Maketens: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = bob_fossil  
| author      = bob_fossil  
| website    = http://www.nintendomax.com/viewtopic.php?t=11518&f=19
| website    = https://forum.gbadev.org/viewtopic.php?t=16312
| download    = Media:Maketensds.zip
| download    = Media:Maketensds.zip
| source      =  
| source      =  
}}   
}}   


A number puzzle game. It is translated into Spanish with a few words in English.
Maketens is a homebrew number puzzle game for the NDS. It is translated into Spanish with a few words in English.


==Objectives==
==User guide==
Keep the numbers from reaching the top of the screen by clearing out numbers that add up to ten.
Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
 
* Numbers have to be on the same horizontal line and add up to 10.
* All hope is lost when the numbers break through the top of the screen.
 
===How to play===
The goal is to keep the numbers from reaching the top of the screen by clearing out numbers that add up to ten.


==User guide==
Destroy the blocks before reaching the top. Select certain numbers to be on the same horizontal line and add up to 10.
Destroy the blocks before reaching the top. Select certain numbers to be on the same horizontal line and add up to 10.
   4 4 5
   4 4 5
  5 2 3 1 1 3 4
  5 2 3 1 1 3 4
So to make ten you'd select 5, 2 and 3. All hope is lost when the numbers break through the top of the screen.
So to make ten you'd select 5, 2 and 3. All hope is lost when the numbers break through the top of the screen.


Line 25: Line 31:
   4 4 5 -->
   4 4 5 -->
  5 2 3 1 1 3 4
  5 2 3 1 1 3 4
 
If you drag the 5 in the top line into the empty space of the row, you end up with
If you drag the 5 in the top line into the empty space of the row, you end up with
   4 4 5
   4 4   5
  5 2 3 1 1 3 4
  5 2 3 1 1 3 4
 
Numbers can be dragged and dropped to other rows.  
Numbers can be dragged and dropped to other rows.  
   4 4 5 -->
   4 4 5 -->
  5 2 3 1  3 2
  5 2 3 1  3 2
 
   4 4
   4 4
  5 2 3 1 5 3 2
  5 2 3 1 5 3 2
When you make a ten you also temporarily delay the advance of the numbers.  
When you make a ten you also temporarily delay the advance of the numbers.  


Every time you make 10 tens in a row, the level increases. The higher the level, the faster the numbers come at you.
Every time you make 10 tens in a row, the level increases. The higher the level, the faster the numbers come at you.


'''Powerups'''
===Powerups===
 
Powerup tiles are +, - and bomb. If you tap a powerup, the tile will be removed and it's neighbouring tiles will have their value added, subtracted, or bombed.  
Powerup tiles are '+', '-' and 'bomb'. If you tap a powerup, the tile will be removed and it's neighbouring tiles will have their value added, subtracted, or bombed.  
   1
   1
  2 + 3
  2 + 3
  4 4 4
  4 4 4
 
If we tap the + tile, we'd get
If you tap the + tile, you'd get
  3 2 4
  3 2 4
  4 5 4
  4 5 4
If a - tile is applied to a 1, it become zero and therefore vanish.


If a '-' tile is applied to a 1 it become zero and therefore vanish.
If a + tile is applied to a 5, it becomes six which in this world is an impossible number and will therfore vanish.
 
If a '+' tile is applied to a 5 it becomes six which in this world is an impossible number and will therfore vanish.


If a powerup is included in a make ten sum, the powerup will be applied to the remaining numbers in the whole row.
If a powerup is included in a make ten sum, the powerup will be applied to the remaining numbers in the whole row.


==Controls==
==Controls==
Stylus - select the numbers
Stylus - Select the numbers


D-pad - choose difficulty menu
D-Pad - Choose difficulty menu
 
Start - Pause


==Compatibility==
==Compatibility==
Works on: FlashCard M3 Real with firmware 4.2c
Works on:  
:R4
 
:No$GBA
FlashCard M3 Real with firmware 4.2c <br>
:Acekard RPG2  
R4 <br>
No$GBA <br>
Acekard RPG2 <br>


==Changelog==
==Changelog==
'''Version 0.061'''
'''Version 0.061'''
*Rebuilt with latest libnds, supports exit to menu
* Rebuilt with latest libnds, supports exit to menu.


'''Version 0.06'''
'''Version 0.06'''
*Added extra sound effects
* Added extra sound effects
*Improved tile animation when numbers move up a row and when they are pushed around
* Improved tile animation when numbers move up a row and when they are pushed around.
*Fixed situation where board was corrupted after dropping tiles
* Fixed situation where board was corrupted after dropping tiles.
*Fixed score repainting glitch after dropping tiles
* Fixed score repainting glitch after dropping tiles.
*Added pause, press START in game to pause
* Added pause, press START in game to pause.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 07:11, 18 June 2021

Maketens
File:Maketends.png
General
Author(s)bob_fossil
TypePuzzle
Version0.061
LicenceMixed
Links
[Media:Maketensds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Maketens is a homebrew number puzzle game for the NDS. It is translated into Spanish with a few words in English.

User guide

Mankind's oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it's up to you to stop them. They have one weakness - they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.

  • Numbers have to be on the same horizontal line and add up to 10.
  • All hope is lost when the numbers break through the top of the screen.

How to play

The goal is to keep the numbers from reaching the top of the screen by clearing out numbers that add up to ten.

Destroy the blocks before reaching the top. Select certain numbers to be on the same horizontal line and add up to 10.

  4 4 5
5 2 3 1 1 3 4

So to make ten you'd select 5, 2 and 3. All hope is lost when the numbers break through the top of the screen.

Numbers that have space next to them can be dragged into the empty space.

  4 4 5 -->
5 2 3 1 1 3 4

If you drag the 5 in the top line into the empty space of the row, you end up with

  4 4   5
5 2 3 1 1 3 4

Numbers can be dragged and dropped to other rows.

  4 4 5 -->
5 2 3 1   3 2

  4 4
5 2 3 1 5 3 2

When you make a ten you also temporarily delay the advance of the numbers.

Every time you make 10 tens in a row, the level increases. The higher the level, the faster the numbers come at you.

Powerups

Powerup tiles are +, - and bomb. If you tap a powerup, the tile will be removed and it's neighbouring tiles will have their value added, subtracted, or bombed.

  1
2 + 3
4 4 4

If you tap the + tile, you'd get

3 2 4
4 5 4

If a - tile is applied to a 1, it become zero and therefore vanish.

If a + tile is applied to a 5, it becomes six which in this world is an impossible number and will therfore vanish.

If a powerup is included in a make ten sum, the powerup will be applied to the remaining numbers in the whole row.

Controls

Stylus - Select the numbers

D-Pad - Choose difficulty menu

Start - Pause

Compatibility

Works on:

FlashCard M3 Real with firmware 4.2c
R4
No$GBA
Acekard RPG2

Changelog

Version 0.061

  • Rebuilt with latest libnds, supports exit to menu.

Version 0.06

  • Added extra sound effects
  • Improved tile animation when numbers move up a row and when they are pushed around.
  • Fixed situation where board was corrupted after dropping tiles.
  • Fixed score repainting glitch after dropping tiles.
  • Added pause, press START in game to pause.


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