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{{#seo: |title=GameBrew |title_mode=append |image=firegeargbc.png |image_alt=Fire Gear }} Fire Gear is an action-packed shoot'em up ported from the ZX-Spectrum created in about two weeks. It features a left-down shooter engine and utilizes dynamic tile refresh technology. The background comprises 256 sprites, 16x16 pixels each, with 1024 tiles in Video RAM, but only 256 are used at a time. Graphics are managed using separate tiles banks for background and objects/font. It also uses a custom music engine based on the ZX-Spectrum AY-player. The game was entered into Bung's 2nd Amateur GameboyTM Format Games Coding Competition and won 3rd place. ==User guide== You will encounter 12 different target types, include green bonus ship, meteors, mines. When you kill bonus ship you can received an additional weapon. You can have a maximum of: *Two shields (up/down - each for 1 point). *Two vertical fire balls - 2 points. *One circle fire balls - 3 points. *Rear shield - 4 points. *Inivisible mode - 5 points. The game also has a hidden cheat mode, try to find it! ==Controls== D-Pad - Move A - Fire B - Activate additional weapon ==Screenshots== https://dlhb.gamebrew.org/gbhomebrews/firegeargbc2.png https://dlhb.gamebrew.org/gbhomebrews/firegeargbc3.png ==Credits== *Code - Ars/FTL. *Level edition - KVA/E-mage. *Graphics - Diver/4D. *Title picture - DSC/CGO. *Musplayer, sfx - Freeman/FTL. *Music - Mast/FTL. ==External links== *Author's website - [https://web.archive.org/web/20010220104323/http://fatality.8m.com/gbc/index.html http://fatality.8m.com/gbc/index.html] (archived) *Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived)
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