Baku Baku X Xbox: Difference between revisions

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{{Infobox XBOX homebrew
{{Infobox XBOX Homebrews
| title       = BakuBakuX 1 & 2
|title=BakuBakuX 1
| image       = https://www.gamebrew.org/images/xboxhomebrew/BakuBakuX_1_2.png|250px
|image=bakubakuxone2.png
| type       = Puzzle
|description=Clone of the Sega game Baku Baku.
| version     = v1.0
|author=SHiZNO
| licence    = Mixed
|lastupdated=2003/10/20
| author      = SHiZNO
|type=Puzzle
| website    =  
|version=1.3
| download    = https://www.gamebrew.org/images/xboxhomebrew/BakuBakuX_1_2.rar
|license=Mixed
| source     = https://www.gamebrew.org/images/xboxhomebrew/BakuBakuX_1_2.rar
|format=XBE
|download=https://dlhb.gamebrew.org/xboxhomebrews/bakubakuxone.7z?k33p0fil35
|website=https://forums.xboxscene.org/index.php/topic,111676.0.html
|source=https://dlhb.gamebrew.org/xboxhomebrews/bakubakuxone.7z
}}
}}
<youtube>2GMzVGK0V5Y</youtube>
BakuBakuX is a clone of the Sega game Baku Baku.


== BakuBakuX 1 ==
==User guide==
=== History:  (Build 1.2: 10/19/03) ===
You must line up falling blocks of animals and foodstuffs. When an animal is aligned adjacent to a tile of its favored food, the animal eats the food. Larger groups of connected food of the same type scores higher when eaten.
* -Added Analog support for menus
*  -Slowed down menu speed a FRACTION
*  (Build 1.1: 10/17/03)
*  -Fixed animal chewing (because i sped up animal move speed,
*  it set this off and ruined it...now it works nicely.
*  -attempted to fix no-soundtrack crash...should work now?
*  -changed a few graphics 'get ready' and a fee info boxes...
*  -sped up menu move speed...maybe a little too fast !?


Note:  The only known problem with this gane i know of ATM is
When animals eat foodstuffs, they also make random blocks fall on the opponent's area, right after the currently falling blocks. The object of the game is to make one's opponent unable to place more blocks.
that the eating is still not perfect, but if you learn what
'trips' the eat engine, you will get around it and itll be fine
for the moment... someone should go over my source
and write a new eat function (because i suck)...


The reason im not adding every single thing into this game
Options are saved when you hit (EXIT) in options menu.
is due to the fact i cant plan for shit, so this will be a 'guide'
  for my next Baku Baku (2), which will hopefully play -perfect-
and include all the features i wanted for this version...
  (like more customisation).


 
==Controls==
D-Pad/Left-Stick - Control the falling blocks


Source:  This is completely open source, the end result of this game
A - Rotates the blocks
will be determined by those who contribute to the code, fix bugs
and add new features..


You can change anything you want (and honestly, the entire game
X - Enable/Disable Sound effects
-SHOULD- eventually be changed due to my...crazy programming
Sorry for the spaghetti code, but i am extremely slack when it comes
to planning, so i end up inserting code here and there as i go... ;)


You should probably keep the SHiZNO logo at the begining tho
Y - Start/Stop Music
(altho skipping it with (A) is fine etc), oh...if someone wants, make
  a better SHiZNO logo BTW (i SUCK at graphics!)..actually, i dont
give a fuck..remove the SHiZNO logo if you want!


=== Controls: ===
B - Change background (random)


You can use the DPad or the left thumbstick to control the falling blocks
Start - Pause menu
 
* (A) Rotates the blocks.
*  In game you can control these options:
*  (X) Enable/Disable Sound effects
*  (Y) Start/Stop Music
*  (B) Change background (random)
*  [START] will pause the game (and give you apause menu, see current song etc)
   
   
For menus use the DPad.
'''Menu:'''
 
* Button (A/GREEN) is used all the time for selection
*  Button (B/returns)
*  Options are saved when you hit (EXIT) in options menu..


CONTACT me at www.Xbox-scene.com (in the development forums)...
D-Pad - Navigate


Thanks again to everyone who helped me with this, sorry for the crap
A - Selection
source, and any bugs there are (in eating)...i think this is a good first IMO,
but i really believe part 2 will be miles ahead of this one. (various modes etc)


== Baku Baku X2 ==
B - Return


Baku Baku X2 is a remake of my original clone of Baku Baku, started from scratch...this time around skins are fully supported at run time and the game is now smoothe + should work 100%.
==Screenshots==
https://dlhb.gamebrew.org/xboxhomebrews/bakubakuxone3.png


=== features: ===
==Known issues==
* -2 to 8 players (4 human max)
The only known problem is that the eating is still not perfect, but if you learn what trips the eat engine, you will get around it.
* -skins
* -eating 100% works
* -custom soundtracks


=== skin info: ===
==Changelog==
making your own skins should be simple...ill be releasing 'official' skins every now and then but if you want to make your own , look in the 'default' skin directory...EVERY graphics can be altered thru skinning, the config file consists of :
'''Build 1.2 2003/10/19'''
first line = filename of preview image
*Added Analog support for menus.
every othe line consists a number and a filename, the number represents the texture to change and the filename the new texture should be located at. you can alter as many or as little graphics as you want. texture id 110 to 120 are reserved for backgrounds  so if you want to put in your own backgrounds thats where you want to do it (itll record how many your skin has automatically)
*Slowed down menu speed a FRACTION.
 
=== controls: ===
'''Build 1.1 2003/10/17'''
basically all you need to know is that Green rotates/selects everything and that the d pad and left thumbstick control movement.  
*Fixed animal chewing (because i sped up animal move speed, it set this off and ruined it...now it works nicely.
also right thumbstick left and right during play changes background
*Attempted to fix no-soundtrack crash, should work now?
 
*Changed a few graphics 'get ready' and a fee info boxes.
advanced controls deal with the music:
*Sped up menu move speed...maybe a little too fast.
* BLUE plays a random song in current soundtrack
* YELLOW changes soundtrack (game, or custom soundtracks)
* RED plays/pauses current song
* right thumbstick up and down controls music volume
* white and black cycle thru songs.
 
IMPORTANT: when music changes a pop up appears with info on music for about a second. to enable or disable wether it appears you can press the BACK button.
 
 
=== notes ===
playing more than 2 players will shrink the game boards...it can be a bit hard to see the bnoards playing 8 player, its usually helpful to play with a dark background tho...(and a big tv)
 
if you find any errors please come tell me in the xbox-scene.com development forums (under the baku baku 2 thread) or you can join EFNET and come to #xfactor
 
=== whats next ===
will fix any bugs, online play isnt going to happen until i can get a better network setup (tried it this time but my network sucks and wont allow it).....
 
as for other games i have C&C/Dune 2 and Daytona USA on my mind.
 
please try my other game Bubble Trouble SX  if you enjoy this one.


Thanks to Entropy Music http://www.entropymusic.com/ for allowing me to include the track Tremors in the game....if you like it go check out his other songs on the site!
==Credits==
Thanks again to everyone who helped me with this.


-SHiZNO
==External links==
* Xbox-Scene - https://forums.xboxscene.org/index.php/topic,111676.0.html

Latest revision as of 09:06, 28 January 2024

BakuBakuX 1
Bakubakuxone2.png
General
AuthorSHiZNO
TypePuzzle
Version1.3
LicenseMixed
Last Updated2003/10/20
Links
Download
Website
Source

BakuBakuX is a clone of the Sega game Baku Baku.

User guide

You must line up falling blocks of animals and foodstuffs. When an animal is aligned adjacent to a tile of its favored food, the animal eats the food. Larger groups of connected food of the same type scores higher when eaten.

When animals eat foodstuffs, they also make random blocks fall on the opponent's area, right after the currently falling blocks. The object of the game is to make one's opponent unable to place more blocks.

Options are saved when you hit (EXIT) in options menu.

Controls

D-Pad/Left-Stick - Control the falling blocks

A - Rotates the blocks

X - Enable/Disable Sound effects

Y - Start/Stop Music

B - Change background (random)

Start - Pause menu

Menu:

D-Pad - Navigate

A - Selection

B - Return

Screenshots

bakubakuxone3.png

Known issues

The only known problem is that the eating is still not perfect, but if you learn what trips the eat engine, you will get around it.

Changelog

Build 1.2 2003/10/19

  • Added Analog support for menus.
  • Slowed down menu speed a FRACTION.

Build 1.1 2003/10/17

  • Fixed animal chewing (because i sped up animal move speed, it set this off and ruined it...now it works nicely.
  • Attempted to fix no-soundtrack crash, should work now?
  • Changed a few graphics 'get ready' and a fee info boxes.
  • Sped up menu move speed...maybe a little too fast.

Credits

Thanks again to everyone who helped me with this.

External links

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