Open Transport Tycoon Xbox: Difference between revisions

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{{Infobox XBOX Homebrews
{{Infobox XBOX Homebrews
| title       = Open Transport Tycoon  
|title=Xbox Open Transport Tycoon
| image       = https://www.gamebrew.org/images/xboxhomebrew/Open%20Transport%20Tycoon.png|250px
|image=xboxopenttd2.png
| type       = Simulation
|description=Port of Open Transport Tycoon (OpenTTD).
| version     = v1.0
|author=HCl
| license     = Mixed
|lastupdated=2004/11/01
| author      = HCl
|type=Simulation
| website    =  
|version=1.1-HCl
| download   = https://www.gamebrew.org/images/xboxhomebrew/Open%20Transport%20Tycoon.rar
|license=Mixed
| source      = https://www.gamebrew.org/images/xboxhomebrew/Open%20Transport%20Tycoon.rar
|format=XBE
|download=https://dlhb.gamebrew.org/xboxhomebrews/xboxopenttd.7z?k33p0fil35
|website=https://forums.xboxscene.org/index.php/topic,99641.0.html
}}
}}
<youtube>b5CTLzjco1k</youtube>
Xbox Open Transport Tycoon is a port of OpenTTD. It is a clone of Transport Tycoon Deluxe, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.


=== Xbox Open Transport Tycoon v1.1-HCl ===
==Installation==
 
You need to have the original transport tycoon deluxe datafiles and copy them to data/. List of the required files:
Okay, here's version 1.1 of my open transport tycoon port..
*sample.cat
 
*trg1r.grf
Read the original openttd's readme.txt for installation notes (you need to have the original transport tycoon deluxe datafiles and copy them to data/)
*trgcr.grf
*trghr.grf
*trgir.grf
*trgtr.grf


Also, when you add music, you need to rename all the *.gm files in the gm/ directory to *.mid.
Also, when you add music, you need to rename all the *.gm files in the gm/ directory to *.mid.


Supplied with this release is a compiled win32 version of the network branch of openttd,
Supplied with this release is a compiled win32 version of the network branch of openttd, Which has working multiplayer support, so you can play against other win32 and xbox players.
Which has working multiplayer support, so you can play against other win32 and xbox players.
 
=== Xbox Open Transport Tycoon v1-HCl: ===
 
- Working internet/netplay
  (if you know the address of a server)
  (hosting on the xbox should be possible too, as long as you know your xbox' ip)
- Added joystick support
- Added music caching
 
=== Known bugs: ===
 
- joystick -> mouse is slightly dodgy, i'll post the code thats used for it on the
  forums, so if people want to write a better working joystick -> mouse function, they
  can offer suggestions what to replace it with
- loading midis/songs for the first time takes a long time, causing pauses in the game
  when loading a new song. (ranges roughly from 3-15 seconds)
  * I tried adding code to load them all on startup, but then it takes too long to start,
    and staring at a black screen for 3-5 minutes isn't everything.
- screen is completely filled and not moved/scaled down, this due to the stretch and
  move screen completely having no effect whatsoever, gonna have to alter its graphic
  routines to get it right.
  (trouble seeing some buttons, amount of cash, year)


=== Xbox Open Transport Tycoon v1.1-HCl: ===
==Controls==
A/L - Left mouse click


- fixed/added screen stretch and position, configurable by editing the values in xottd.cfg
B/R - Right mouse click
  (first two numbers are top left x, y, second two numbers are the bottom right adjustments
  which actually should be in the minus (works oddly.))


=== Todo:===
Y - Info click


- better joystick -> mouse routine
Left-Stick - Mouse
- fix the local lan games to use the xbox system link interface so it'll work over
  kai and xbc
  (networking already works as long as you know a server ip)


K, thats about it..
Right-Stick - View port Scrol


Greets,
==Known issues==
HCl
* Joystick -> mouse is slightly dodgy.
* Loading midis/songs for the first time takes a long time, causing pauses in the game when loading a new song (ranges roughly from 3-15 seconds).
* The program attempts load them all on startup, but then it takes too long to start, and staring at a black screen for 3-5 minutes isn't everything.
* Screen is completely filled and not moved/scaled down, this due to the stretch and move screen completely having no effect whatsoever, gonna have to alter its graphic routines to get it right (trouble seeing some buttons, amount of cash, year).


==Changelog==
'''v1.1-HCl'''
* Fixed/added screen stretch and position, configurable by editing the values in xottd.cfg (first two numbers are top left x, y, second two numbers are the bottom right adjustments which actually should be in the minus (works oddly.))


PS.
'''v1-HCl'''
* Working internet/netplay (if you know the address of a server) (hosting on the xbox should be possible too, as long as you know your xbox' ip).
* Added joystick support.
* Added music caching.


I don't think i'll ever do those points on the todo list, once i got a good location
==External links==
(website/server whatever) to release my source, i'll put it up along with the source of
*Xbox-Scene - https://forums.xboxscene.org/index.php/topic,99641.0.html
my personal version of libsdlx (libsdlx 0.11-HCl)

Latest revision as of 09:06, 28 January 2024

Xbox Open Transport Tycoon
Xboxopenttd2.png
General
AuthorHCl
TypeSimulation
Version1.1-HCl
LicenseMixed
Last Updated2004/11/01
Links
Download
Website

Xbox Open Transport Tycoon is a port of OpenTTD. It is a clone of Transport Tycoon Deluxe, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

Installation

You need to have the original transport tycoon deluxe datafiles and copy them to data/. List of the required files:

  • sample.cat
  • trg1r.grf
  • trgcr.grf
  • trghr.grf
  • trgir.grf
  • trgtr.grf

Also, when you add music, you need to rename all the *.gm files in the gm/ directory to *.mid.

Supplied with this release is a compiled win32 version of the network branch of openttd, Which has working multiplayer support, so you can play against other win32 and xbox players.

Controls

A/L - Left mouse click

B/R - Right mouse click

Y - Info click

Left-Stick - Mouse

Right-Stick - View port Scrol

Known issues

  • Joystick -> mouse is slightly dodgy.
  • Loading midis/songs for the first time takes a long time, causing pauses in the game when loading a new song (ranges roughly from 3-15 seconds).
  • The program attempts load them all on startup, but then it takes too long to start, and staring at a black screen for 3-5 minutes isn't everything.
  • Screen is completely filled and not moved/scaled down, this due to the stretch and move screen completely having no effect whatsoever, gonna have to alter its graphic routines to get it right (trouble seeing some buttons, amount of cash, year).

Changelog

v1.1-HCl

  • Fixed/added screen stretch and position, configurable by editing the values in xottd.cfg (first two numbers are top left x, y, second two numbers are the bottom right adjustments which actually should be in the minus (works oddly.))

v1-HCl

  • Working internet/netplay (if you know the address of a server) (hosting on the xbox should be possible too, as long as you know your xbox' ip).
  • Added joystick support.
  • Added music caching.

External links

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