BibleQuiz Wii: Difference between revisions

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BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.
BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat.  


==Key Features==
==Features==
* 2D Quiz gameboard with special graphical effects.
* 2D Quiz gameboard with special graphical effects.
* Support for four concurrent players
* Support for four concurrent players.
* Many questions about many topics available
* Many questions about many topics available.
* Game player score is stored on SD Card.
* Game player score is stored on SD Card.
* Game available in five languages
* Game available in five languages.
* WiiMote device support
* WiiMote device support.
* 10 background music tracks
* 10 background music tracks.
* Several sound effects
* Several sound effects.
 
==Installation==
If you are using the Homebrew Channel, just copy the BibleQuiz directory from the archive into the apps directory on the root of your SD card.
 
If you are using another loader, you only need the unzipped bibleQuiz archive. Consult the documentation for your loader of choice for the appropriate location to place these files. Launch the game using your loader.
 
==User guide==
If the game crash during startup. Check if the WiFi or Ethernet network is enabled else the game will not work.
 
You can press the Plus button to make a screen shot. The png picture is stored on the SD card in the following directory sd:/apps/bibleQuiz.


==Controls==
==Controls==
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-02.jpg
'''Wiimote:'''


Note: Press the plus button to make a screen shot. The png picture is stored on the SdCard in the following directory sd:/apps/bibleQuiz.
A - Select button on screen
 
1/2 - Next/Previous music track
 
Home - Quit game


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-04.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-04.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-05.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-05.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-06.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-06.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-07.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-07.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-08.jpg
https://dlhb.gamebrew.org/wiihomebrews/biblequizwii-08.jpg


==Media==
==Media==
'''Bible Quiz Wii Theme''' ([https://www.youtube.com/watch?v=g92B9-RI64U Atma]) <br>
<youtube>g92B9-RI64U</youtube>
<youtube>g92B9-RI64U</youtube>


==Game Tips==
==Changelog==
* If the game crash during startup. Check if the WiFi or Ethernet network is enabled else the game will not work!
'''Version 0.95 2010/03/31'''
 
==Installation==
If you are using the Homebrew Channel, just copy the BibleQuiz directory from the archive into the apps directory on the root of your SD card. If you are using another loader, you only need the unzipped bibleQuiz archive. Consult the documentation for your loader of choice for the appropriate location to place these files. Launch the game using your loader.


==Changelog==
'''31-03-2010 Version 0.95'''
GUI:
GUI:
* Update main menu screen information.
* Update main menu screen information.
* Improve game icon.
* Improve game icon.
Core:
Core:
* WiiMote timeout increase from 60 to 300 seconds.
* WiiMote timeout increase from 60 to 300 seconds.
Line 63: Line 76:
* Use libfat 1.0.7 as disk access engine.
* Use libfat 1.0.7 as disk access engine.
* Use libogc 1.8.3 as Wii interface engine.
* Use libogc 1.8.3 as Wii interface engine.
General:
General:
* Make source code compliant with r21 compiler.
* Make source code compliant with r21 compiler.
Line 70: Line 84:
* Build game with devkitPPC r21 compiler.
* Build game with devkitPPC r21 compiler.


'''19-11-2009 Version 0.94'''
'''Version 0.94 2009/11/19'''
* Maintenance release
* Maintenance release.
* Added functionality to trace game events to trace file.
* Added functionality to trace game events to trace file.
* Improve network thread
* Improve network thread.
* Use libfat 1.0.6 as disk access engine
* Use libfat 1.0.6 as disk access engine.
* Use libmxml 2.6 library as xml engine
* Use libmxml 2.6 library as xml engine.
* Use libogc 1.8.0 library as Wii interface engine
* Use libogc 1.8.0 library as Wii interface engine.
* Build game with devkitPPC r19 compiler.
* Build game with devkitPPC r19 compiler.
* Added 20 spanish questions ( 1 topic)
* Added 20 spanish questions ( 1 topic).


'''18-09-2009 Version 0.93'''
'''Version 0.93 2009/09/18'''
* This version is compiled with the newest available Wii libraries.
* This version is compiled with the newest available Wii libraries.
* Use the asndlib (part of libogc) now as standard sound engine.
* Use the asndlib (part of libogc) now as standard sound engine.
Line 86: Line 100:
* Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
* Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.


