Arcadian Tactics Xbox: Difference between revisions

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{{Infobox XBOX homebrew
{{Infobox XBOX Homebrews
| title       = Arcadian Tactics  
|title=Arcadian Tactics
| image       = https://www.gamebrew.org/images/xboxhomebrew/Arcadian%20Tactics%20v1.1.png|250px
|image=arcadiantactics2.png
| type       = Strategy
|description=A complete homebrew game featuring all the classical videogames characters.
| version     = v1.0
|author=HCF
| licence    = Mixed
|lastupdated=2012/03/27
| author      = Hcf
|type=Strategy
| website    =  
|version=1.1
| download   = https://www.gamebrew.org/images/xboxhomebrew/Arcadian%20Tactics%20v1.1.zip
|license=Mixed
| source      = https://www.gamebrew.org/images/xboxhomebrew/Arcadian%20Tactics%20v1.1.zip
|format=XBE, ISO
|download=https://dlhb.gamebrew.org/xboxhomebrews/arcadiantactics.7z?k33p0fil35
|website=https://forums.xboxscene.org/index.php/topic,112630.0.html
}}
}}
<youtube>N/A</youtube>
Arcadian Tactics is a homebrew game made by HCF. It is created as a tribute to all the people that made possible the Xbox scene.


== 1 - Introduction ==
In all these years, many people have contributed to make the scene become the greatest, with homebrew games, ports, emulators, applications, libraries, skins, rumbles, xtras... Thanks to all that people, now we can play in our Xbox with lots of games and lots of classical videogames characters.


Arcadian Tactics is a homebrew game made by HCF. I made this game as a tribute to all the people
Now, in Arcadian Tactics, all these classical videogames characters face their ultimate mission: all they fight together to save the universe... and to say big thanks to everybody who made this possible.
that made possible the Xbox scene.


In all these years, many people have contributed to make our scene become the greatest, with  
==User guide==
homebrew games, ports, emulators, applications, libraries, skins, rumbles, xtras...
===Story===
Thanks to all that people, now we can play in our Xbox with lots of games and lots of classical
November 2011, Evil wizard Ghormoor has come from a parallel universe, he has got the Dark Gem of Destruction, and with its powerfull magic, he wants to subjugate the world. The only chance to fight with this evil wizard is Princess Kiryela, a young girl born in the woods, daughter of a mage and an elf, who appears to be immune to every kind of magic. She is the only one who can fight with Ghormoor.
videogames characters.


Now, in Arcadian Tactics, all these classical videogames characters face their ultimate mission:
But Ghormoor is awared of this, and he has summoned lots of classical videogame evil characters to try to kill Kiryela before she can arrive to Ghormoor.
all they fight together to save the universe... and to say BIG THANKS to everybody who made
this possible!!


== 2 - Story ==
Luckily, Kiryela is not alone. All the videogame heroes are going to protect and escort her, trying to guide Kiryela to the final battle versus Ghormoor. Kiryela is not a powerfull warrior, so our heroes must protect her in any case.


November 2011, Evil wizard Ghormoor has come from a parallel universe, he has got the Dark Gem
In this game, you will play with lots of classical videogame heroes: Ryu, Ken, Captain America, Richter Belmont, Rastan, Captain Commando, Billy and Jimmy Lee, Bub & Bob, Joe & Mac, Pitfall Harry, Wonderboy... All them will guide Kiryela to save our universe.
of Destruction, and with its powerfull magic, he wants to subjugate the world. The only chance
to fight with this evil wizard is Princess Kiryela, a young girl born in the woods, daughter of
a mage and an elf, who appears to be immune to every kind of magic. She is the only one who can
fight with Ghormoor.


But Ghormoor is awared of this, and he has summoned lots of classical videogame evil characters
===The game===
to try to kill Kiryela before she can arrive to Ghormoor.
Arcadian Tactics is a tactical game. You control a team of brave warriors to protect and guide Kiryela stage after stage, to finally defeat Ghormoor.


Luckily, Kiryela is not alone. All the videogame heroes are going to protect and escort her, trying
In the beginning, you start your mission with 3 characters: princess Kiryela, and you can choose 2 more characters from the classical "Street Fighter 2" staff. Each character has its own combat values, and a special ability: Ryu and Ken have projectile attacks, Blanka has a surrounding attack, Chun-Li can dodge some hits, and so on...
to guide Kiryela to the final battle versus Ghormoor. Kiryela is not a powerfull warrior, so  
our heroes must protect her in any case.


In this game, you will play with lots of classical videogame heroes: Ryu, Ken, Captain America,
These characters are NOT well-balanced, and this has been made purposely. This way, you can try lots of combinations of characters, and this is a way to modify the difficulty of the game.  
Richter Belmont, Rastan, Captain Commando, Billy and Jimmy Lee, Bub & Bob, Joe & Mac, Pitfall Harry,
Wonderboy... All them will guide Kiryela to save our universe!!


You will have to combine wisely the special abilities of your characters if you want to success. Furthermore, you will easily see that each special ability needs a special strategy to maximize its effects (for example, if you choose Honda and Ken, you will see that a good strategy is putting Honda in front of your army because he has a good defense value, and Ken can be placed behind Honda, launching lots of Hadoken's from the distance).


== 3 - THE GAME: ==
Each level is a board of squared cells that is randomly generated. One of these cells is marked with the EXIT word, and your ultimate goal is driving all your characters to this EXIT cell, to go to the next stage. This will not be easy, because lots of classical videogame villians will appear in every stage to try to stop you. The villians are also randomly generated, so  you will never play two identical matches. This game has been designed trying to have a lot of replayability value.


Arcadian Tactics is a tactical game. You control a team of brave warriors to protect and  
If you manage to drive all your characters to the EXIT, you will advance to the next stage. Of course, this is not necessary: you can simply try to KILL every enemy in the stage, and when this is done, you will advance to the next stage easily too. But don't forget that, if the combat seems to be too tough, the main goal is trying to reach the EXIT cell, and it's not mandatory to kill every enemy.
guide Kiryela stage after stage, to finally defeat Ghormoor.


In the beginning, you start your mission with 3 characters: princess Kiryela, and you can
Furthermore: the main goal is to protect Kiryela. If Kiryela dies, the game is over. If one of your other character dies, the game continues, although next stages will be very difficult if you have lost one of your heroes. So, remember: try to keep alive your 3 characters, and mainly Kiryela.
choose 2 more characters from the classical "Street Fighter 2" staff. Each character has
its own combat values, and a special ability: Ryu and Ken have projectile attacks, Blanka
has a surrounding attack, Chun-Li can dodge some hits, and so on...


These characters are NOT well-balanced, and this has been made purposely. This way, you can
Each 5 rounds, a new ally character will join your party!! You will play with lots of classical videogame heroes. This ally characters are less powerfull than your 2 main characters, but their help will be mandatory if you want to progress in the game, because every stage will be more and more difficult. Even more: some of these ally characters have special abilities too. Use them wisely!
try lots of combinations of characters, and this is a way to modify the difficulty of the game.  


You will have to combine wisely the special abilities of your characters if you want to success.
Characters gain experience when they fight. When they have gained enough experience, they will LEVEL UP, and their combat values (Strength, Defense and Stamina) will increase. Try to LEVEL UP your characters!
Furthermore, you will easily see that each special ability needs a special strategy to maximize
its effects (for example, if you choose Honda and Ken, you will see that a good strategy is
putting Honda in front of your army because he has a good defense value, and Ken can be placed
behind Honda, launching lots of Hadoken's from the distance).


Each level is a board of squared cells that is randomly generated. One of these cells is marked
The rule of the experience is easy: a character gains a bit of experience each time that he attacks (or counter-attacks). If the hit KILLS the enemy, the amount of obtained experience is much more higher. Furthermore: the more powerful the enemy is, the more EXP points will you get if you attack or kill him.
with the EXIT word, and your ultimate goal is driving all your characters to this EXIT cell,  
to go to the next stage. This will not be easy, because lots of classical videogame villians
will appear in every stage to try to stop you. The villians are also randomly generated, so 
you will never play two identical matches. This game has been designed trying to have a lot
of replayability value.


If you manage to drive all your characters to the EXIT, you will advance to the next stage.  
===Combat rules===
Of course, this is not necessary: you can simply try to KILL every enemy in the stage, and
Arcadian Tactics is a turn-based game. In each turn, you can move once every character in your army. When your turn ends, every enemy character will make his move, and then it will be your turn again.
when this is done, you will advance to the next stage easily too. But don't forget that,
if the combat seems to be too tough, the main goal is trying to reach the EXIT cell, and  
it's not mandatory to kill every enemy.


Furthermore: the main goal is to protect Kiryela. If Kiryela dies, the game is over. If one of your
When you move a character, you can perform two things: first of all, you can move your character to one of the accessible squares (the accessible squares depend of your character's speed and abilities).
other character dies, the game continues, although next stages will be very difficult if you have
lost one of your heroes. So, remember: try to keep alive your 3 characters, and mainly Kiryela.


Each 5 rounds, a new ally character will join your party!! You will play with lots of classical
After moving, your character can perform an action. This action can be an attack, or a special action like healing himself (if your character has this special ability). You cannot attack AND make a special action in the same turn.
videogame heroes. This ally characters are less powerfull than your 2 main characters, but their
help will be mandatory if you want to progress in the game, because every stage will be more and
more difficult. Even more: some of these ally characters have special abilities too. Use them wisely!


Characters gain experience when they fight. When they have gained enough experience,  
When a character attacks an enemy, this enemy will perform a counter-attack. But this has a limitation: every character (ally or enemy) can only perform ONE counter-attack per turn. So, if a character is surrounded by many enemies and all of them attack him, he will only counter-attack to the first received hit (unless he has a special ability that enables him to counter-attack more times).
they will LEVEL UP, and their combat values (Strength, Defense and Stamina) will increase.  
Try to LEVEL UP your characters!


The rule of the experience is easy: a character gains a bit of experience each time that he
In the board, there are HOLES. Your characters cannot place in holes if they don't have the special ability "WALK-BY-HOLES". But all the enemy characters CAN place themselves in the holes, because they are specters-like bodies, guided by the magic of Ghormoor. Beware of this.
attacks (or counter-attacks). If the hit KILLS the enemy, the amount of obtained experience
is much more higher. Furthermore: the more powerfull the enemy is, the more EXP points will
you get if you attack or kill him.


===Special abilities===
This is a description of the special abilities that a character can have. A character can only have one (or zero) special abilities:


==4 - COMBAT RULES:==
Projectile Attack:
*Normal characters can only attack to adjacent enemies. But characters with projectile attack can attack distant enemies
*Even more: the projectile attack cannot be counter-attacked, so it is a very useful ability.
*Examples: Ryu, Ken, Bub, Bob.


Arcadian Tactics is a turn-based game. In each turn, you can move once every character in your army.  
Increasing Strength:
When your turn ends, every enemy character will make his move, and then it will be your turn again.
*The strength of the character is increased by +1 every 3 rounds.  
*If you manage to advance some rounds, your character will be very powerful.
*Examples: Zangief.


When you move a character, you can perform two things: first of all, you can move your character to
Increasing Defense:
one of the accessible squares (the accessible squares depend of your character's speed and abilities).
*The defense of the character is increased by +1 every 3 rounds.
*If you manage to advance some rounds, your character will be very tough.
*Examples: Honda.


After moving, your character can perform an action. This action can be an attack, or a special action
Increasing Stamina:
like healing himself (if your character has this special ability). You cannot attack AND make a
*The stamina (life) of the character is increased by +1 every 3 rounds.  
special action in the same turn.
*If you manage to advance some rounds, your character will be very hard to kill.
*Examples: ???.


When a character attacks an enemy, this enemy will perform a counter-attack. But this has a
Surrounding Attack:
limitation: every character (ally or enemy) can only perform ONE counter-attack per turn. So,  
*When the character attacks an enemy, he will damage EVERY adjacent enemy.  
if a character is surrounded by many enemies and all of them attack him, he will only counter-attack  
*Even more: only the enemy attacked will be able to counter-attack. So, if you are surrounded by a weak enemy and a strong enemy, you will prefer to attack the WEAK enemy. The strong character will be damaged too, but you will not suffer his strong counter-attack.
to the first received hit (unless he has a special ability that enables him to counter-attack more
*Examples: Blanka.
times).


In the board, there are HOLES. Your characters cannot place in holes if they don't have the special  
Two-Counterattacks:
ability "WALK-BY-HOLES". But all the enemy characters CAN place themselves in the holes, because
*Normal characters only can perform one counter-attack per turn, so they have a hard time when they are surrounded by several enemies.  
they are specters-like bodies, guided by the magic of Ghormoor. Beware of this!!!
*Characters with this special ability can perform two counter-attacks per turn, so they can fight with several units with better chances of success.
*Examples: Guile.


No-Counter Attack:
*When a normal character attacks, he will suffer a counter-attack from the damaged enemy (if he is still alive).
*Characters with this special ability can attack without receiving counter-attacks.
*Example: ????.


==5 - CONTROLS:==
Dodge-Move:
*Characters with the dodge ability will dodge some attacks (when a character dodges, he receives 0 damage).
*The chance of dodging a hit is random, but there is a rule: a faster character has a bigger chance to dodge than a slower one with the same ability.
*For example, Chun-Li is a fast character and will dodge around 50% of the hits, but Donkey-JR is faster and he will dodge around 75-80% of the attacks.
*Example: Chun-li, DonkeyKongJR.


Yoga-Power:
*This special power is a combination of two abilities: the character can TELEPORT himself to every cell in the board instead of making a normal move (with the exception of the holes).
*After teleporting, your character can perform an attack, and these attacks cannot be counter-attacked. So, Yoga Power is the combination of TELEPORTING and NO-COUNTER-ATTACK.
*Example: Dhalsim.


DIGITAL PAD: The digital pad moves the cursor by the screen.
Healing:
*After moving, these characters can choose between performing an attack (pressing Button A like every normal character) or HEALING themselves by pressing Button X.  
*Healing will recover 5 points of stamina, and you can heal yourself once per turn.
*Example: Cormano, Homer Simpson


BUTTON A: This button is used to make selections, move, and attack.
Conga Attack:
*After moving, these characters can choose between performing a normal attack (pressing Button A like every normal character) or making the powerful "Conga Attack" by pressing BUTTON X. This "Conga Attack" will hit 7 times to one enemy of the screen.
*The Conga Attack is very powerful but has some limitations: first of all, you can only perform "Conga Attack" once per stage (so, use it wisely). *Second, you cannot choose which enemy will be damaged by the "Conga Attack" (it will be selected randomly between all the enemies that stay alive).
*And third, you will not earn any experience from "Conga Attack" hits: you will see that you character is not the one that is hitting.
*Example: The Mask.


In the character selection screen, you will use "BUTTON A" to choose your characters in the
Dragon_Slayer:
beginning of the game.  
*Characters with this ability, have a big bonus when attacking dragons, so they make more damage when they fight with these creatures.
*There is no bonus when defending from dragons.
*Example: Dirk the Daring.


In the combat screen, you will use "BUTTON A" to select which character you want to select to move.
Undead_Slayer:
Once you have selected a character, you can move it. To move a character, you go to the desired
*Characters with this ability, have a bonus when attacking the undead bosses (Dracula, Frankenstein, The Mummy and Medusa), so they make more damage when they fight with these creatures.  
destination with the digital pad, and press "BUTTON A" again. After making a move, you can select
*There is no bonus when defending from them.
the enemy that you want to attack, and this is made again with the digital pad and "BUTTON A"
*Example: Richter Belmont.


Walk By Holes:
*Normal characters cannot place themselves in the holes of the board. But some small characters have the ability "Walk by holes", and they can hide themselves in the holes of the board.
*Furthermore: characters with this ability, gain a bonus in combat when they are hidden in a hole (they make more damage and they receive less damage).
*Example: Wonderboy, Pitfall-Harry.


BUTTON B: This button is used to de-select a character. If you select a character in the combat screen
NOTE: All the enemy characters can walk by holes because they are guided by the magic of Ghormoor, but they are not "hidden" there, so they don't have any combat bonus when they are placed in a hole.
but later you prefer to move another character instead, you can de-select it with "BUTTON B"


Cowaray:
*Yes, this IS a special ability.
*Coward characters cannot die. When a coward character is hit and his stamina reaches zero, the character runs away to the exit. He does not fight anymore in that stage... but if you manage to advance to the next stage, the coward character will be available again in your army.
*Example: Norimaro.


BUTTON Y: You must push "BUTTON Y" to end your turn, when you have moved every character or if you
NOTE: In the final battle versus Ghormoor, as there is no "exit" in the stage, coward characters fight bravely as usual characters (in fact, they cannot run away). This is the only situation where a coward character can die.
don't want to perform any more moves.


===Bosses===
Every 10 levels, you will face a BOSS. Bosses are special villians with special abilities that will force you to use special strategies to defeat them. These are the bosses:


BUTTON X: This button is used to perform special actions, like the characters that can heal themselves
LEVEL 11 - BARON VON BUBBA: This character from the game Bubble Bobble is immortal, so don't waste your hits trying to damage him. The goal of this stage is simply reaching the Exit!! (you can try to kill all the enemies except Baron Von Bubba, if you want).
(if they have this special ability) or the Conga attack (if they have this special ability).
Once you have selected a character, you can press "BUTTON X" to perform the special ability
(instead of pressing "BUTTON A" to attack)


LEVEL 21 - WORM: A giant worm will go out of the Exit cell. Its head is the only part where you can damage it. So, you can try to kill the worm, or maybe wait until it goes out of the exit entirely, to try to scape.


LEFT TRIGGER: If you have moved a character to a wrong cell, you can UNDO your move by pressing
LEVEL 31 - MANDARA: This boss is inspired in the epic Mandara boss of the game Shinobi. A collection of Mandara statues will push (and damage) your characters. Try to break a way to the exit before being squashed.
the LEFT TRIGGER. Your character will return to its original cell, and you will be able to move
it again. Be warned that you can only UNDO your move BEFORE making your attack. If you have moved
AND attacked with a character, you will not be able to UNDO the move (this has been done to prevent
cheating).


LEVEL 41: CASTLEVANIA COCKTAIL: In this level, you will face Dracula, Frankenstein, The Mummy and Medusa. Both are very powerful enemies, so... good luck.


RIGHT TRIGGER: When you place the cursor over a character and you press the RIGHT TRIGGER,
LEVEL 51: GHORMOOR AND MINIONS: This is the final level, and the goal is killing Ghormoor. But there is a big dificulty: only Kiryela can damage Ghormoor. This was the reason why all your heroes tried to escort Kiryela during the game. The rest of your characters will not be able
you will show the data of that character: Name, Level, Speed, Combat Values... Besides,  
to damage Ghormoor, so don't waste their hits with him. Instead of that, use the rest of your characters to kill the minions, so that Kiryela could have a chance to fight with Ghormoor.
you will see the EXPERIENCE points that the character has, and how many points he needs
to upgrade to the next level.  


After level 51, you have won the game!!! But the game will let you the chance of keeping fighting if you want to know how long can you go.


START BUTTON: During a combat, the START button is used to SAVE the game. In the initial screen
===Saving/Loading game===
where you select your characters, the START button is used to LOAD a saved game.
You can save the status of your quest during the game, by pressing the START button during a combat. You have 5 slots where you can save different games, so select the slot that you prefer, and the game will be saved in it. If a slot already has a saved game, it will have printed the number of the last stage that you managed to beat.


If another day you want to load the game to continue your quest, you can do it by pressing the START button in the initial screen of the game where you select your characters (instead of selecting two characters to start a new game, simply press START). You will be prompted which slot you want to load. The slots that have saved games, will have printed the number of the last stage that you managed to beat when you saved.


SELECT BUTTON: During a combat, the SELECT button is used to quit the current game, and go to
IMPORTANT NOTE: You can save a game in the middle of a combat, but when you load the game you will restore the situation in the beginning of the stage. But this has not been tested deeply, so it is recommended to save the game always at the beginning of a combat.
the initial screen. Be warned that you will loose all your unsaved progress.


IMPORTANT NOTE 2: At the moment, this game saves the quest in the same folder of the game. So, if you are playing from a DVD, you will not be able to save your quest. Sorry.


WHITE BUTTON: During a combat, enables or disables displaying help related to the controls, in the lower part of the screen.
===Unlockables===
If you manage to arrive to Stage 31, the game will tell you a secret trick, and you will be able to unlock every character of the game by pressing a sequence of keys in the Title Screen. If you do it, you will be able to choose any good character to begin the game (not only the Street Fighter II staff).  


===Adding characters===
Yes, you can add your own characters to this game. If you want to do that, please read the ADDING.txt document.


WHITE+BLACK BUTTONS: During a combat (or in the Title screen) this combination of buttons quits the game and returns to the dashboard.
==Controls==
D-Pad - Move the cursor by the screen


A - Make selections, Move, Attack


==6 - SPECIAL ABILITIES:==
B - De-select a character


This is a description of the special abilities that a character can have. A character can only
Y - End your turn
have one (or zero) special abilities:


X - Perform special actions (e.g. heal, Conga attack)


===PROJECTILE ATTACK: ===
L - Undo (only available before making your attack)
-----------------
Normal characters can only attack to adjacent enemies. But characters with projectile attack
can attack distant enemies!! Even more: the projectile attack cannot be counter-attacked, so
it is a very usefull ability.
Examples: Ryu, Ken, Bub, Bob.


R - If cursor on character, show character info (Name, Level, Speed, Combat Values, Experience...)


===INCREASING STRENGTH:===
Start - Save game (during a combat), Load game (in the initial screen)
-------------------
The strength of the character is increased by +1 every 3 rounds. If you manage to advance some
rounds, your character will be very powerfull.
Examples: Zangief


Select - Quit current game and return to initial screen


===INCREASING DEFENSE:===
White - Enable/Disable displaying help related to the controls (in the lower part of the screen)
-------------------
The defense of the character is increased by +1 every 3 rounds. If you manage to advance some
rounds, your character will be very tough.
Examples: Honda


White+Black - Quit the game and return to the dashboard


===INCREASING STAMINA:===
==Screenshots==
-------------------
https://dlhb.gamebrew.org/xboxhomebrews/arcadiantactics3.png
The stamina (life) of the character is increased by +1 every 3 rounds. If you manage to advance
some rounds, your character will be very hard to kill.
Examples: ???


https://dlhb.gamebrew.org/xboxhomebrews/arcadiantactics4.png


===SURROUNDING ATTACK:===
https://dlhb.gamebrew.org/xboxhomebrews/arcadiantactics5.png
-------------------
When the character attacks an enemy, he will damage EVERY adjacent enemy. Even more: only the
enemy attacked will be able to counter-attack. So, if you are surrounded by a weak enemy and a
strong enemy, you will prefer to attack the WEAK enemy. The strong character will be damaged too,
but you will not suffer his strong counter-attack.
Examples: Blanka


==Changelog==
'''Version 1.1'''
* Difficulty levels: Extreme, Hard, Normal, Easy, Beginner.
* Auto-save feature.
* Unlockable characters now scroll properly in the selection screen.
* Help about controls is displayed during combat (you can hide it with white button).
* You can quit the game to the dashboard, pressing simmultaneously the black and white buttons, during the Title screen or during a combat (it does not work in the rest of the screens yet).
* There is a new song (AVGN based) before the final battle.
* The title screen is not skipped when quiting a game.
* Corrected some sprites: Dhalsim, King-Arthur, Chunli, Pigman, Arthur...
* Now the unlockable characters are a bit stronger than previous version (when you select them as initial characters)
* The weaker foes are a bit stronger now (soldier, helmetman, swordman, von-bubba...)
* The Undead Slayer ability is a bit more powerfull now.
* Fixed the bug that prevented to save/load games in level 21 (the worm boss).
* Fixed some small memory leaks.
* Now the screens of "Stats" and "Join Character" have a background picture.
* You can exit from the "Stats" screens pressing 'B' or 'SELECT'.
* There was a lag in the cutscenes (after pressing 'A' to skip them). This lag has been fixed.
* Fixed a bug related to coward characters in the final battle.
* Better audio management.


===TWO-COUNTERATTACKS:===
'''Version 1.0'''
------------------
* First release.
Normal characters only can perform one counter-attack per turn, so they have a hard time when
they are surrounded by several enemies. Characters with this special ability can perform two
counter-attacks per turn, so they can fight with several units with better chances of success.
Examples: Guile


==Credits==
This is a tribute to everybody contributing to the Xbox scene. They made possible to play in our Xbox with all the classical videogame characters appearing in this game, and many more. Thank you very much.


===NO-COUNTER-ATTACK:===
It is impossible to name them all, but of course you can think about the enormous work made by Xport, Madmab, Freakdave, A600, Lantus, RessurectionX... and many many more.
-----------------
When a normal character attacks, he will suffer a counter-attack from the damaged enemy
(if he is still alive). Characters with this special ability can attack without receiving
counter-attacks.
Example: ????


Thanks too to all the people involved in the creation of the Xtras and the Emuxtras site (RessurectionX, you are an inspiration for us).


===DODGE-MOVE:===
Thanks to all the people who created spritesheets and made them available for everybody. I made some of the spritesheets myself, but I reused some other from The Spriters Resource site, so thanks to Lord Zymeth, Hokuto No Kenshiro, Belial, SonicFreak, Caffeine Ripper, Wing Wang Wao, Dolphman, Random Talking Bush, Grim, The Shirt Ninja, Cyrus Annihilator, and Maneko.
----------
Characters with the dodge ability will dodge some attacks (when a character dodges, he
receives 0 damage). The chance of dodging a hit is random, but there is a rule: a faster character
has a bigger chance to dodge than a slower one with the same ability. For example, Chun-Li is
a fast character and will dodge around 50% of the hits, but Donkey-JR is faster and he will
dodge around 75-80% of the attacks.
Example: Chun-li, DonkeyKongJR


Big thanks to my brother too, as he helped me a lot in the beta-testing stage, and gave me lots of good ideas to make the game better.


===YOGA POWER:===
==External links==
----------
* Xbox-Scene - https://forums.xboxscene.org/index.php/topic,112630.0.html
This special power is a combination of two abilities: the character can TELEPORT himself to
every cell in the board instead of making a normal move (with the exception of the holes).  
After teleporting, your character can perform an attack, and these attacks cannot be
counter-attacked. So, Yoga Power is the combination of TELEPORTING and NO-COUNTER-ATTACK.
Example: Dhalsim
 
 
===HEALING:===
-------
After moving, these characters can choose between performing an attack (pressing "BUTTON A"
like every normal character) or HEALING themselves by pressing BUTTON X. Healing will
recover 5 points of stamina, and you can heal yourself once per turn.
Example: Cormano, Homer Simpson
 
 
===CONGA ATTACK:===
-----------
After moving, these characters can choose between performing a normal attack (pressing
"BUTTON A" like every normal character) or making the powerfull "Conga Attack" by pressing
BUTTON X. This "Conga Attack" will hit 7 times to one enemy of the screen.
 
The Conga Attack is very powerfull but has some limitations: first of all, you can only
perform "Conga Attack" once per stage (so, use it wisely). Second, you cannot choose which enemy
will be damaged by the "Conga Attack" (it will be selected randomly between all the enemies
that stay alive). And third, you will not earn any experience from "Conga Attack" hits: you will
see that you character is not the one that is hitting ;)
Example: The Mask
 
 
===DRAGON_SLAYER:===
-------------
Characters with this ability, have a big bonus when attacking dragons, so they make more damage when
they fight with these creatures. There is no bonus when defending from dragons.
Example: Dirk the Daring
 
 
===UNDEAD_SLAYER:===
-------------
Characters with this ability, have a bonus when attacking the undead bosses (Dracula, Frankenstein,
The Mummy and Medusa), so they make more damage when they fight with these creatures. There is
no bonus when defending from them.
Example: Richter Belmont
 
 
===WALK BY HOLES:===
-------------
Normal characters cannot place themselves in the holes of the board. But some small characters
have the ability "Walk by holes", and they can hide themselves in the holes of the board.
Furthermore: characters with this ability, gain a bonus in combat when they are hidden in a hole
(they make more damage and they receive less damage).
Example: Wonderboy, Pitfall-Harry
 
NOTE: All the enemy characters can walk by holes because they are guided by the magic of Ghormoor,
but they are not "hidden" there, so they don't have any combat bonus when they are placed in a hole.
 
 
===COWARDY:===
-------
Yes, this IS a special ability!! ;)
Coward characters cannot die. When a coward character is hit and his stamina reaches zero,
the character runs away to the exit. He does not fight anymore in that stage... but if you manage
to advance to the next stage, the coward character will be available again in your army.
Example: Norimaro
 
NOTE: In the final battle versus Ghormoor, as there is no "exit" in the stage, coward characters fight bravely as usual characters (in fact, they cannot run away!). This is the only situation where a coward character can die.
 
 
==7 - BOSSES==
 
Every 10 levels, you will face a BOSS. Bosses are special villians with special abilities that will
force you to use special strategies to defeat them. These are the bosses:
 
 
LEVEL 11 - BARON VON BUBBA: This character from the game Bubble Bobble is immortal, so don't waste
your hits trying to damage him. The goal of this stage is simply reaching the Exit!! (you can try
to kill all the enemies except Baron Von Bubba, if you want).
 
LEVEL 21 - WORM: A giant worm will go out of the Exit cell. Its head is the only part where you can
damage it. So, you can try to kill the worm, or maybe wait until it goes out of the exit entirely,
to try to scape.
 
LEVEL 31 - MANDARA: This boss is inspired in the epic Mandara boss of the game Shinobi. A collection
of Mandara statues will push (and damage) your characters. Try to break a way to the exit before
being squased!!
 
LEVEL 41: CASTLEVANIA COCKTAIL: In this level, you will face Dracula, Frankenstein, The Mummy and
Medusa. Both are very powerfull enemies, so... good luck!!
 
LEVEL 51: GHORMOOR AND MINIONS: This is the final level, and the goal is killing Ghormoor. But
there is a big dificulty: only Kiryela can damage Ghormoor!! This was the reason why all your
heroes tried to escort Kiryela during the game... The rest of your characters will not be able
to damage Ghormoor, so don't waste their hits with him. Instead of that, use the rest of your
characters to kill the minions, so that Kiryela could have a chance to fight with Ghormoor.
 
After level 51, you have won the game!!! But the game will let you the chance of keeping fighting
if you want to know how long can you go ;)
 
==8 - SAVING/LOADING GAME==
 
You can save the status of your quest during the game, by pressing the START button DURING A COMBAT.
You have 5 slots where you can save different games, so select the slot that you prefer, and the game
will be saved in it. If a slot already has a saved game, it will have printed the number of the last
stage that you managed to beat.
 
