Half-Life - Xash3DS 3DS: Difference between revisions

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# Xash3D FWGS Engine [![Build Status](https://travis-ci.org/FWGS/xash3d.svg)](https://travis-ci.org/FWGS/xash3d) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/github/FWGS/xash3d?svg=true)](https://ci.appveyor.com/project/a1batross/xash3d)
=Xash3D FWGS Engine=


Latest version of the engine is available at:
Latest version of the engine is available at:
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with original Xash3D and Gold Source.
with original Xash3D and Gold Source.


- [Building and running Xash3D FWGS](https://github.com/FWGS/xash3d/wiki/Building-and-running)
* [Building and running Xash3D FWGS](https://github.com/FWGS/xash3d/wiki/Building-and-running)
- [Installing and setting up the server on Debian/Ubuntu Linux](https://github.com/FWGS/xash3d/wiki/How-to-set-up-a-Xash3D-Dedicated-Server-on-Debian-Ubuntu-Linux)
* [Installing and setting up the server on Debian/Ubuntu Linux](https://github.com/FWGS/xash3d/wiki/How-to-set-up-a-Xash3D-Dedicated-Server-on-Debian-Ubuntu-Linux)


# License
==License==


The library is licensed under GPLv3 license, see [COPYING](https://github.com/FWGS/xash3d/blob/master/COPYING) for details.
The library is licensed under GPLv3 license, see [COPYING](https://github.com/FWGS/xash3d/blob/master/COPYING) for details.
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in every CMakeLists.txt header.
in every CMakeLists.txt header.


Installation (Full Game):
===Installation (Full Game):===
Copy the "valve" directory from your Half-Life installation to "sdmc:/xash3d/" on your 3DS.
* Copy the "valve" directory from your Half-Life installation to "sdmc:/xash3d/" on your 3DS.
Download the extras.pak file and place it inside "sdmc:/xash3d/valve".
* Download the extras.pak file and place it inside "sdmc:/xash3d/valve".
Delete the [ config.cfg, video.cfg, opengl.cfg ] files if present inside the valve folder
* Delete the [ config.cfg, video.cfg, opengl.cfg ] files if present inside the valve folder
Installation (Demo):
* Installation (Demo):
Extract uplink_data.zip to the root of your SD card.
* Extract uplink_data.zip to the root of your SD card.
Changelog:
 
Fixed dynamic lights (flashlight works now)
===Changelog:===
Enabled support for higher resolution textures for the O3DS (image is now less blurry)
* Fixed dynamic lights (flashlight works now)
* Enabled support for higher resolution textures for the O3DS (image is now less blurry)

Revision as of 12:26, 15 April 2020

Template:Infobox 3DS homebrew

Xash3D FWGS Engine

Latest version of the engine is available at: https://github.com/FWGS/xash3d

Orignal project: [Xash3D on ModDB](http://www.moddb.com/engines/xash3d-engine)

Xash3D Engine is a custom Gold Source engine rewritten from scratch. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine.

Xash3D FWGS is a fork of Xash3D Engine, which aims on crossplatform and compatibility with original Xash3D and Gold Source.

License

The library is licensed under GPLv3 license, see [COPYING](https://github.com/FWGS/xash3d/blob/master/COPYING) for details. CMakeLists.txt files are licensed under MIT license, you will find it's text in every CMakeLists.txt header.

Installation (Full Game):

  • Copy the "valve" directory from your Half-Life installation to "sdmc:/xash3d/" on your 3DS.
  • Download the extras.pak file and place it inside "sdmc:/xash3d/valve".
  • Delete the [ config.cfg, video.cfg, opengl.cfg ] files if present inside the valve folder
  • Installation (Demo):
  • Extract uplink_data.zip to the root of your SD card.

Changelog:

  • Fixed dynamic lights (flashlight works now)
  • Enabled support for higher resolution textures for the O3DS (image is now less blurry)

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