ccleste-DS

From GameBrew
Revision as of 03:38, 8 October 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox DS Homebrews |title=ccleste-DS |image=cclesteds.png |description=Celeste Classic C source port for 3DS and PC. |author=nachoz12341 |lastupdated=2023/04/25 |type=Platform |version=1.0 |license=Mixed |download=https://dlhb.gamebrew.org/dshomebrew/cclesteds.7z |website=https://www.reddit.com/r/NDSHacks/comments/12xt0cm/celeste_classic_port_for_nds_v10/ |source=https://github.com/nachoz12341/ccleste-ds |donation= }} {{#seo: |title= (Platform) - GameBrew |title_mode...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
ccleste-DS
Cclesteds.png
General
Authornachoz12341
TypePlatform
Version1.0
LicenseMixed
Last Updated2023/04/25
Links
Download
Website
Source

This is a remarkable C source port of Celeste Classic, specifically designed for the Nintendo DS! This port brings the beloved Celeste Classic experience to the Nintendo DS platform, allowing players to enjoy the game on their handheld devices.

About

This is a C source port of the original Celeste (Celeste Classic) for the PICO-8, designed to be portable. It has been specifically adapted for the Nintendo DS.

The game code, consisting of celeste.c and celeste.h, has been meticulously translated from PICO-8's Lua code. These files are self-contained and do not rely on any external dependencies other than the C standard library. Additionally, they do not perform any memory allocations, as they utilize their own internal global state.

The "frontend" functionality is provided by template.c, which is written in gl2d and MaxMod9. It handles graphics and audio output. This code can be compiled on Unix-like platforms by executing

A Celeste Classic C source port for Nintendo DS.

Media

CELESTE Classic - 100% (PICO-8) (VM) in 2:29 with 0 deaths (baldjared)

Changelog

(v.1.0)

  • First Release.

External links

Advertising: