PSP Tower Defense

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PSP Tower Defense
PSPTowerDefense.jpg
General
Author(s)TacticalPenguin
TypeStrategy
Versionv0.1
LicenceMixed
Links
Download
Website
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PSP Tower Defense is a strategy game made by tacticalpenguin, which is based on the Desktop Tower Defence.

This is an entry from the Neo Summer Coding Compo 2007 (PSP Games).

User guide Defeat the creeps by building towers to shoot them before they reach the end of their path.

The Basics: Money - How much money you have for spending; killing creeps gives you money. Lives - How many lives you have left; if a creep gets through, you lose one. Shots/sec - How many bullets a tower can fire in a second. Dmg/shot - How much damage a tower's bullet inflicts on a creep. Range - How many pixels away a creep can be before a tower cannot shoot it; a turret is 32x32 pixels. Level - How upgraded a turret is; an unupgraded turret is level one, a fully upgraded turret is level 5. Value - How much you will get if you sell the turret and how much it costs to upgrade the turret. Cost - How much money will be used to build a turret. Creep HP - How much damage must be inflicted on a creep to kill it.

Gameplay: Selection box color - Green means a turret can be built on that spot, red means it cannot; this doesn't necessarily mean you have enough money.

Fully upgraded towers are often more cost-effective than many unupgraded towers, usually by 2-3x.

If the game lags, it's probably because you have lots of turrets, bullets, and/or creeps onscreen. Or you have selected a turret with a very large range. The image of the circle showing its range may slow down the game if there already are some other turrets and creeps onscreen.

The circle around towers is how far they can shoot, place them thoughtfully.

Creeps have a red bar above them showing their health level.

Pay attention to the wave info at the bottom: If the creeps suddenly have more HP, you better build more defenses!

Level Maker: The first square must be on one of the edges of the map.

Don't make lots of different creeptypes just to have waves with different HP and value, when you add a wave you can set HP and value multipliers.

You must make a creeptype before you can add waves. Be careful around the nuke option; it literally nukes the level.

Don't make a superpowerful turret type, it takes the fun out of the game. Don't give yourself a bunch of lives; it also takes the fun out. Same thing with money.

Remember, this runs at 30fps, not 60, so the 600 frames between waves is 20 seconds, not 10.

Controls In game: D-pad - Move selection box Cross - Build tower (if you have enough money and the selection box is green) Circle - Sell tower, get half of what you've spent on it back Square - Send next wave immediately Triangle - Upgrade tower (cost is the tower's current value, adds damage to the tower) L-Trigger/R-Trigger - Change tower type to build Start - Start the game, Return to Menu

Level Maker: D-pad - Move path placing box/navigate menus Cross - Choose option/place path Circle - Go back to level maker menu/remove path piece Select - Toggle between path placing and level maker menu

Credits Coded and drawn by TacticalPenguin. Thanks to Desktop Tower Defense for inspiring this game. Thanks to youresam for the danzeff keyboard recreation and danzel for the danzeff keyboard originally. Thanks to FxN for the circle drawing function. Thanks to Xandu, Kleptoone, a_nub, and others for trying the game out. Thanks to the NeoFlash Competition.

References Author's webpage, http://tacticalpenguin.com NeoFlash, https://www.neoflash.com/forum/index.php?topic=4567.0

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