OpenSyobon3DS: Difference between revisions

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<blockquote>Today I release a port on 3ds of Open Syobon Action (Cat Mario).<br />
Today I release a port on 3ds of Open Syobon Action (Cat Mario).<br />
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To adapt the game to the 3ds I had to scale the grapics to half size.<br />
To adapt the game to the 3ds I had to scale the grapics to half size.<br />
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- Nothing<br />
- Nothing<br />
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<span style="text-decoration: underline"><span style="font-size: 22px">Screenshots</span></span><br />
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[[File:https://gbatemp.net/attachments/syobon1-png.47524/|class=bbCodeImage LbImage|SYobon1.png]] [[File:https://gbatemp.net/attachments/syobon2-png.46733/|class=bbCodeImage LbImage|syobon2.png]] [[File:https://gbatemp.net/attachments/syobon3-png.47525/|class=bbCodeImage LbImage|SYobon3.png]]
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Revision as of 02:06, 27 April 2020

Template:Infobox 3DS homebrew

Today I release a port on 3ds of Open Syobon Action (Cat Mario).

To adapt the game to the 3ds I had to scale the grapics to half size.

To use the bottom screen I added a level selection menu (the original version uses the 0-8 keys). I also added a lock on levels like on the android version, but it's possible to unlock all the levels with L+R+Y.

I tested only the first 5 levels, so there could be bugs here and there. I'll try to fix every bug reported.

I think there isn't much more to say, try the game and let me know if you have some hints to make it better.

3dsx and cia files: http://github.com/nop90/OpenSyobon3DS/releases
Sources: http://github.com/nop90/OpenSyobon3DS

This game uses the sf2d sftd and sfil libraries created by @xerpi

Changelog

Ver. 1.2 (27 July 2016)
- Fixed blurred text caused by SFTDLib (used workaround found on Xerpi github)
- Added sprites for ceiling spikes, previously drawn as white lines
- Changed two level icons with better images
- Added touch controls for level selection in menu and to retry level/quit level in game

Ver. 1.1 (01 May 2016)
- Returned to original screen widht/2 (the gameplay was badly affected by a wider screen)
- Changed key mappings
- Fixed most of the sprites

Ver. 1.0.1 (25 April 2016)
- Added CIA version
- Changed meu sound
- Fixed a bug in level 4

Ver. 1.0 (23 April 2016)

  • First release

Installation

In the zip there is a cia version and a 3ds folder with the game subfolder and the 3dsx and amdh files inside, to be used with a homebrew launcher. All the resources are included in the executabile using romfs.

The game creates a OpenSyobon3DS subfolder inside the 3ds folder if doesn't exist. Here will be saved your game progresses.

If you're upgrading from v1.0.1, the savefile is the sdmc:/syobon follder. move it in the sdmc:/3ds/OpenSyobon3DS folder, than you can remove the syobon folder.

Controls

In menu:
- move with DPAD
- start a level with A
- Unlock levels with L+R+START (new finished levels wil not be saved)
- Exit game with SELECT+START

In Game:
- move with Left / Right
- Jump with A or Up
- Speed Up with B
- Suicide with SELECT
- Go back to game menu with START
- Exit game with SELECT+START

Known Bugs

- in Cia version, opening the Home menu, the music continue to play. (Forgot to fix it)

To Do List

- Nothing

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