If another day you want to load the game to continue your quest, you can do it by pressing the START
button IN THE INITIAL SCREEN of the game where you select your characters (instead of selecting two
characters to start a new game, simply press START). You will be prompted which slot you want to
load. The slots that have saved games, will have printed the number of the last stage that you
managed to beat when you saved.
 
IMPORTANT NOTE: You can save a game in the middle of a combat, but when you load the game you will
restore the situation in the begining of the stage. But this has not been tested deeply, so I
recommend to save the game allways AT THE BEGINING of a combat.
 
IMPORTANT NOTE 2: At the moment, this game saves the quest in the same folder of the game. So,
if you are playing from a DVD, you will not be able to save your quest. Sorry :(
 
==9 - UNLOCKABLES==
 
If you manage to arrive to Stage 31, the game will tell you a secret trick, and you will be able
to unlock every character of the game by pressing a sequence of keys in the Title Screen. If you
do it, you will be able to choose any good character to begin the game (not only the Street
Fighter II staff).  
 
 
==10 - ADDING CHARACTERS==
 
Yes, you can add your own characters to this game!! :)
 
If you want to do that, please read the ADDING.txt document
 
 
==11 - KNOWN BUGS==
 
* To be completed... ;)
 
 
==12 - THANKS & CREDITS==
 
This is an amateur homebrew game, but I have put all my efforts in it, because I want this to be
a tribute to everybody contributing to the Xbox scene. They made possible to play in our Xbox
with all the classical videogame characters appearing in this game, and many more.
THANK YOU VERY MUCH!!!
 
I don't want to write names because it would be impossible to collect them all, but of course
you can think about the enormous work made by Xport, Madmab, Freakdave, A600,
Lantus, RessurectionX... and many many more!!!
 
Thanks too to all the people involved in the creation of the Xtras and the Emuxtras site
(RessurectionX, you are an inspiration for us!!).
 
Thanks to all the people who created spritesheets and made them available for everybody.
I made some of the spritesheets myself, but I reused some other from The Spriters Resource site,
so thanks to Lord Zymeth, Hokuto No Kenshiro, Belial, SonicFreak, Caffeine Ripper, Wing Wang Wao,
Dolphman, Random Talking Bush, Grim, The Shirt Ninja, Cyrus Annihilator, and Maneko.
 
I want to say big thanks to my brother too, as he helped me a lot in the beta-testing stage,
and gave me lots of good ideas to make the game better :)
 
And finally, if you have contributed to the xbox scene too, big thanks to you, and this game is a
tribute to you too!!! Oh, and if you have not contributed to the scene, I hope that you enjoy
the game anyways, and keep in mind that it's never too late to learn how to program for the Xbox ;) 
I didn't know anything about Xbox programming six months ago, and now I have released my first game,
and I hope to release many more in the future.
 
THANK YOU VERY MUCH, and I hope that you enjoy this game!!!! :)
 
HCF

Latest revision as of 09:06, 28 January 2024

Arcadian Tactics
Arcadiantactics2.png
General
AuthorHCF
TypeStrategy
Version1.1
LicenseMixed
Last Updated2012/03/27
Links
Download
Website

Arcadian Tactics is a homebrew game made by HCF. It is created as a tribute to all the people that made possible the Xbox scene.

In all these years, many people have contributed to make the scene become the greatest, with homebrew games, ports, emulators, applications, libraries, skins, rumbles, xtras... Thanks to all that people, now we can play in our Xbox with lots of games and lots of classical videogames characters.

Now, in Arcadian Tactics, all these classical videogames characters face their ultimate mission: all they fight together to save the universe... and to say big thanks to everybody who made this possible.

User guide

Story

November 2011, Evil wizard Ghormoor has come from a parallel universe, he has got the Dark Gem of Destruction, and with its powerfull magic, he wants to subjugate the world. The only chance to fight with this evil wizard is Princess Kiryela, a young girl born in the woods, daughter of a mage and an elf, who appears to be immune to every kind of magic. She is the only one who can fight with Ghormoor.

But Ghormoor is awared of this, and he has summoned lots of classical videogame evil characters to try to kill Kiryela before she can arrive to Ghormoor.

Luckily, Kiryela is not alone. All the videogame heroes are going to protect and escort her, trying to guide Kiryela to the final battle versus Ghormoor. Kiryela is not a powerfull warrior, so our heroes must protect her in any case.

In this game, you will play with lots of classical videogame heroes: Ryu, Ken, Captain America, Richter Belmont, Rastan, Captain Commando, Billy and Jimmy Lee, Bub & Bob, Joe & Mac, Pitfall Harry, Wonderboy... All them will guide Kiryela to save our universe.

The game

Arcadian Tactics is a tactical game. You control a team of brave warriors to protect and guide Kiryela stage after stage, to finally defeat Ghormoor.

In the beginning, you start your mission with 3 characters: princess Kiryela, and you can choose 2 more characters from the classical "Street Fighter 2" staff. Each character has its own combat values, and a special ability: Ryu and Ken have projectile attacks, Blanka has a surrounding attack, Chun-Li can dodge some hits, and so on...

These characters are NOT well-balanced, and this has been made purposely. This way, you can try lots of combinations of characters, and this is a way to modify the difficulty of the game.

You will have to combine wisely the special abilities of your characters if you want to success. Furthermore, you will easily see that each special ability needs a special strategy to maximize its effects (for example, if you choose Honda and Ken, you will see that a good strategy is putting Honda in front of your army because he has a good defense value, and Ken can be placed behind Honda, launching lots of Hadoken's from the distance).

Each level is a board of squared cells that is randomly generated. One of these cells is marked with the EXIT word, and your ultimate goal is driving all your characters to this EXIT cell, to go to the next stage. This will not be easy, because lots of classical videogame villians will appear in every stage to try to stop you. The villians are also randomly generated, so you will never play two identical matches. This game has been designed trying to have a lot of replayability value.

If you manage to drive all your characters to the EXIT, you will advance to the next stage. Of course, this is not necessary: you can simply try to KILL every enemy in the stage, and when this is done, you will advance to the next stage easily too. But don't forget that, if the combat seems to be too tough, the main goal is trying to reach the EXIT cell, and it's not mandatory to kill every enemy.

Furthermore: the main goal is to protect Kiryela. If Kiryela dies, the game is over. If one of your other character dies, the game continues, although next stages will be very difficult if you have lost one of your heroes. So, remember: try to keep alive your 3 characters, and mainly Kiryela.

Each 5 rounds, a new ally character will join your party!! You will play with lots of classical videogame heroes. This ally characters are less powerfull than your 2 main characters, but their help will be mandatory if you want to progress in the game, because every stage will be more and more difficult. Even more: some of these ally characters have special abilities too. Use them wisely!

Characters gain experience when they fight. When they have gained enough experience, they will LEVEL UP, and their combat values (Strength, Defense and Stamina) will increase. Try to LEVEL UP your characters!

The rule of the experience is easy: a character gains a bit of experience each time that he attacks (or counter-attacks). If the hit KILLS the enemy, the amount of obtained experience is much more higher. Furthermore: the more powerful the enemy is, the more EXP points will you get if you attack or kill him.

Combat rules

Arcadian Tactics is a turn-based game. In each turn, you can move once every character in your army. When your turn ends, every enemy character will make his move, and then it will be your turn again.

When you move a character, you can perform two things: first of all, you can move your character to one of the accessible squares (the accessible squares depend of your character's speed and abilities).

After moving, your character can perform an action. This action can be an attack, or a special action like healing himself (if your character has this special ability). You cannot attack AND make a special action in the same turn.

When a character attacks an enemy, this enemy will perform a counter-attack. But this has a limitation: every character (ally or enemy) can only perform ONE counter-attack per turn. So, if a character is surrounded by many enemies and all of them attack him, he will only counter-attack to the first received hit (unless he has a special ability that enables him to counter-attack more times).

In the board, there are HOLES. Your characters cannot place in holes if they don't have the special ability "WALK-BY-HOLES". But all the enemy characters CAN place themselves in the holes, because they are specters-like bodies, guided by the magic of Ghormoor. Beware of this.

Special abilities

This is a description of the special abilities that a character can have. A character can only have one (or zero) special abilities:

Projectile Attack:

  • Normal characters can only attack to adjacent enemies. But characters with projectile attack can attack distant enemies
  • Even more: the projectile attack cannot be counter-attacked, so it is a very useful ability.
  • Examples: Ryu, Ken, Bub, Bob.

Increasing Strength:

  • The strength of the character is increased by +1 every 3 rounds.
  • If you manage to advance some rounds, your character will be very powerful.
  • Examples: Zangief.

Increasing Defense:

  • The defense of the character is increased by +1 every 3 rounds.
  • If you manage to advance some rounds, your character will be very tough.
  • Examples: Honda.

Increasing Stamina:

  • The stamina (life) of the character is increased by +1 every 3 rounds.
  • If you manage to advance some rounds, your character will be very hard to kill.
  • Examples: ???.

Surrounding Attack:

  • When the character attacks an enemy, he will damage EVERY adjacent enemy.
  • Even more: only the enemy attacked will be able to counter-attack. So, if you are surrounded by a weak enemy and a strong enemy, you will prefer to attack the WEAK enemy. The strong character will be damaged too, but you will not suffer his strong counter-attack.
  • Examples: Blanka.

Two-Counterattacks:

  • Normal characters only can perform one counter-attack per turn, so they have a hard time when they are surrounded by several enemies.
  • Characters with this special ability can perform two counter-attacks per turn, so they can fight with several units with better chances of success.
  • Examples: Guile.

No-Counter Attack:

  • When a normal character attacks, he will suffer a counter-attack from the damaged enemy (if he is still alive).
  • Characters with this special ability can attack without receiving counter-attacks.
  • Example: ????.

Dodge-Move:

  • Characters with the dodge ability will dodge some attacks (when a character dodges, he receives 0 damage).
  • The chance of dodging a hit is random, but there is a rule: a faster character has a bigger chance to dodge than a slower one with the same ability.
  • For example, Chun-Li is a fast character and will dodge around 50% of the hits, but Donkey-JR is faster and he will dodge around 75-80% of the attacks.
  • Example: Chun-li, DonkeyKongJR.

Yoga-Power:

  • This special power is a combination of two abilities: the character can TELEPORT himself to every cell in the board instead of making a normal move (with the exception of the holes).
  • After teleporting, your character can perform an attack, and these attacks cannot be counter-attacked. So, Yoga Power is the combination of TELEPORTING and NO-COUNTER-ATTACK.
  • Example: Dhalsim.

Healing:

  • After moving, these characters can choose between performing an attack (pressing Button A like every normal character) or HEALING themselves by pressing Button X.
  • Healing will recover 5 points of stamina, and you can heal yourself once per turn.
  • Example: Cormano, Homer Simpson

Conga Attack:

  • After moving, these characters can choose between performing a normal attack (pressing Button A like every normal character) or making the powerful "Conga Attack" by pressing BUTTON X. This "Conga Attack" will hit 7 times to one enemy of the screen.
  • The Conga Attack is very powerful but has some limitations: first of all, you can only perform "Conga Attack" once per stage (so, use it wisely). *Second, you cannot choose which enemy will be damaged by the "Conga Attack" (it will be selected randomly between all the enemies that stay alive).
  • And third, you will not earn any experience from "Conga Attack" hits: you will see that you character is not the one that is hitting.
  • Example: The Mask.

Dragon_Slayer:

  • Characters with this ability, have a big bonus when attacking dragons, so they make more damage when they fight with these creatures.
  • There is no bonus when defending from dragons.
  • Example: Dirk the Daring.

Undead_Slayer:

  • Characters with this ability, have a bonus when attacking the undead bosses (Dracula, Frankenstein, The Mummy and Medusa), so they make more damage when they fight with these creatures.
  • There is no bonus when defending from them.
  • Example: Richter Belmont.

Walk By Holes:

  • Normal characters cannot place themselves in the holes of the board. But some small characters have the ability "Walk by holes", and they can hide themselves in the holes of the board.
  • Furthermore: characters with this ability, gain a bonus in combat when they are hidden in a hole (they make more damage and they receive less damage).
  • Example: Wonderboy, Pitfall-Harry.

NOTE: All the enemy characters can walk by holes because they are guided by the magic of Ghormoor, but they are not "hidden" there, so they don't have any combat bonus when they are placed in a hole.

Cowaray:

  • Yes, this IS a special ability.
  • Coward characters cannot die. When a coward character is hit and his stamina reaches zero, the character runs away to the exit. He does not fight anymore in that stage... but if you manage to advance to the next stage, the coward character will be available again in your army.
  • Example: Norimaro.

NOTE: In the final battle versus Ghormoor, as there is no "exit" in the stage, coward characters fight bravely as usual characters (in fact, they cannot run away). This is the only situation where a coward character can die.

Bosses

Every 10 levels, you will face a BOSS. Bosses are special villians with special abilities that will force you to use special strategies to defeat them. These are the bosses:

LEVEL 11 - BARON VON BUBBA: This character from the game Bubble Bobble is immortal, so don't waste your hits trying to damage him. The goal of this stage is simply reaching the Exit!! (you can try to kill all the enemies except Baron Von Bubba, if you want).

LEVEL 21 - WORM: A giant worm will go out of the Exit cell. Its head is the only part where you can damage it. So, you can try to kill the worm, or maybe wait until it goes out of the exit entirely, to try to scape.

LEVEL 31 - MANDARA: This boss is inspired in the epic Mandara boss of the game Shinobi. A collection of Mandara statues will push (and damage) your characters. Try to break a way to the exit before being squashed.

LEVEL 41: CASTLEVANIA COCKTAIL: In this level, you will face Dracula, Frankenstein, The Mummy and Medusa. Both are very powerful enemies, so... good luck.

LEVEL 51: GHORMOOR AND MINIONS: This is the final level, and the goal is killing Ghormoor. But there is a big dificulty: only Kiryela can damage Ghormoor. This was the reason why all your heroes tried to escort Kiryela during the game. The rest of your characters will not be able to damage Ghormoor, so don't waste their hits with him. Instead of that, use the rest of your characters to kill the minions, so that Kiryela could have a chance to fight with Ghormoor.

After level 51, you have won the game!!! But the game will let you the chance of keeping fighting if you want to know how long can you go.

Saving/Loading game

You can save the status of your quest during the game, by pressing the START button during a combat. You have 5 slots where you can save different games, so select the slot that you prefer, and the game will be saved in it. If a slot already has a saved game, it will have printed the number of the last stage that you managed to beat.

If another day you want to load the game to continue your quest, you can do it by pressing the START button in the initial screen of the game where you select your characters (instead of selecting two characters to start a new game, simply press START). You will be prompted which slot you want to load. The slots that have saved games, will have printed the number of the last stage that you managed to beat when you saved.

IMPORTANT NOTE: You can save a game in the middle of a combat, but when you load the game you will restore the situation in the beginning of the stage. But this has not been tested deeply, so it is recommended to save the game always at the beginning of a combat.

IMPORTANT NOTE 2: At the moment, this game saves the quest in the same folder of the game. So, if you are playing from a DVD, you will not be able to save your quest. Sorry.

Unlockables

If you manage to arrive to Stage 31, the game will tell you a secret trick, and you will be able to unlock every character of the game by pressing a sequence of keys in the Title Screen. If you do it, you will be able to choose any good character to begin the game (not only the Street Fighter II staff).

Adding characters

Yes, you can add your own characters to this game. If you want to do that, please read the ADDING.txt document.

Controls

D-Pad - Move the cursor by the screen

A - Make selections, Move, Attack

B - De-select a character

Y - End your turn

X - Perform special actions (e.g. heal, Conga attack)

L - Undo (only available before making your attack)

R - If cursor on character, show character info (Name, Level, Speed, Combat Values, Experience...)

Start - Save game (during a combat), Load game (in the initial screen)

Select - Quit current game and return to initial screen

White - Enable/Disable displaying help related to the controls (in the lower part of the screen)

White+Black - Quit the game and return to the dashboard

Screenshots

arcadiantactics3.png

arcadiantactics4.png

arcadiantactics5.png

Changelog

Version 1.1

  • Difficulty levels: Extreme, Hard, Normal, Easy, Beginner.
  • Auto-save feature.
  • Unlockable characters now scroll properly in the selection screen.
  • Help about controls is displayed during combat (you can hide it with white button).
  • You can quit the game to the dashboard, pressing simmultaneously the black and white buttons, during the Title screen or during a combat (it does not work in the rest of the screens yet).
  • There is a new song (AVGN based) before the final battle.
  • The title screen is not skipped when quiting a game.
  • Corrected some sprites: Dhalsim, King-Arthur, Chunli, Pigman, Arthur...
  • Now the unlockable characters are a bit stronger than previous version (when you select them as initial characters)
  • The weaker foes are a bit stronger now (soldier, helmetman, swordman, von-bubba...)
  • The Undead Slayer ability is a bit more powerfull now.
  • Fixed the bug that prevented to save/load games in level 21 (the worm boss).
  • Fixed some small memory leaks.
  • Now the screens of "Stats" and "Join Character" have a background picture.
  • You can exit from the "Stats" screens pressing 'B' or 'SELECT'.
  • There was a lag in the cutscenes (after pressing 'A' to skip them). This lag has been fixed.
  • Fixed a bug related to coward characters in the final battle.
  • Better audio management.

Version 1.0

  • First release.

Credits

This is a tribute to everybody contributing to the Xbox scene. They made possible to play in our Xbox with all the classical videogame characters appearing in this game, and many more. Thank you very much.

It is impossible to name them all, but of course you can think about the enormous work made by Xport, Madmab, Freakdave, A600, Lantus, RessurectionX... and many many more.

Thanks too to all the people involved in the creation of the Xtras and the Emuxtras site (RessurectionX, you are an inspiration for us).

Thanks to all the people who created spritesheets and made them available for everybody. I made some of the spritesheets myself, but I reused some other from The Spriters Resource site, so thanks to Lord Zymeth, Hokuto No Kenshiro, Belial, SonicFreak, Caffeine Ripper, Wing Wang Wao, Dolphman, Random Talking Bush, Grim, The Shirt Ninja, Cyrus Annihilator, and Maneko.

Big thanks to my brother too, as he helped me a lot in the beta-testing stage, and gave me lots of good ideas to make the game better.

External links

Advertising: