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Polygun Wars is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries. It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games, 2nd place); Neo Summer Coding Compo 2008 (PSP Games, 2nd place); also participated in the Scenery Beta 2008 (PSP Games, 1st place). ==Controls== D-Pad - Movement Triangle - Shoot upwards Cross - Shoot downwards Circle - Shoot to the right Square - Shoot to the left Triangle/Cross/Circle/Square - Diagonal shots* L - Drop bomb Start - Exit or Start game Select - Screenshot '''Note:''' Combine the fire keys to make diagonal shots*. ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/polugunwars2.png https://dlhb.gamebrew.org/psphomebrew/polugunwars3.png https://dlhb.gamebrew.org/psphomebrew/polugunwars4.png ==Media== '''Polygunwars PSP - Gameplay''' ([https://www.youtube.com/watch?v=lKug9KP22Y4 vhs]) <br> <youtube>lKug9KP22Y4</youtube> ==Changelog== '''v0.65 Fix Scenery''' * Fixed a small bug when recovering the maximum scores. '''v0.65''' * You can now see the player's nationality on the score tables. * When you get a new score you will not have to select your profile again (Autosave). '''v0.6''' * The native PSP dialogs have been integrated (message, net, save/load dialogs). * Save your profile or gamertag as in 360. * Upload your highscores/profile to the network. * Look at the online leaderboards. * Support for multiple languages, there is a polygunwars/res/lng folder where you will find files with an lng extension that you can edit in any simple text editor and translate into your language. * The game will take the system configuration and load the corresponding sln. * Now you should be more careful because the black holes will also eat you. * I present you a new enemy, say hello to the snakes. * Multiple improvements in the behavior of the game, seem to have finally gotten rid of the gliches. * Now you can look at the credits in the options menu. * Hints on how to play within the options menu. * You can also check the leaderboards [http://www.ahrimanescore.luaplayer.org here]. * Now there is support for achievements (read what needs to be done). '''v0.5''' * Changes in the enemy system, with new units. * Improvements in movements. * Trigger system more real, with analog stick. * Redesigned graphics. * You can see who killed you. * Multiple improvements in the sound section. '''v0.4''' * Improvements in collision detection. * Save the highest scores. * Enemies are no longer randomly generated. '''v0.3''' * Improvements in collision detection. * Functional L button, the bomb now destroys enemies * Life remaining counter on screen. * Counter of remaining pumps on screen. * End of the game with star field in the background, START to start over. * New enemy "Green glowbin". ==External links== * Author's website - http://www.ahrimanescore.luaplayer.org * Scenebeta - https://psp.scenebeta.com/noticia/polygunwars * NeoFlash - https://www.neoflash.com/forum/index.php?topic=5262.0 * NeoFlash - https://www.neoflash.com/forum/index.php?topic=4988.0 [[Category:PSP homebrew games]] [[Category:Homebrew shooter games on PSP]]
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