Gateway To NTR Converter 3DS

From GameBrew
Revision as of 04:35, 20 September 2021 by HydeWing (talk | contribs)

Template:Infobox-3DS-Homebrews

Online Gateway To NTR Code Converter!

What is this?

This is a program I started working on 2 days ago that will automatically convert Gateshark codes to NTR. The converter itself was written completely from scratch with no code taken from Nanquitas' Gateshark2NTR or from any other converter. I wrote one in Python a while ago, but it wasn't very good due to my limited knowledge of that language.

This one is a major improvement over it. However, I am still a beginner at programming, so the source code is very dirty (which means don't comment on it, because I already am aware of how it isn't very well-written). I could improve it a lot, although it isn't really necessary as the program functions optimally for the end-user.

If you are seriously trying to convert codes (not putting in random stuff to try and mess with the converter) it should work almost all of the time.

Features:

  • Code Checker, to see if your codes will convert properly
  • Help pages, such as the NDS Codetype documentation
  • Optimization, to clean up the code once it's converted to NTR
  • Plugin builder, build the plugin file with one click
  • Copy to Clipboard, to easily copy all of the converted codes

Advantages over other converters:

  • Online support for all plugins created using this converter
  • Can convert codes into either CTRPluginFramework plugins or lib 2 plugins
  • Menu features, such as folders and notes
  • Open Source
  • The source code of your plugin will be openly available inside of the /pluginMenu or /ctrpfMenu directory
  • Complete UI
  • Type/copy codes as text or load them from a file
  • All of the things listed above under "Features"

Planned Improvements

  • Improve the Code Checker to check for more potential errors

Screenshots

upload_2017-12-26_22-24-1.jpgupload_2017-12-26_22-24-44.jpg

Changelog

v2.0.3 (Current version):

  • Fixed 0xDB codetype
  • Support for CTRPluginFramework
  • New button activator generator function for CTRPF
  • Built in updater
  • Various fixes and improvements

v1.0.5:

  • Added notes
  • Improved help page to give more detailed help information
  • Added titles to all popup information boxes

v1.0.4:

  • Added support for spoilers
  • Improved support for E codetypes (almost all codes will work now)
  • Updated code checker to accommodate for these new changes
  • General bug squashing by testing many different types of codes

v1.0.3:

  • Added support for 0xE codetype (unfinished; however most codes will work)
  • General improvements

v1.0.2:

  • Added more code name exceptions
  • Added support for loops (0x0C codetype)
  • Added support for D1 codetype
  • Improved code checker

v1.0.1:

  • Fixed a bug with button activators

v1.0.0:

  • Initial Release

Support

Using Spoilers

Enclose codes in a spoiler by adding +Spoiler Name above the first code in the left inputbox. Nested spoilers work just as you would expect. You can close off the most recent spoiler by typing - below the final code in the spoiler.

+Spoiler with this name
+Nested Spoiler with this name
[Code 1234]
D3000000 14000000
B0001234 00000000
20000008 000000FF
D2000000 00000000

You don't need to put anything next to the hyphen, but it will close the most recent spoiler.

Using Notes

Add a note for a code by typing *Your note here below the code. To create a multi-line note, you have to use the newline seperator: \n

[Code 1234]
D3000000 14000000
B0001234 00000000
20000008 000000FF
D2000000 00000000
*This is a note for Code 1234\nAnd this is another line of the note

Enjoy!

Advertising: