Convey PSP

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Convey
Convey.jpg
General
Author(s)saulotmalo
TypePuzzle
Versionv1.7
LicenceMixed
Links
Download
Website
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This game is a port of the original puzzle game Convey! from PC, originally created by Cloudsprinter Software, a team of non-profit coders in August 2005.

ConveyPSP Version 1.7 is the first public release made by Saulotmalo, with 2 modded versions available (Soccer and Formula1 mod, both are made by Loopin).

It was submitted to the Neo Spring Coding Compo 2008 (PSP Games).

User guide In this game you will demonstrate your skill and reflexes by guiding a large sphere along a track to collect all the blue balls before reaching the goal.

If you do not collect all the balls, the track will repeat itself until you capture them all. In addition, on this track you will find obstacles, direction changes, etc. Different types of balls will also appear.

Blue Balls: Collect all of them to pass the level. Green Balls: They will increase the speed, try not to catch them! Red Balls: They will slow down your speed, great as an aid to pass the level.

You can make your own levels by using the level editor (it is a seperate program that runs on PC and is in Spanish, please see link below for more details and tutorial).

In game music is customizable by replacing soundtrack.wav found in the ms0:/PSP/GAME/(or GAME150)/ConveyPSP/sounds/ folder with another WAV file with the same name.

Controls D-Pad Right/Left - Move sphere Right and Left Cross - Jump Triangle - Exit

Changelog Version 1.7 Mod Formula1 (by Loopin) - The ball is now a car. To increase the speed we will have to take the N2O cylinders and to reduce it we will have the traffic signal. Careful! do not crash against the walls of tires!

Version 1.7 Mod Soccer (by Loopin) - The ball is now a soccer ball. Careful! do not take the red cards or you will be expelled!

Version 1.7 (by saulotmalo) - In this first public version , background music has been added (Music author: Lasse Gjertsen).

References SceneBeta, https://psp.scenebeta.com/noticia/convey-psp NeoFlash, https://www.neoflash.com/forum/index.php?topic=4930.0

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