2D Platformer Demo Vita

From GameBrew
Revision as of 03:22, 22 February 2023 by HydeWing (talk | contribs) (Created page with "{{#seo: |title=Vita Homebrew Games (Demos) - GameBrew |title_mode=append |image=2dplatformerdemovita.png |image_alt=2D Platformer Demo }} {{Infobox Vita Homebrews |title=2D Platformer Demo |image=2dplatformerdemovita.png |description=This is the 2D Platformer Template (KinematicBody) for the Godot Engine ported to PS Vita. |author=ParallelProductions |lastupdated=2023/02/04 |type=Demos |version=1.0 |license=Mixed |download=https://dlhb.gamebrew.org/vitahomebrews/2dplatfo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
2D Platformer Demo
2dplatformerdemovita.png
General
AuthorParallelProductions
TypeDemos
Version1.0
LicenseMixed
Last Updated2023/02/04
Links
Download
Website
Source

This 2D platformer demo with pixel art graphics and sound has been ported to the Vita. It provides a practical example of coding characters and physics-based objects within a real game context. The demo is relatively complete, with various features such as jumping, walking on slopes, firing bullets, interacting with enemies, and more. It includes a closed level, and the player is invincible, while enemies are not.

Most of the demo's content can be found in the Level.tscn scene, which can be accessed from the default Game.tscn scene or by double-clicking on Level.tscn in the src/Level/ directory. The demo's GDScript files contain a lot of comments explaining how each class works and are recommended to be opened in the editor.

The demo features a side-scrolling player controller using KinematicBody2D, allowing players to walk on and snap to slopes, shoot while jumping, interact with crawling enemies that change direction when they encounter an obstacle, and navigate within the level's bounds with a camera. Additionally, the demo supports keyboard and gamepad controls, platforms that can move in any direction, a gun that shoots bullets with rigid body physics, collectible coins, a pause function, a pause menu, and pixel art visuals with sound effects and music.

This demo can be accessed on the Godot Engine asset library at https://godotengine.org/asset-library/asset/120 and uses GDScript as its programming language and GLES 2 as its renderer.

Changelog

(v.1.0)

  • First Release.

External links

Advertising: