Area Ten: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Area Ten | image = File:Areatends.gif | type = Puzzle | version = March2008 | licence = Mixed | author = Kukulcan...")
 
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Area Ten
|title=Area Ten
| image       = [[File:Areatends.gif]]
|image=areaten.png
| type       = Puzzle
|description=Based on popular Flash game which tests your motor skills.
| version     = March2008
|author=Kukulcan
| licence    = Mixed
|lastupdated=2008/03/11
| author      = Kukulcan
|type=Puzzle
| website     = http://nds.scenebeta.com/noticia/13-area-ten
|version=2008
| download    = Media:Areatends.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/areaten.7z
|website=https://www.neoflash.com/forum/index.php/topic,4908.0.html
}}
}}
Area Ten is based on a popular Flash game, which tests your motor skills by separating two types of colored balls from the two halves of your DS's screens. It supports DS Motion.


Area Ten is based on a popular Flash game, which tests motor skills as trying to isolate two differently colored balls between the two halves of your DS's screens. It supports DS Motion.
It was submitted to the NEO Spring Coding Compo 2008 and ranked 7th.
 
It attended in the NEO Spring Coding Compo 2008 and ranked 7th .


==Features==
==Features==
*Five levels of speed
* Five levels of speed.
*Different sizes for balls (8x8, 10x10, 12x12, 14x14 and 16x16)
* Different sizes for balls (8x8, 10x10, 12x12, 14x14 and 16x16).
 
==Objectives==
Make each ball stay in its own area-Blue Or Red.


==User guide==
==User guide==
Manipulate and lead the blue balls in the bottom of the screen and the red balls in the top of the screen. The transition zone between the 2 areas is the black area.  
The objective of the game is to make each balls (asteroids) stays in its respective area, either in Red or Blue.


The game Area and the number of balls increases along with levels.
Manipulate and lead the blue balls (asteroids) in the bottom screen and the red ball (asteriods) in the top screen.  


The transition zone between the 2 areas is the black area.


[[File:Areatends2.gif]]
The game area and the number of asteroids increase along with levels.


==Controls==
==Controls==
Left/Right or DS Motion - movement
Left/Right or DS Motion - Movement
 
Start - Quit
 
R - Music On/Off
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/areaten2.png
https://dlhb.gamebrew.org/dshomebrew/areaten3.png
 
https://dlhb.gamebrew.org/dshomebrew/areaten4.png
https://dlhb.gamebrew.org/dshomebrew/areaten5.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "Area Ten";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/areaten.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Credits==
Code: Kukulcan.
Palib and Idea: Mollusk.
Gfx: Lobo.


Start - quit
==External links==
* NeoFlash - https://www.neoflash.com/forum/index.php/topic,4908.0.html


R - music On/Off


==Changelog==
[[Category:Puzzle Games on DS]]
[[Category:Homebrew applications]]

Latest revision as of 04:43, 4 May 2024

Area Ten
Areaten.png
General
AuthorKukulcan
TypePuzzle
Version2008
LicenseMixed
Last Updated2008/03/11
Links
Download
Website

Area Ten is based on a popular Flash game, which tests your motor skills by separating two types of colored balls from the two halves of your DS's screens. It supports DS Motion.

It was submitted to the NEO Spring Coding Compo 2008 and ranked 7th.

Features

  • Five levels of speed.
  • Different sizes for balls (8x8, 10x10, 12x12, 14x14 and 16x16).

User guide

The objective of the game is to make each balls (asteroids) stays in its respective area, either in Red or Blue.

Manipulate and lead the blue balls (asteroids) in the bottom screen and the red ball (asteriods) in the top screen.

The transition zone between the 2 areas is the black area.

The game area and the number of asteroids increase along with levels.

Controls

Left/Right or DS Motion - Movement

Start - Quit

R - Music On/Off

Screenshots

areaten2.pngareaten3.png

areaten4.pngareaten5.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Credits

Code: Kukulcan. Palib and Idea: Mollusk. Gfx: Lobo.

External links

Advertising: