Bubble Fight EX: Difference between revisions

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Bubble Fight EX is a Nintendo DS homebrew game where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.
Bubble Fight EX is a Nintendo DS homebrew shooting game which provides 4 stages of crazy, weird and wacky bursting arcade adventure.


It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012.
It is submitted to the Nintendomax DSdev compo and [http://gamebrew.org/wiki/File:Bubblyfightneods.rar Bubble Fight Neo] was created for the NeoFlash Compo 2012.
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* Newskool bullet hell gameplay.
* Newskool bullet hell gameplay.
* Source included.
* Source included.
==Installation==
Unzip archive and copy BubbleFightNeo.nds to your flashcart.


==User guide==
==User guide==
Collision area is smaller when player is not in "Burst Mode", try to abuse that feature.
===Gameplay===
In the game you control the Gradius shield which becomes a force field when it attacks.
 
===Tips===
Collision area is smaller when player is not in Burst Mode, try to abuse that feature.
 
You cannot damage those electric sparks.  


You cannot damage those electric sparks. Bursting can be used for defense.  
Bursting can be used for defense.  


Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
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==Changelog==
==Changelog==
'''Bubble Fight NEO'''
'''Compo Neo'''
* Added another stage.
* Added another stage.
* New Boss.
* New Boss.

Revision as of 08:33, 4 August 2021

Bubble Fight EX
File:Bubblefightds.jpg
General
Author(s)Relminator
TypeShooter
VersionCompo Final
LicenceMixed
Links
[Media:Bubblefight2ds.zip Download]
Website
[Media:Bubblefight2ds.zip Source]
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Bubble Fight EX is a Nintendo DS homebrew shooting game which provides 4 stages of crazy, weird and wacky bursting arcade adventure.

It is submitted to the Nintendomax DSdev compo and Bubble Fight Neo was created for the NeoFlash Compo 2012.

Features

  • 2D gameplay.
  • 3D background.
  • All fixed-point engine (no single float/double variable is ever used).
  • Optimized texture use via texture packing.
  • Oldskool 8-bit sprites.
  • Newskool bullet hell gameplay.
  • Source included.

Installation

Unzip archive and copy BubbleFightNeo.nds to your flashcart.

User guide

Gameplay

In the game you control the Gradius shield which becomes a force field when it attacks.

Tips

Collision area is smaller when player is not in Burst Mode, try to abuse that feature.

You cannot damage those electric sparks.

Bursting can be used for defense.

Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.

Controls

Up/A - Fly

Right/Left - Move

B - Attack

Start - Pause

Select - Bebug

Screenshots

File:Bubblefightds2.png

Compatibility

Tested on:

DSTT/TTDS (firmware 1.17a12)
Ultra R4 (firmware 1.56)

Changelog

Compo Neo

  • Added another stage.
  • New Boss.
  • Ikaruga-like lasers.
  • Particles.
  • Eye candies.
  • Fixed gameplay.
  • Boss Life meter.
  • Cleaner and beddar sub screen.
  • Metaballs.

Credits

Programming - Richard Eric M. Lope BSN RN (relminator).

Design - Anya Therese B. Lope, Relminator.

Art - Adigun A. Polack, Marc Russel, Relminator.

Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor.

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