NTRRemoteDebugger 3DS

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Revision as of 07:18, 29 September 2021 by HydeWing (talk | contribs)

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NTRRemoteDebugger

Tool to interface with NTR CFW's remote debugging.

Features

  • Nice GUI for searching for memory addresses and modifying them.
  • No messing about with files or other external resources.
  • Allows searching for byte, short, int, long, float, double, list of bytes, and text strings.
  • Subsequent searches will narrow search results by only requesting the memory addresses needed, speeding up things significantly.
  • Ability to "lock" memory addresses to a given value. This means that they are set automatically based on a configured value.
  • Can convert AR3DS codes to work with the tool.
  • Works on mono and via wine. Thanks to u/Melon__Bread for verifying mono support (and MonoDevelop compile support) and u/MattKimura for verifying wine support.

Untested

  • Search for float, double, and raw bytes.

Notes

  • Editing items in the bottom-right grid (the 'Values' grid) requires double clicking. This is strange behavior for the checkbox and dropdown cells.
  • The first half of the progress bar at the bottom is for receiving memory values from the 3DS. The second half is for searching for the value.
  • The progress bar does not work for narrowing search results, just be patient. It's about 1/3rd of a second per result check for me.
  • NTR's performance seems to degrade over time if the connection gets interrupted at all. I find that after about 10 interrupted connections, I have to reboot my 3DS to get NTR's Debugger to start responding properly again. Apparently running [NTR 3.3 fork](https://github.com/Shadowtrance/BootNTR) from Shadowtrance with the 3.2 ntr.bin (same repo) is better for stability and also works on 10.6.

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