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SANiK's Mario Demo | |
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General | |
Author | SANiK |
Type | Demos |
Version | 2007 |
License | Mixed |
Last Updated | 2007/02/11 |
Links | |
Download | |
Website | |
A 3D Mario game tech demo.
User guide
If one is to continue the project/start from scratch, take a look at poly.c and math.c.
The only snippet of code that's really needed is:
void reflex(float *a_matrix, float a_x, float a_y, float a_z)
{
//Apply the matrix rotation to the point
//Requires a custom matrix library
vector_matrix_mul(a_x, a_y, a_z, a_matrix);
//Apply the reflex lens formula a_z=a_z - ((((a_x) * (a_x)) + ((a_y)*(a_y)))*0.05f); //The 0.05f = Lens curvature
//PSP screen stretch/skew a_x*=1.25f; a_y*=1.05f;
//Draw the vertex
glVertex3f(a_x, a_y, a_z);
}
Controls
Cross - Jump
D-Pad - Move
Start - Quit
Screenshots
Known issues
It lags at certain points but could be sped up 90%.