Gameplay:

Move the paddle with the touch screen to hit the ""puffles"" and prevent them from falling.

Controls:

Touch: Moves the Paddle Start: Exit

Thanks:

- smea for Ninjhax.

Original Game:

Paddle Puffle in Club Penguin, (Linux, Windows port)

http://puffles.gatuno.mx/

https://github.com/gatuno/PaddlePuffle3DS

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