Doom Legacy Xbox: Difference between revisions

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{{Infobox XBOX Homebrews
{{Infobox XBOX Homebrews
| title      = Doom Legacy
| title      = Doom Legacy
| image      = https://www.gamebrew.org/images/xboxhomebrew/Doom%20Legacy%20front.jpg|250px
| image      = doomlegacycar2.png
| type        = Action
| type        = Shooter
| version    = v0.05.142
| version    = 0.05.142 Pre-Alpha
| description = Port of Doom Legacy v1.42.
| lastupdated = 2004/12/25
| format      = XBE
| license    = Mixed
| license    = Mixed
| author      = Carcharius
| author      = Carcharius
| website    =
| website    = https://forums.xboxscene.org/index.php/topic,99648.msg835580.html#msg835580
| download    = https://www.gamebrew.org/images/xboxhomebrew/DoomLegacyv0.05.142PreAlpha.zip
| download    = https://dlhb.gamebrew.org/xboxhomebrews/doomlegacycar.7z
| source      = https://www.gamebrew.org/images/xboxhomebrew/DoomLegacyv0.05.142PreAlpha.zip
}}
}}
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This is a port of [https://doomlegacy.sourceforge.net/docs/legacy.html Doom Legacy] v1.42 to the Xbox, based on Lantus's port of an older Legacy version.


== Doom Legacy - XBOX Port==
==Features==
*All Doom games should work (Doom, Doom II, Ultimate Doom and Final Doom).
*Heretic works (Hexen is not supported in this version of Doom Legacy).
*Two player split screen works.
*Network play should work.
*IWAD files shown in launcher can be adding to/changing by editing the wads/iwads.xml file.
*XBOX specific in game options, including control setups.
*Video mode can be set/changed from Doom Legacy options.


Version: 0.05.142 pre-alpha
==Installation==
This release consists of 2 xbe files - default.xbe (the launcher application) and DoomLegacy.xbe (the Doom Legacy application itself). Both of these need to be present in order for things to work properly.


Merry Christmas!
Wad files:
*Wad files need to be placed in the wads/iwads folder.
*Images to use in the launcher for each wad should be placed in the wads/images folder.
*Each IWAD needs a corresponding entry in the wads/iwads.xml file.
*Each wad entry in the xml file consists of 3 parts - a name, a path (to the wad) and a path to an image file (that is displayed in the launcher).


This is an early version of a port of Doom Legacy v1.42
Network play:
*This has not been tested on Xbox <-> Xbox game.
*But it was tested to work on Xbox <-> PC Doom Legacy 1.42.


I wanted to get a proper release done by now, but I haven't had time, so I
==Screenshots==
decided to release a version as it is, as a present to the scene.
https://dlhb.gamebrew.org/xboxhomebrews/doomlegacycar3.png


The work was started by lantus, who had partially ported an older legacy version.
==Credits==
He kindly passed the work he had done over to me, I used that as a basis for porting
Big thanks to the Doom Legacy team (legacy.newdoom.com).
the more recent v1.42 - So big props to lantus for kicking the whole project off.


As stated above - this is a pre-alpha release. Lots of stuff isn't implemented yet
and there may well be a lot that doesn't work properly.
Please be aware of this and don't expect it to be perfect!
That being said, there is plenty that does work, including....
* - All Doom games should work (Doom, Doom II, Ultimate Doom and Final Doom)
*  - Heretic works (Hexen isn't supported in this version of Doom Legacy)
*  - Two player split screen works
*  - Network play should work
*  - IWAD files shown in launcher can be adding to/changing by editing the wads\iwads.xml file
*  - XBOX specific in game options, including control setups
*  - Video mode can be set/changed from Doom Legacy options
This should be enough information to get you up and playing. I don't want to go into too much
detail as this is a very, very early version so things are liable to change in the future.
Seasons Greetings!
Carcharius
=== Notes ===
-----
==== Launcher: ====
This release consists of 2 xbe files - default.xbe (the launcher application) and DoomLegacy.xbe
(the Doom Legacy application itself)
Both of these need to be present in order for things to work properly.
The launcher is just something quick and dirty that I threw together, just to get some wad
selection facility in there (see wad files section below). Later releases will be much improved.
==== Wad files: ====
Wad files need to be placed in the wads\iwads folder.
Images to use in the launcher for each wad should be placed in the wads\images folder.
Each IWAD needs a corresponding entry in the wads\iwads.xml file.
Each wad entry in the xml file consists of 3 parts - a name, a path (to the wad) and a path
to an image file (that is displayed in the launcher).
The structure of the file should be fairly self explanatory and isn't complicated, so I won't
go into too much detail.
==== Network play:====
I say that this should work - I haven't actually tested an xbox<->xbox game.
But it does work xbox<->pc Doom Legacy 1.42.
=== Thanks ===
------
Big thanks to the Doom Legacy team (legacy.newdoom.com)
Thanks to lantus for starting the xbox port and for porting the SDL libraries.
Thanks to lantus for starting the xbox port and for porting the SDL libraries.


=== Contact ===
==External links==
-------
*Xbox-Scene - https://forums.xboxscene.org/index.php/topic,99648.0.html
 
forums.xbox-scene.com

Latest revision as of 11:08, 22 November 2022

Doom Legacy
Doomlegacycar2.png
General
AuthorCarcharius
TypeShooter
Version0.05.142 Pre-Alpha
LicenseMixed
Last Updated2004/12/25
Links
Download
Website

This is a port of Doom Legacy v1.42 to the Xbox, based on Lantus's port of an older Legacy version.

Features

  • All Doom games should work (Doom, Doom II, Ultimate Doom and Final Doom).
  • Heretic works (Hexen is not supported in this version of Doom Legacy).
  • Two player split screen works.
  • Network play should work.
  • IWAD files shown in launcher can be adding to/changing by editing the wads/iwads.xml file.
  • XBOX specific in game options, including control setups.
  • Video mode can be set/changed from Doom Legacy options.

Installation

This release consists of 2 xbe files - default.xbe (the launcher application) and DoomLegacy.xbe (the Doom Legacy application itself). Both of these need to be present in order for things to work properly.

Wad files:

  • Wad files need to be placed in the wads/iwads folder.
  • Images to use in the launcher for each wad should be placed in the wads/images folder.
  • Each IWAD needs a corresponding entry in the wads/iwads.xml file.
  • Each wad entry in the xml file consists of 3 parts - a name, a path (to the wad) and a path to an image file (that is displayed in the launcher).

Network play:

  • This has not been tested on Xbox <-> Xbox game.
  • But it was tested to work on Xbox <-> PC Doom Legacy 1.42.

Screenshots

doomlegacycar3.png

Credits

Big thanks to the Doom Legacy team (legacy.newdoom.com).

Thanks to lantus for starting the xbox port and for porting the SDL libraries.

External links

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