Ctr-gputextool 3DS: Difference between revisions

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{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = ctr-gputextool
|title=ctr-gputextool
| image = https://dlhb.gamebrew.org/3dshomebrew/ctr-gputextool.jpg|250px
|image=Ctrgputextool2.png
| type = PC Utilities
|description=3DS GPU texture conversion tool.
| version =
|author=yellows8
| licence = Mixed
|lastupdated=2015/11/26
| author = yellows8
|type=File Operation
| website = https://github.com/yellows8/ctr-gputextool
|version=2015
| download = https://dlhb.gamebrew.org/3dshomebrew/ctr-gputextool.rar
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/ctr-gputextool.rar
|download=[https://dlhb.gamebrew.org/3dshomebrews/ctrgputextool.7z Source Only]
|website=https://github.com/yellows8/ctr-gputextool
|source=https://github.com/yellows8/ctr-gputextool
}}
}}
<youtube>oQsZ_MCmht4</youtube>
This is a tool for converting PNGs to raw 3DS GPU textures/.bclim, currently only the A4 color-format is supported.


This is a tool for converting PNGs to raw 3DS GPU textures / .bclim, currently only the A4 color-format is supported. This is a *native* tool, *not* .NET.
Note that this is a native tool, not .NET.
Credits:
 
==Credits==
* The utils.* and types.h files are from ctrtool.
* The utils.* and types.h files are from ctrtool.
* The tiling code is based on the code from here: https://github.com/devkitPro/3dstools/blob/master/src/smdhtool.cpp
* The tiling code is based on the code from [https://github.com/devkitPro/3dstools/blob/master/src/smdhtool.cpp here].
* This tool as a reference for the BCLIM file format: https://github.com/kwsch/png2bclim
* This tool as a reference for the [https://github.com/kwsch/png2bclim BCLIM file format].
 
==External links==
* GitHub - https://github.com/yellows8/ctr-gputextool

Latest revision as of 04:33, 6 May 2024

ctr-gputextool
Ctrgputextool2.png
General
Authoryellows8
TypeFile Operation
Version2015
LicenseMixed
Last Updated2015/11/26
Links
[Source Only Download]
Website
Source

This is a tool for converting PNGs to raw 3DS GPU textures/.bclim, currently only the A4 color-format is supported.

Note that this is a native tool, not .NET.

Credits

  • The utils.* and types.h files are from ctrtool.
  • The tiling code is based on the code from here.
  • This tool as a reference for the BCLIM file format.

External links

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