Dragon Quest Monsters 2 - Cobi and Taras Marvelous Mysterious Key 3DS

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Abstract This is a place to develop fan translations for Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key for several different languages. You can either contribute to this project or install the latest version on your 3DS right now.


Introduction [?IMG] Hi, after I spent some time figuring out how the binJ file format storing messages in this game works, I created BinJ Editor, an editor for .binJ and .e files with custom decoding tables. This is the main tool required for translating the game. This thread and the linked repository is the place where everyone (including YOU) can help to translate this game, not only to english, but german, spanish, french, italian, etc. I would love to see a fully translated version in a few months (or years) with a lot of contributors.


Current Progress The following spoiler contains some screenshots of the game to get your attention.

Spoiler: Screenshots

Updated: 13.11.2020 (v0.4.0)

Title Screen [?IMG]

Key Worlds [?IMG] [?IMG]

Monster Status [?IMG] [?IMG] [?IMG]

Player Status [?IMG] [?IMG] [?IMG] [?IMG]

Battle [?IMG]

Montner Customization [?IMG]

Item Sack [?IMG]

Quests [?IMG] [?IMG] [?IMG]

Map Locations [?IMG]

If you want to get more indepth information about what is translated and what is not, check out the links in the following spoiler.

Spoiler: Details



Developer Instructions In order to contribute to this project you need a 3DS with CFW, the translation data from the linked repository, a few programs and basic knowledge of Git and GitHub. I tried my best to make this project as accessible as possible, provided all the tools required and documented every single step. To get started read the following instructions: Developing Translations

Some addional notes if you want to contribute. Make sure to read the instructions first in order to understand them.

Spoiler: Notes for Developers

The following Google Sheet contains multiple lists to keep the names in translations consistent: DQM2 Fan Translation List

  • We are limited to a fixed amount of characters for the names of keys: ≤31 in total (first, second and third part plus key and level) works well, 32 has a display error, ≥33 freezes or crashes
    • EN splits this into: 9 (first part) + 1 (space) + 8 (second part) + 1 (space) + 8 (third part) + 1 (space) + 3 (key) = 31
  • The game does weird things with the width of some texts, therefore you may have to include extra whitespace.
    • Status of a monster: "AGIL" → "A�G�I�L"
    • Status of a monster: "WIS" → "W�I�S"
  • Location names on the bottom right of the map get way to large text boxes. It gets worse the longer the name gets. Therefore you should prefer short names over precise names, e.g. "Terrace 1F" vs. "Terrace on 1st Floor".
  • For texts on .bclim images inside .arc archives I used the Font "Carlito Bold".



Installation To install the latest, but not yet fully translated, version of the game, you need a 3DS with CFW, data from the linked repository and a few programs. I tried my best to make this project as accessible as possible and documented every single step. To install the latest release as a cia file read the following instructions: Installing Releases To install the latest updates using Luma's LayeredFS Patching read the following instructions: Installing LayeredFS To install the latest updates using Citra's LayeredFS Patching read the following instructions: Installing on Citra


Download The project is hosted on GitHub: DQM2 Fan Translation on GitHub Details can be found in the wiki: DQM2 Fan Translation Wiki You can download the latest version at: Latest Version of DQM2 Fan Translation The guide for this game is located at: DQM2 Guide


I await your contribution Ich_73

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