'''13/03/2009 Version 0.92'''
'''Version 0.92 2009/03/13'''
* Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
* Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
* Improve intro screens.
* Improve intro screens.
* Added fps (frame-per-second) information on all screens.
* Added fps (frame-per-second) information on all screens.
* Added screenshot functionality with plus button.
* Added screenshot functionality with plus button.
* Pictures are store on the SdCard in the following directory sd:/apps/bibleQuiz
* Pictures are store on the SdCard in the following directory sd:/apps/bibleQuiz.
* Build game with libogc 1.7.1 and devkitPPC r16 compiler.
* Build game with libogc 1.7.1 and devkitPPC r16 compiler.


'''06/02/2009 Version 0.91'''
'''Version 0.91 2009/02/06'''
* Added multi player mode for two, three and four players.
* Added multi player mode for two, three and four players.
* Improve third intro screen.
* Improve third intro screen.
Line 102: Line 116:
* Build game with libogc 1.7.1 and devkitPPC r16 compiler.
* Build game with libogc 1.7.1 and devkitPPC r16 compiler.


'''15-01-2009 Version 0.90'''
'''Version 0.90 2009/01/15'''
* Update url on intro screens to www.plaatsoft.nl (My new domain).
* Update url on intro screens to www.plaatsoft.nl (My new domain).
* Network thread status is now showed on welcome screen.
* Network thread status is now showed on welcome screen.
Line 110: Line 124:
* Build game with libogc 1.7.1 and devkitPPC r16 compiler.
* Build game with libogc 1.7.1 and devkitPPC r16 compiler.


'''23/12/2008 Version 0.80'''
'''Version 0.80 2008/12/23'''
* Added SDHC card support
* Added SDHC card support.
* Added power button support
* Added power button support.
* Bugfix: IR pointer does not disappear anymore.
* Bugfix: IR pointer does not disappear anymore.
* Build game with new libogc 1.7.1 and devkitPPC r16 compiler
* Build game with new libogc 1.7.1 and devkitPPC r16 compiler.


'''09/12/2008 Version 0.70'''
'''Version 0.70 2008/12/09'''
* Added release notes screen
* Added release notes screen.
* Added functionality to fetch release notes from internet
* Added functionality to fetch release notes from internet.
* Improve highscore information (Show max score pre topic)
* Improve highscore information (Show max score pre topic).
* Improve IR pointer
* Improve IR pointer.
* Added google analytic http request (including highscore information)
* Added google analytic http request (including highscore information).
* Improve result screen information.
* Improve result screen information.
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler.


'''27/11/2008 Version 0.60'''
'''Version 0.60 2008/11/27'''
* All texts are now created with the freetype library (Thanks DrTwox)
* All texts are now created with the freetype library (Thanks DrTwox).


'''24/11/2008 Version 0.50'''
'''Version 0.50 2008/11/24'''
* Added check if new version is available.
* Added check if new version is available.
* Added animated screen icons
* Added animated screen icons.
* Solved some minor reported bugs
* Solved some minor reported bugs.
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler.


Content update:
Content update:
*Added 10 music tracks
*Added 10 music tracks.
*Added 100 english questions (5 topics).
*Added 100 english questions (5 topics).
*Added 20 dutch questions (1 topic).
*Added 20 dutch questions (1 topic).
Line 142: Line 156:
*Corrected some wrong answers.
*Corrected some wrong answers.


'''19/11/2008 Version 0.40'''
'''Version 0.40 2008/11/19'''
* Added highscore screen
* Added highscore screen.
* Highscore is stored (in xml format) on the SD card
* Highscore is stored (in xml format) on the SD card.
* Added credits screen
* Added credits screen.
* Added help (minus button) screen
* Added help (minus button) screen.
* Added 10 music tracks
* Added 10 music tracks.
* Use freetype library as font render engine for screen (sub) titles
* Use freetype library as font render engine for screen (sub) titles.
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler.


Content update:
Content update:
*Added 170 english questions (8 topics)
*Added 170 english questions (8 topics).
*Added 100 dutch questions (4 topics)
*Added 100 dutch questions (4 topics).
*Added spanisch translation
*Added spanisch translation.


'''15/11/2008 Version 0.30'''
'''Version 0.30 2008/11/15'''
* First release for the Wii HomeBrew community
* First release for the Wii HomeBrew community.
* Complete rebuild from game engine
* Complete rebuild from game engine.
* Added language / topic select screen
* Added language / topic select screen.
* Added goodbye screen
* Added goodbye screen.
* Added sound volume control screen
* Added sound volume control screen.
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler.


Content update:
Content update:
*Added German language
*Added German language.
*Added 10 english questions (1 topic)
*Added 10 english questions (1 topic).
*Added 20 dutch questions (2 topics)
*Added 20 dutch questions (2 topics).
 
'''Version 0.2 2008/11/08'''
* Added support for xml question files.
* Added question result image with animation.
* Added multi language support.
* Added three hint buttons.
* Added support for 60Hz (480i) TV mode.
* Added score result screen.
* Added sndlib module with some sound effects.
* Added exit button.
* Added question word wrap function.
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler.


'''08-11-2008 Version 0.2'''
'''Version 0.10 2008/11/03'''
* Added support for xml question files
* Started programming.
* Added question result image with animation
* Gameboard design.
* Added multi language support
* Added WiiRemote IR control.
* Added three hint buttons
* Added three welcome screens.
* Added support for 60Hz (480i) TV mode
* Added button rumble effect.
* Added score result screen
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler.
* Added sndlib module with some sound effects
* Added exit button
* Added question word wrap function
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler


'''03-11-2008 Version 0.10'''
==Credits==
* Started programming
Special thanks to my family for their support during the development of this game.
* Gameboard design
* Added WiiRemote IR control
* Added three welcome screens
* Added button rumble effect
* Build game with new libogc 1.6.0 and devkitPPC r15 compiler


== External links ==
== External links ==
* Official Website - http://www.plaatsoft.nl
* Author's website - http://www.plaatsoft.nl
* Wiibrew - https://wiibrew.org/wiki/BibleQuiz
* Wiibrew - https://wiibrew.org/wiki/BibleQuiz

Latest revision as of 08:12, 4 August 2023

BibleQuiz
Biblequizwii.jpg
General
Authorwplaat
TypeTrivia
Version0.95
LicenseMixed
Last Updated2010/03/31
Links
Download
Website

BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat.

Features

  • 2D Quiz gameboard with special graphical effects.
  • Support for four concurrent players.
  • Many questions about many topics available.
  • Game player score is stored on SD Card.
  • Game available in five languages.
  • WiiMote device support.
  • 10 background music tracks.
  • Several sound effects.

Installation

If you are using the Homebrew Channel, just copy the BibleQuiz directory from the archive into the apps directory on the root of your SD card.

If you are using another loader, you only need the unzipped bibleQuiz archive. Consult the documentation for your loader of choice for the appropriate location to place these files. Launch the game using your loader.

User guide

If the game crash during startup. Check if the WiFi or Ethernet network is enabled else the game will not work.

You can press the Plus button to make a screen shot. The png picture is stored on the SD card in the following directory sd:/apps/bibleQuiz.

Controls

Wiimote:

A - Select button on screen

1/2 - Next/Previous music track

Home - Quit game

Screenshots

biblequizwii-03.jpgbiblequizwii-04.jpg

biblequizwii-05.jpgbiblequizwii-06.jpg

biblequizwii-07.jpgbiblequizwii-08.jpg

Media

Bible Quiz Wii Theme (Atma)

Changelog

Version 0.95 2010/03/31

GUI:

  • Update main menu screen information.
  • Improve game icon.

Core:

  • WiiMote timeout increase from 60 to 300 seconds.
  • Improve stability.
  • Improve network thread.
  • Use libfat 1.0.7 as disk access engine.
  • Use libogc 1.8.3 as Wii interface engine.

General:

  • Make source code compliant with r21 compiler.
  • Added source code to Google Code Repository.
  • Added source code documentation (Javadoc style).
  • Added Doxygen (automatic documentation generation tool) config file.
  • Build game with devkitPPC r21 compiler.

