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POWDER 3DS | |
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General | |
Author | nop90 |
Type | Role playing |
Version | 1.1 |
License | Mixed |
Last Updated | 2017/02/04 |
Links | |
Download | |
Website | |
Source | |
POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA).
It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.
Installation
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with the Homebrew Launcher.
Alternaitvely install the cia file with a CIA manager of your choice. All the resources are included in the executable using romfs.
The game creates a Powders subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
User guide
The goal is to descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub.
When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.
Controls
D-Pad - Move
A - Select, Throw
B - Back, Cast spell
Start/X - open menu
Select/Y - open inventoty
L and R can be mapped to some actions (play the tutorial for more info).
Screenshots
Media
Powder 3DS v1.1 (Cid2Mizard)
Known issues
The keybord grid is not aligned with characters.
Changelog
V1.1 2017/02/04
- Raised walking speed.
- Changed version string from GBA to 3DS.
V1.0 2017/02/02
- Added an option to select dual or single screen.
- Fixed stylus touch point alignemt with starting menu.
- Fixed home menu events handling (for CIA version).
V0.3 2017/01/22
- More tilesets.
- No more freezes and creashes.
- CIA version.
V0.2 alpha 2017/01/16
- Fixed colors.
- Added bottom screen.
- Added stylus control support.
- Fixed key input.
V0.1 preview 2017/01/08
- First release (not stable).
- Very basic GUI.
Credits
The original game is made by Jeff Lait.
This game uses the sf2d library created by @xerpi.