POLYGUNWARS PSP: Difference between revisions

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{{Infobox PSP Homebrews
{{Infobox PSP Homebrews
| title = POLYGUN WARS
|title=POLYGUN WARS
| image = polugunwars.png|250px
|image=polugunwars.png
| type = Shooter
|description=A clone of Geometry Wars.
| lastupdated = 2008/08/22
|author=ahrimanes
| version = 0.65 Fix Scenery (2008)
|lastupdated=2008/08/22
| license = Mixed
|type=Shooter
| author = ahrimanes
|version=0.65 fix
| website = https://psp.scenebeta.com/noticia/polygunwars
|license=Mixed
| download = https://dlhb.gamebrew.org/psphomebrew/polugunwars.7z
|download=https://dlhb.gamebrew.org/psphomebrew/polugunwars.7z
| source =
|website=https://psp.scenebeta.com/noticia/polygunwars
}}
}}
Polygun Wars is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries.
Polygun Wars is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries.



Revision as of 04:47, 27 October 2021

POLYGUN WARS
Polugunwars.png
General
Authorahrimanes
TypeShooter
Version0.65 fix
LicenseMixed
Last Updated2008/08/22
Links
Download
Website

Polygun Wars is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries.

It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games, 2nd place); Neo Summer Coding Compo 2008 (PSP Games, 2nd place); also participated in the Scenery Beta 2008 (PSP Games, 1st place).

Controls

D-Pad - Movement

Triangle - Shoot upwards

Cross - Shoot downwards

Circle - Shoot to the right

Square - Shoot to the left

Triangle/Cross/Circle/Square - Diagonal shots*

L - Drop bomb

Start - Exit or Start game

Select - Screenshot

Note: Combine the fire keys to make diagonal shots*.

Screenshots

polugunwars2.png

polugunwars3.png

polugunwars4.png

Media

Polygunwars PSP - Gameplay (vhs)

Changelog

v0.65 Fix Scenery

  • Fixed a small bug when recovering the maximum scores.

v0.65

  • You can now see the player's nationality on the score tables.
  • When you get a new score you will not have to select your profile again (Autosave).

v0.6

  • The native PSP dialogs have been integrated (message, net, save/load dialogs).
  • Save your profile or gamertag as in 360.
  • Upload your highscores/profile to the network.
  • Look at the online leaderboards.
  • Support for multiple languages, there is a polygunwars/res/lng folder where you will find files with an lng extension that you can edit in any simple text editor and translate into your language.
  • The game will take the system configuration and load the corresponding sln.
  • Now you should be more careful because the black holes will also eat you.
  • I present you a new enemy, say hello to the snakes.
  • Multiple improvements in the behavior of the game, seem to have finally gotten rid of the gliches.
  • Now you can look at the credits in the options menu.
  • Hints on how to play within the options menu.
  • You can also check the leaderboards here.
  • Now there is support for achievements (read what needs to be done).

v0.5

  • Changes in the enemy system, with new units.
  • Improvements in movements.
  • Trigger system more real, with analog stick.
  • Redesigned graphics.
  • You can see who killed you.
  • Multiple improvements in the sound section.

v0.4

  • Improvements in collision detection.
  • Save the highest scores.
  • Enemies are no longer randomly generated.

v0.3

  • Improvements in collision detection.
  • Functional L button, the bomb now destroys enemies
  • Life remaining counter on screen.
  • Counter of remaining pumps on screen.
  • End of the game with star field in the background, START to start over.
  • New enemy "Green glowbin".

External links

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