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Improved graphics and 60 FPS mods for Little Nightmares II (Version 1.2). The original mod was made by ecl0674, and the 60 FPS + grain/chromatic aberration versions were added by mattyxarope. ==Installation== There are 4 mods presented: *30FPS / Graphics mods (2 mods): **One with the film grain effect/chromatic aberration enabled. **One with those effects disabled. *60FPS mods (2 mods): **One with the film grain effect/chromatic aberration enabled. **One with those effects disabled. *Texture replacement mod (1 mod): **Replaces the textures from the Switch version with the superior PC textures. **[https://gbatemp.net/threads/little-nightmares-ii-version-1-2-mods-improved-graphics-60fps.582764/post-9365372 Link for this mod]. To install, unpack the 010097100EDD6000 folder from the archive and put it to the SD card: *Atmosphere >=0.10.1 <code>/atmosphere/contents/</code> *Atmosphere <=0.9.4 <code>/atmosphere/title/</code> They are compatible with version 1.2 of the game. ==User guide== ===30FPS mod=== Changes made by the Mods: *Slightly sharpened image [Portable / Dock]. *Min. dynamic threshold Resolution *50% [Portable / Dock]. *Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock]. *Game Viewport increased from 92% to 94% [Portable / Dock] (It turns out that we have a max. dynamic resolution 94% and min. 44%, Render resolution: 720p *portable, 1080p *dock). *Decreased Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character from the light source will start from the boots, not from the knees). *Increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer). *Increased resolution of dynamic shadows [Portable / Dock]. *Improved the quality of volumetric fog [Portable / Dock]. *Enabled depth of field [Portable / Dock]. *Disabled chromatic aberration [Portable / Dock]. *Disabled image grain [Portable / Dock]. *Filtering textures changed from linear to anisotropic 4x [Portable / Dock]. Recommended OC settings with [[sys-clk Switch|sys-clk]]: *Portable Mode - Overclock to at least 460 GPU / 1600 RAM , the higher the overclocking, the higher the resolution. *Docked Mode - +/- 614 GPU / 1600 RAM is sufficient for maximum resolution...was not tested in the docking station (overclock to maximum?). ===60FPS mod=== Changes made by the Mods: *Frame limit increased from 30 to 60 [Portable / Dock]. *Slightly sharpened image [Portable / Dock]. *Min. dynamic threshold Resolution *50% [Portable / Dock]. *Max. dynamic threshold resolution increased from 66% to 100% [Portable / Dock]. *Game Viewport reduced from 92% to 84% [Portable / Dock] (It turns out that we have a max. dynamic resolution 84% and min. 34% There is not enough power for a higher resolution, so it makes no sense to set it higher. This is a plus, TAA anti-aliasing will "crumble" less Render resolution: 720p *portable, 1080p *dock). *Reduced Depth Bias of dynamic shadows from light sources [Portable / Dock] (Now the shadow from the character under the light source will start from the boots, and not from the knees). *Slightly increased the ratio of object pixels to shadow texels [Portable / Dock] (This makes the shadows clearer). *Slightly reduced the draw distance of dynamic shadows [Portable / Dock]. *Slightly reduced bloom quality [Portable / Dock]. *Disabled chromatic aberration [Portable / Dock]. *Disabled graininess [Portable / Dock]. *Changed texture filtering from linear to anisotropic 4x [Portable / Dock]. Recommended OC settings with [[sys-clk Switch|sys-clk]]: *Portable Mode - overclock to at least 1581 CPU / 614 GPU /1600 RAM. *Docked Mode - Not test (overclock to maximum?). ===Texture mod=== Changes made by the Mods: *Replaced all (or almost all) textures of objects, decals, particles, effects and characters. *Improved quality of baked shadows. *Textures are taken from the PC version of the game. Recommended OC settings with [[sys-clk Switch|sys-clk]]: *None needed per se, but the resolution will be lowered greatly if you use textures and no overclock. *So it's best to use the overclocking settings of the 30/60fps mods (depending on if you dock or not) if you use this, even if you don't use those other mods. ===Other versions=== [https://gbatemp.net/threads/little-nightmares-ii-version-1-2-mods-improved-graphics-60fps.582764/post-9847972 30 FPS / 60 FPS + Graphic Mods for 1.4] - Updated by ecl0674. List of changes (2022/03/20): *Game Viewport increased to 100. *Reconfigured TAA anti-aliasing. The picture is sharper, the character does not "crumble" in motion at low resolution. *Reduced some texture filtering from anisotropic to linear. (To improve performance.) *Increased bloom quality. (30fps mod only.) *Increased quality of SSR reflections. (30fps mod only.) *Reduced number of particles. (To improve performance in some scenes.) *Lots of other small tweaks to improve performance. ==Screenshots== <tabber> |-|30 FPS mod= {| style="width: 80%; margin-left:0.5em;" |'''Before (with overclock 786/1600)'''<br>https://dlhb.gamebrew.org/switchhomebrews/littlenightmaresii60fpsgfxmodnx2.jpg |- |'''After (with overclock 786/1600)'''<br>https://dlhb.gamebrew.org/switchhomebrews/littlenightmaresii60fpsgfxmodnx3.jpg |} |-|Texture mod= {| style="width: 80%; margin-left:0.5em;" |'''Before (with overclock)'''<br>https://dlhb.gamebrew.org/switchhomebrews/littlenightmaresii60fpsgfxmodnx4.jpg |- |'''After (with overclock)'''<br>https://dlhb.gamebrew.org/switchhomebrews/littlenightmaresii60fpsgfxmodnx5.jpg |} |-|More screenshots= 30fps mod w/o post-processing effects + overclock: *https://imgsli.com/NDA0OTI *https://imgsli.com/NDA0OTM *https://imgsli.com/NDA0OTE *https://imgsli.com/NDA0OTA *https://imgsli.com/NDA0ODk Texture Mod: *https://imgsli.com/NDA3NzA/0/1 *https://imgsli.com/NDA3NzA/2/3 *https://imgsli.com/NDA3NzA/4/5 *https://imgsli.com/NDA3NzA/6/7 *https://imgsli.com/NDA3NzA/8/9 *https://imgsli.com/NDA3NzA/10/11 *https://imgsli.com/NDA3NzA/12/13 *https://imgsli.com/NDA3NzA/14/15 *https://imgsli.com/NDA3NzA/16/17 </tabber> ==Changelog== '''2021/02/14''' *Added texture mod. '''2021/02/10''' *Slightly reduced the sharpness of the image. **Game FOV reduced from 100 to 94 (The character became a little less "crumbly" in motion at low resolution). *The quality of vegetation was reduced to the original (Better performance / resolution in the forest). *The quality of the volumetric fog was improved even more. *All screenshots updated. *Added mod option without disabling film grain and chromatic aberration. *Added mod option at 60FPS. == External links == * GBAtemp - https://gbatemp.net/threads/little-nightmares-ii-version-1-2-mods-improved-graphics-60fps.582764/ * Texture mod - https://gbatemp.net/threads/little-nightmares-ii-version-1-2-mods-improved-graphics-60fps.582764/post-9365372 * 30 FPS mod for 1.4 - https://gbatemp.net/threads/little-nightmares-ii-version-1-2-mods-improved-graphics-60fps.582764/post-9847972
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