HuP: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = sensei
| author      = sensei
| website    =  
| website    = https://pdroms.de/files/nintendo-nintendods-nds-ds/hup-v1-11
| download    = Media:Hup11ds.zip
| download    = Media:Hup11ds.zip
| source      =  
| source      =  
}}     
}}     


A mini game in the spirit of Tetris. There are nine levels with increasing difficulty.
HuP is a DS homebrew minigame in the spirit of Tetris. There are 9 levels with increasing difficulty.


==Objectives==
==User guide==
Get the balloons with helium between the piers of top.
The objective is to move the helium filled balloons without letting them collide at the peak. Once your ballons are save in the upper screen, release them to let them disappear and gain points.


==User guide==
Initially, you start with 3 balloons.
Initially, player starts with 3 balls.
* Yellow - Large and fast.
:Yellow: large and fast.
* Blue - Average size and speed.
:Blue: size and average speed
* Red - Small and slow.
:Red: small and slow.


Moving the ball pen,focus on holding the ball on the bottom screen, to let go, to let up and press the L or R when it is between two passages to the score. Careful to avoid peaks among the passages and the top of the screen if you lose the ball.
Moving the ball pen, focus on holding the ball on the bottom screen, to let go, to let up and press the L or R when it is between two passages to the score. Careful to avoid peaks among the passages and the top of the screen if you lose the ball.


The higher the score, the higher the number of balls increases as well as to manage their speed.
The higher the score, the higher the number of balls increases as well as to manage their speed.


Bottom left, the Max number indicates the number of ballons maximum that can be managed (by the score).
Bottom left, the Max number indicates the number of ballons maximum that can be managed (by the score).
The middle score.


On the right the number of balls remaining (9 in all) were entitled to three yellow balls, 3 blue and 3 green.
'''Middle score:'''
The game ends when you lose all the balloons of the same color. So be careful to remember those who have already exploded.
 
On the right it displays the number of balls remaining (9 in all) were entitled to three yellow balls, 3 blue and 3 green.
 
The game ends when you lose all the balloons of the same color. So be careful to remember those which have already exploded.


'''System score:'''
'''System score:'''


Once a ball enters a passage, you get 1 point. If two balloons come in the same way, we get 2 points. (etc. etc.. etc ...).
Once a ball enters a passage, you get 1 point. If two balloons come in the same way, you get 2 points, and so on.


If two balls come in two different passages, we multiply the number of balls by the number of passages occupied. This is where it gets interesting.
If two balls come in two different passages, it multiplies the number of balls by the number of passages occupied. This is where it gets interesting.


For example: 3 balls occupy three different passages: score = 3x3.
For example, 3 balls occupy three different passages, score = 3x3.


Top right, the figure indicates in real time the number of points in functions of the number of balls in the passages.
Top right, the figure indicates in real time the number of points in functions of the number of balls in the passages.
Just press L or R (for lefties) to validate the score and fry the balls down, before they hit the high peaks.
Just press L or R (for lefties) to validate the score and fry the balls down, before they hit the high peaks.


==Controls==
==Controls==
L/R - let go balloon
L/R - Let go balloon


==Changelog==
==Changelog==
'''Version 1.11'''
'''Version 1.11'''
*New graphics thanks to the friendly Kojote
* New graphics thanks to the friendly Kojote.


'''Version 1.0'''
'''Version 1.0'''
*Many things can be improved (starting with the graphics!).
* Many things can be improved (starting with the graphics).
 


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Other homebrew games on DS]]

Revision as of 08:33, 1 July 2021

HuP
File:Hupds.png
General
Author(s)sensei
TypeOther
Version1.11
LicenceMixed
Links
[Media:Hup11ds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


HuP is a DS homebrew minigame in the spirit of Tetris. There are 9 levels with increasing difficulty.

User guide

The objective is to move the helium filled balloons without letting them collide at the peak. Once your ballons are save in the upper screen, release them to let them disappear and gain points.

Initially, you start with 3 balloons.

  • Yellow - Large and fast.
  • Blue - Average size and speed.
  • Red - Small and slow.

Moving the ball pen, focus on holding the ball on the bottom screen, to let go, to let up and press the L or R when it is between two passages to the score. Careful to avoid peaks among the passages and the top of the screen if you lose the ball.

The higher the score, the higher the number of balls increases as well as to manage their speed.

Bottom left, the Max number indicates the number of ballons maximum that can be managed (by the score).

Middle score:

On the right it displays the number of balls remaining (9 in all) were entitled to three yellow balls, 3 blue and 3 green.

The game ends when you lose all the balloons of the same color. So be careful to remember those which have already exploded.

System score:

Once a ball enters a passage, you get 1 point. If two balloons come in the same way, you get 2 points, and so on.

If two balls come in two different passages, it multiplies the number of balls by the number of passages occupied. This is where it gets interesting.

For example, 3 balls occupy three different passages, score = 3x3.

Top right, the figure indicates in real time the number of points in functions of the number of balls in the passages.

Just press L or R (for lefties) to validate the score and fry the balls down, before they hit the high peaks.

Controls

L/R - Let go balloon

Changelog

Version 1.11

  • New graphics thanks to the friendly Kojote.

Version 1.0

  • Many things can be improved (starting with the graphics).


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