LimePlayer3DS: Difference between revisions

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{{Infobox-3DS-Homebrews
{{Infobox 3DS Homebrews
| title = LimePlayer3DS
|title=LimePlayer3DS
| image = https://dlhb.gamebrew.org/3dshomebrew/LimePlayer3DS.jpg|250px
|image=LimePlayer3DS-01.png
| type = Media players
|description=GUI music player for the Nintendo 3DS (WIP).
| version = v0.0.10
|author=Oreo639
| lastupdated = 2021/05/15
|lastupdated=2021/05/15
| licence = Mixed
|type=Media players
| author = Oreo639
|version=0.0.10
| website = https://github.com/Oreo639/LimePlayer3DS/wiki
|license=GPL-3.0
| download = https://dlhb.gamebrew.org/3dshomebrew/LimePlayer3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/limeplayer3ds.7z
| source = https://github.com/Oreo639/LimePlayer3DS
|website=https://github.com/Oreo639/LimePlayer3DS/wiki
|source=https://github.com/Oreo639/LimePlayer3DS
}}
}}
<youtube></youtube>
LimePlayer3DS is a graphical music player for the 3DS with metadata parsing and software midi support.


# LimePlayer3DS
==Features==
LimePlayer3DS is a graphical music player for the 3ds with metadata parsing and software midi support.
* GUI music player.
* Supports MIDI.
* Internet Radio (mp3 and opus streams).
* Multi-languages.


It checks for music in the `sdmc:/music` folder. If it doesn't exist then it just goes to `sdmc:/`, just like ctrmus.
==Installation==
Available as 3DSX.  


The default path for midi patchsets is `/3ds/limeplayer3ds/8mbgmpat/`.
It checks for music in the <code>sdmc:/music</code> folder. If it doesn’t exist then it just goes to <code>sdmc:/</code>, just like [[Ctrmus_3DS|ctrmus]].


This path be changed in the config file located at `/3ds/limeplayer3ds/config.json` which should be created (if it doesn't already exist) upon launching the application.
==User guide==
===Supported formats===
MP3, WAV, FLAC, MIDI, XMI, MUS, HMI, HMP, Ogg Vorbis and Opus.


More info about LimePlayer3DS's config.json can be found here: <br/>
===Configuration===
https://github.com/Oreo639/LimePlayer3DS/wiki/config.json
The default path for midi patchsets is <code>/3ds/limeplayer3ds/8mbgmpat/</code>.


[For more information on usage of the various features LimePlayer offers, check here.](https://github.com/Oreo639/LimePlayer3DS/wiki)
This path be changed in the config file located at <code>/3ds/limeplayer3ds/config.json</code> which should be created (if it doesn’t already exist) upon launching the application.


## Note
See [https://github.com/Oreo639/LimePlayer3DS/wiki/config.json here] for more info about LimePlayer3DS’s config.json.
LimePlayer3DS is currently in alpha so not all features are going to be avalible.


## Officaly Supported Formats
For more information on usage of the various features LimePlayer offers, please refer to the [https://github.com/Oreo639/LimePlayer3DS/wiki official wiki page].
Mp3, Wav, Flac, Midi, Xmi, Mus, Hmi, Hmp, Ogg vorbis, and Opus.


## Building
==Controls==
### Prerequsites:
Select - Enter quick menu
[dkp-pacman](https://devkitpro.org/wiki/devkitPro_pacman)


3ds-dev 3ds-mpg123 3ds-libvorbisidec 3ds-opusfile 3ds-flac 3ds-wildmidi 3ds-jansson 3ds-pkg-config
Start - Exit application


You may also need [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/bannertool/) for cia building (optional).
A - Select/Play/Change directory


### Compiling:
B - Go back
Once you complete Prerequsites, run `make` or `make <target>`. Replace `<target>` with one of the targets listed below


### Targets:
X+Y - Exit Playback
+ 3dsx (3dsx only build)
+ cia (generate cia, 3dsx must be built first)
+ clean (clean compiled files)


If you want to build with compiler optimazitions, just add RELEASE=1 to the end (EX: `make 3dsx RELEASE=1`)
X+A - Skip to next song


## Contributors
X+Up - Pause/Play
Check [CONTRIBUTORS.md](CONTRIBUTORS.md) for more information


## Credits
X+Right - Seek forward
+ Deltabeard: For his work on ctrmus which was the original foundation for this application as LimePlayer3DS initally started out as a fork of ctrmus.


+ devkitPro: For providing amazing, easy to use, toolchains that without, this application would have never existed.
X+Left - Seek backward


+ Astronautlevel & LiquidFernir (and the Anemone3DS team): For their work on Anemone3DS which helped quite a bit when it came to starting with citro2d graphics, and they were very helpful in general.
L/R - Switch windows (browser and player controls)


+ Flagbrew: The GUI code is heavilly based on PKSM's GUI code.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/limeplayer3ds2.png
https://dlhb.gamebrew.org/3dshomebrews/limeplayer3ds3.png


+ Others: If I forgot to mention someone important (for example: your code is used without credit), please let me know.
==Changelog==
'''v0.0.10 2021/05/15'''
* Added touch screen buttons for switching between browser and controls.
* Removed unused icons from quick menu.
* Made control window buttons clickable.
* Fixed bug where playback would not quit after skipping last song in playlist.


+ Most of the icons under gfx are from the site [icons8.com](https://icons8.com) and are licensed under the [CC-BY-NC-SA](https://creativecommons.org/licenses/by-nc-sa/3.0/)
[https://github.com/Oreo639/LimePlayer3DS/releases Release notes.]


## Special Thanks
==Credits==
+ The Easyrpg Team: For inspiring this application.
* Deltabeard - For his work on ctrmus which was the original foundation for this application as LimePlayer3DS initally started out as a fork of ctrmus.
* devkitPro - For providing amazing, easy to use, toolchains that without, this application would have never existed.
* Astronautlevel & LiquidFernir (and the Anemone3DS team) - For their work on Anemone3DS which helped quite a bit when it came to starting with citro2d graphics, and they were very helpful in general.
* Flagbrew - The GUI code is heavilly based on PKSM’s GUI code.
* Most of the icons under gfx are from the site [https://icons8.com icons8.com] and are licensed under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ CC-BY-NC-SA]


+ smealum, fincs, WinterMute, and devkitPro contributors: For making/maintaining documentation and examples for libctru and citro2d/3d which is incredibly helpfull when working on this project.
Special Thanks:
 
* The Easyrpg Team - For inspiring this application.
+ Testers: For testing, providing feedback, and reporting bugs.
* smealum, fincs, WinterMute, and devkitPro contributors - For making/maintaining documentation and examples for libctru and citro2d/3d which is incredibly helpfull when working on this project.
 
* Testers - For testing, providing feedback, and reporting bugs.
## Copyright
The application is licensed under the GPLv3-or-later. Additional terms 7c apply.
 
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.


==External links==
* Official website - https://github.com/Oreo639/LimePlayer3DS/wiki
* GitHub - https://github.com/Oreo639/LimePlayer3DS


[[Category:3DS homebrew applications]]
[[Category:3DS homebrew applications]]
[[Category:Homebrew media players on 3DS]]
[[Category:Homebrew media players on 3DS]]

Latest revision as of 07:12, 29 October 2021

LimePlayer3DS
LimePlayer3DS-01.png
General
AuthorOreo639
TypeMedia players
Version0.0.10
LicenseGPL-3.0
Last Updated2021/05/15
Links
Download
Website
Source

LimePlayer3DS is a graphical music player for the 3DS with metadata parsing and software midi support.

Features

  • GUI music player.
  • Supports MIDI.
  • Internet Radio (mp3 and opus streams).
  • Multi-languages.

Installation

Available as 3DSX.

It checks for music in the sdmc:/music folder. If it doesn’t exist then it just goes to sdmc:/, just like ctrmus.

User guide

Supported formats

MP3, WAV, FLAC, MIDI, XMI, MUS, HMI, HMP, Ogg Vorbis and Opus.

Configuration

The default path for midi patchsets is /3ds/limeplayer3ds/8mbgmpat/.

This path be changed in the config file located at /3ds/limeplayer3ds/config.json which should be created (if it doesn’t already exist) upon launching the application.

See here for more info about LimePlayer3DS’s config.json.

For more information on usage of the various features LimePlayer offers, please refer to the official wiki page.

Controls

Select - Enter quick menu

Start - Exit application

A - Select/Play/Change directory

B - Go back

X+Y - Exit Playback

X+A - Skip to next song

X+Up - Pause/Play

X+Right - Seek forward

X+Left - Seek backward

L/R - Switch windows (browser and player controls)

Screenshots

limeplayer3ds2.pnglimeplayer3ds3.png

Changelog

v0.0.10 2021/05/15

  • Added touch screen buttons for switching between browser and controls.
  • Removed unused icons from quick menu.
  • Made control window buttons clickable.
  • Fixed bug where playback would not quit after skipping last song in playlist.

Release notes.

Credits

  • Deltabeard - For his work on ctrmus which was the original foundation for this application as LimePlayer3DS initally started out as a fork of ctrmus.
  • devkitPro - For providing amazing, easy to use, toolchains that without, this application would have never existed.
  • Astronautlevel & LiquidFernir (and the Anemone3DS team) - For their work on Anemone3DS which helped quite a bit when it came to starting with citro2d graphics, and they were very helpful in general.
  • Flagbrew - The GUI code is heavilly based on PKSM’s GUI code.
  • Most of the icons under gfx are from the site icons8.com and are licensed under the CC-BY-NC-SA

Special Thanks:

  • The Easyrpg Team - For inspiring this application.
  • smealum, fincs, WinterMute, and devkitPro contributors - For making/maintaining documentation and examples for libctru and citro2d/3d which is incredibly helpfull when working on this project.
  • Testers - For testing, providing feedback, and reporting bugs.

External links

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