Version 0.94 2009/11/19

  • Maintenance release.
  • Added functionality to trace game events to trace file.
  • Improve network thread.
  • Use libfat 1.0.6 as disk access engine.
  • Use libmxml 2.6 library as xml engine.
  • Use libogc 1.8.0 library as Wii interface engine.
  • Build game with devkitPPC r19 compiler.
  • Added 20 spanish questions ( 1 topic).

Version 0.93 2009/09/18

  • This version is compiled with the newest available Wii libraries.
  • Use the asndlib (part of libogc) now as standard sound engine.
  • Use libfat 1.0.4 as disk access engine.
  • Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.

Version 0.92 2009/03/13

  • Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
  • Improve intro screens.
  • Added fps (frame-per-second) information on all screens.
  • Added screenshot functionality with plus button.
  • Pictures are store on the SdCard in the following directory sd:/apps/bibleQuiz.
  • Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Version 0.91 2009/02/06

  • Added multi player mode for two, three and four players.
  • Improve third intro screen.
  • Increase http receive buffer size to 8196 bytes.
  • Use only one unique cookie number during the game.
  • Bugfix: Highscore is now always loaded correctly.
  • Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Version 0.90 2009/01/15

  • Update url on intro screens to www.plaatsoft.nl (My new domain).
  • Network thread status is now showed on welcome screen.
  • Bugfix: Remove some small reported graphical bugs.
  • Bugfix: Highscore is now always loaded correctly.
  • Bugfix: Remove several bugs in network thread.
  • Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Version 0.80 2008/12/23

  • Added SDHC card support.
  • Added power button support.
  • Bugfix: IR pointer does not disappear anymore.
  • Build game with new libogc 1.7.1 and devkitPPC r16 compiler.

Version 0.70 2008/12/09

  • Added release notes screen.
  • Added functionality to fetch release notes from internet.
  • Improve highscore information (Show max score pre topic).
  • Improve IR pointer.
  • Added google analytic http request (including highscore information).
  • Improve result screen information.
  • Build game with new libogc 1.6.0 and devkitPPC r15 compiler.

Version 0.60 2008/11/27

  • All texts are now created with the freetype library (Thanks DrTwox).

Version 0.50 2008/11/24

  • Added check if new version is available.
  • Added animated screen icons.
  • Solved some minor reported bugs.
  • Build game with new libogc 1.6.0 and devkitPPC r15 compiler.

Content update:

  • Added 10 music tracks.
  • Added 100 english questions (5 topics).
  • Added 20 dutch questions (1 topic).
  • Added 20 german questions (1 topic).
  • Added french translation.
  • Corrected some wrong answers.

Version 0.40 2008/11/19

  • Added highscore screen.
  • Highscore is stored (in xml format) on the SD card.
  • Added credits screen.
  • Added help (minus button) screen.
  • Added 10 music tracks.
  • Use freetype library as font render engine for screen (sub) titles.
  • Build game with new libogc 1.6.0 and devkitPPC r15 compiler.

Content update:

  • Added 170 english questions (8 topics).
  • Added 100 dutch questions (4 topics).
  • Added spanisch translation.

Version 0.30 2008/11/15

  • First release for the Wii HomeBrew community.
  • Complete rebuild from game engine.
  • Added language / topic select screen.
  • Added goodbye screen.
  • Added sound volume control screen.
  • Build game with new libogc 1.6.0 and devkitPPC r15 compiler.

Content update:

  • Added German language.
  • Added 10 english questions (1 topic).
  • Added 20 dutch questions (2 topics).

Version 0.2 2008/11/08

  • Added support for xml question files.
  • Added question result image with animation.
  • Added multi language support.
  • Added three hint buttons.
  • Added support for 60Hz (480i) TV mode.
  • Added score result screen.
  • Added sndlib module with some sound effects.
  • Added exit button.
  • Added question word wrap function.
  • Build game with new libogc 1.6.0 and devkitPPC r15 compiler.

Version 0.10 2008/11/03

  • Started programming.
  • Gameboard design.
  • Added WiiRemote IR control.
  • Added three welcome screens.
  • Added button rumble effect.
  • Build game with new libogc 1.6.0 and devkitPPC r15 compiler.

Credits

Special thanks to my family for their support during the development of this game.

External links

Advertising: