DSWave: Difference between revisions

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==User guide==
==User guide==
Load the RAM waves.
Load the RAM waves.
:DSWave.LoadWave ("imagen_ondas.png")
DSWave.LoadWave ("imagen_ondas.png")


Load the VRAM waves.
Load the VRAM waves.
:DSWave.LoadVWave ("imagen_ondas.png")
DSWave.LoadVWave ("imagen_ondas.png")
   
   
Free the image of waves (for charging another or to free memory).
Free the image of waves (for charging another or to free memory).
:DSWave.ClearWave ()
DSWave.ClearWave ()
   
   
Dyeing the waves.  
Dyeing the waves. Example: DSWave.Tint (Red), assume you define a color using Red as Red = Color.new (31,0,0)
:Example: DSWave.Tint (Red), assume you define a color using Red as Red = Color.new (31,0,0)
DSWave.Tint (Color)
:DSWave.Tint (Color)
   
   
Creates a horizontal mirror. Example: DSWave.MirrorH (true) to enable or DSWave.MirrorH (false) to disable.
Creates a horizontal mirror. Example: DSWave.MirrorH (true) to enable or DSWave.MirrorH (false) to disable.
:DSWave.MirrorV (true) or DSWave.MirrorV (false)
DSWave.MirrorV (true) or DSWave.MirrorV (false)
   
   
Same as above but creating a vertical mirror.
Same as above but creating a vertical mirror.
:DSWave.MirrorH (true) or DSWave.MirrorH (false)
DSWave.MirrorH (true) or DSWave.MirrorH (false)
   
   
Blitea the wave on the screen should be used inside the loop.
Blitea the wave on the screen should be used inside the loop.
:DSWave.Init (SCREEN_UP) or DSWave.Init (SCREEN_DOWN)
DSWave.Init (SCREEN_UP) or DSWave.Init (SCREEN_DOWN)
   
   
Sets the speed of the wave, important to use, otherwise the wave will not move.
Sets the speed of the wave, important to use, otherwise the wave will not move.
:DSWave.SetSpeed ​​(1) - where 1 can be 2,3,4, ...
DSWave.SetSpeed ​​(1) - where 1 can be 2,3,4, ...
   
   
Returns the speed of the wave, for use with a variable Example:
Returns the speed of the wave, for use with a variable Example:
:DSWave.GetSpeed ​​velocidad_olas = ()
DSWave.GetSpeed ​​velocidad_olas = ()


The image can create waves with GIMP or Photoshop (or other graphics editing program) or use this tutorial for PSP, only that you have to resize them to 256x192.
'''Note from developer:'''


'''NOTE:''' Keep in mind that the following variables can not be used in the homebrews because DSWave used Bookseller: waveimg, crn, crrk, Vvl, vlv, srrrr, cwave, SSSR.
You can create the image of the waves with GIMP or Photoshop (or any other graphics editing program) or use the ones in this tutorial for PSP, only you have to resize them to 256x192.


[[Category:Homebrew applications]]
Keep in mind that the following variables can not be used in our homebrews because the library uses DSWave: waveimg, CRN, crrk, vvl, VLV, srrrr, cWave, sssr.
 
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[[Category:DS homebrew applications]]
[[Category:Other DS applications]]

Revision as of 06:28, 24 May 2021

DSWave
File:Dswaves.png
General
Author(s)RedHunter
TypeOther
Version1.0
LicenceMixed
Links
[Media:Dswavelua1.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


DSWaves is a library programmed in Lua of a style waves of the PSP XMB. It creates waves resembling the PSP XMB on NDS. This library is for Micro Lua DS only.

User guide

Load the RAM waves.

DSWave.LoadWave ("imagen_ondas.png")

Load the VRAM waves.

DSWave.LoadVWave ("imagen_ondas.png")

Free the image of waves (for charging another or to free memory).

DSWave.ClearWave ()

Dyeing the waves. Example: DSWave.Tint (Red), assume you define a color using Red as Red = Color.new (31,0,0)

DSWave.Tint (Color)

Creates a horizontal mirror. Example: DSWave.MirrorH (true) to enable or DSWave.MirrorH (false) to disable.

DSWave.MirrorV (true) or DSWave.MirrorV (false)

Same as above but creating a vertical mirror.

DSWave.MirrorH (true) or DSWave.MirrorH (false)

Blitea the wave on the screen should be used inside the loop.

DSWave.Init (SCREEN_UP) or DSWave.Init (SCREEN_DOWN)

Sets the speed of the wave, important to use, otherwise the wave will not move.

DSWave.SetSpeed ​​(1) - where 1 can be 2,3,4, ...

Returns the speed of the wave, for use with a variable Example:

DSWave.GetSpeed ​​velocidad_olas = ()

Note from developer:

You can create the image of the waves with GIMP or Photoshop (or any other graphics editing program) or use the ones in this tutorial for PSP, only you have to resize them to 256x192.

Keep in mind that the following variables can not be used in our homebrews because the library uses DSWave: waveimg, CRN, crrk, vvl, VLV, srrrr, cWave, sssr.


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