FaintRedux PSP

From GameBrew
Revision as of 00:36, 3 August 2021 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP homebrew | title = faintRedux | image = https://dlhb.gamebrew.org/psphomebrew/faintRedux.jpg|250px | type = Role Playing Game | version = Alpha (RevC) | licence...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
faintRedux
faintRedux.jpg
General
Author(s)Team Meow (Slippy)
TypeRole Playing Game
VersionAlpha (RevC)
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>

FaintRedux is a Bomberman-inspired MMORPG made by Slippy. In addition to being online, the homebrew also has a point and level system, hence it is designated as a MMORPG.

It was submitted to the PSP-Hacks Homebrew Idol 2 in 2009.

User guide To play, you are required to connect to the dedicated faintRedux server (jj-serv), where you can face up to 8 players on a map. Also, the maps are editable and extensible for 3D modeling enthusiasts.

Leveling: Every kill is +4 to your experience points. Every death is a -1 to your experience points. 100 Experience points = 1 Level.

Dimensions: There is 8 players max per map, so after a map gets filled, a new dimension is created to hold new set. To switch dimensions, one needs to enter and leave a map.

To get to the lobby: Walk south in the Jungle to a little entrance.

Server Setup: Port # is 10101. It can be changed by hex editing the first word in server.dat.

Folder structure is as follows (all can be found within the bundle). /map/*.esm server.dat Server.exe

Controls Menu: D-Pad/Analog - Move cursor Cross/Start - Select Circle - Go back, Cancel

In game: D-Pad/Analog - Move character Select - Bring up OSK Start - Bring up quit menu Cross - Plant bomb

Changlog Revision C - (0) Tag (EBOOT images). - (3) Add bombom planting (Lobby = no bombom planting) (requires #33). - (11) Add temporary time out to prevent users from clicking [Submit] in the menu like mad. - (17) Add collision map loading server side. - (20) Add time indep. movement by getting the ticks in the game_think function. - (24) Add colors to chat text to denote when server speaks, you speak, and others speak (changed of mind, not going to implement this). - (28) Add player dying. - (29) Add background to help tint areas around text to be easier to read. - (32) Add player radius check in collision detection, instead of just the center. - (33) Add place item packet. - (34) Remove the player misalign hack. - (35) Add player respawn time out and selection (requires #17). - (41) Add ?, /, �, :, and a bunch of other missing ASCII keys to the OSK; Note: |~[]{} are not on OSK cause they�re game-reserved keys. - (42) Promote chat messages to TPC-over-UDP (some may notice that some messages get lost; this is due to send mode that was being used for chats). - (43) Implement sgl_splitSprite() for drawing large textures as split chunks (speed boost). - (46) Fix issue where, a player goes to another map, their X/Z coords are changed to match the �door� of the new map, yet this change is visible for a few seconds on the old map. - (47) Phase out �POLL_EVENT� packet, and replace it with anti-cheat server-side version. - (49) Read events from the ESM map and not hard coded into the server. - (53) Add setExp server command.

References DCEmu, http://www.dcemu.co.uk/vbulletin/threads/216536-faintRedux PSP-Hacks, http://www.psp-hacks.com/forums/f141/homebrew-idol-2-faintredux-t239881

Advertising: