HiivelyPlay Wii: Difference between revisions

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|source=https://dlhb.gamebrew.org/wiihomebrews/hiivelyplaywii.7z
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HiivelyPlay is an AHX/HVL module player with Wiimote and FrontSD support.  
'''HiivelyPlay''' is a music player for the Nintendo Wii that allows you to play AHX and HVL modules using a Wiimote and FrontSD support. It's an easy and convenient way to listen to your favorite modules on your Wii.


==How to install it:==
==Installation Instructions==
# Obtain and install the Homebrew Channel on your Wii.
# Copy the contents of the "SDCard" folder to the root of your SD card.
# Move any additional AHX or HVL files you want to listen to into the "/hvltunes" directory on your SD card.
# Access the Homebrew Channel on your Wii.
# Select HiivelyPlay to launch the application.


# Get and install the homebrew channel
== Changelog ==
# Copy the contents of the "SDCard" directory to the root of your SDCard
# Copy any additional AHX or HVL files you want into "/hvltunes" on the SDCard
# Go to the homebrew channel
# Select HiivelyPlay!
 
== Changes ==
'''v2.0'''
'''v2.0'''
* Updated to the latest HivelyTracker replayer
* Updated to the latest HivelyTracker replayer
* Now has a graphical interface
* Now has a graphical interface
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== About HVL/AHX ==
== About HVL/AHX ==
 
HVL is an advanced tracker format based on the AHX format created in the mid 1990s by Dexter and Pink of Abyss. The AHX format was widely used and many songs were created and featured in scene productions and games. It was designed to mimic the SID sound of the Commodore Amiga. HVL offers several improvements over the AHX format, such as increased sample quality and additional features.
HVL is a tracker format based upon the AHX format created in the mid '90s by Dexter and Pink of Abyss. The AHX format was relatively popular, and many songs were created and used in scene productions and games. AHX was designed to create a very SID-like sound on the Amiga. HVL offers several improvements on the AHX format.


== Credits ==
== Credits ==
 
*HiivelyPlay is written in C using devkitPro, GRRLib, and LibOGC.
HiivelyPlay is written in C using devkitPro, GRRLib, and LibOGC.
*It also uses the free pointer images from wiibrew.org, and the Deja Vu font from dejavu.sf.net.
It also uses the free pointer images from wiibrew.org, and the Deja Vu font from dejavu.sf.net.


==External links==
==External links==
* Homepage - https://web.archive.org/web/20160807025113/http://www.petergordon.org.uk/stuff.php#3
* Homepage - https://web.archive.org/web/20160807025113/http://www.petergordon.org.uk/stuff.php#3
* Wiibrew - https://wiibrew.org/wiki/HiivelyPlay
* Wiibrew - https://wiibrew.org/wiki/HiivelyPlay

Revision as of 02:53, 19 January 2023

HiivelyPlay
File:Hiivelyplaywii.jpg
General
AuthorXeron/IRIS
TypeMedia players
Version2.0
LicenseNot specified (open source)
Last Updated2008/11/24
Links
Download
Website
Source

HiivelyPlay is a music player for the Nintendo Wii that allows you to play AHX and HVL modules using a Wiimote and FrontSD support. It's an easy and convenient way to listen to your favorite modules on your Wii.

Installation Instructions

  1. Obtain and install the Homebrew Channel on your Wii.
  2. Copy the contents of the "SDCard" folder to the root of your SD card.
  3. Move any additional AHX or HVL files you want to listen to into the "/hvltunes" directory on your SD card.
  4. Access the Homebrew Channel on your Wii.
  5. Select HiivelyPlay to launch the application.

Changelog

v2.0

  • Updated to the latest HivelyTracker replayer
  • Now has a graphical interface
  • Point & click with the wiimote
  • VUMeters

v1.0

  • First version

About HVL/AHX

HVL is an advanced tracker format based on the AHX format created in the mid 1990s by Dexter and Pink of Abyss. The AHX format was widely used and many songs were created and featured in scene productions and games. It was designed to mimic the SID sound of the Commodore Amiga. HVL offers several improvements over the AHX format, such as increased sample quality and additional features.

Credits

  • HiivelyPlay is written in C using devkitPro, GRRLib, and LibOGC.
  • It also uses the free pointer images from wiibrew.org, and the Deja Vu font from dejavu.sf.net.

External links

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